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Blackholeskipper

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  1. Yea, I imagine it would be insanely frustrating for PvP players if the plague went on for weeks after the event.
  2. I feel the same way. I really hope there's another expansion this year. Hopefully something that also changes some stuff in the base game.
  3. Hmm, it kinda sounds like how Revan went about doing things during the Mandalorian Wars. Well, it does make a lot of sense. I imagine the conversations with Ashara would be quite interesting. Still, it requires a very impersonal view of things for your character to act that way. In that aspect, it's a lot like the Jedi teachings on controlling your emotions, just without the moral restrictions.
  4. Oh wow, I had no idea! Never heard of the Sarkhai before. Then again, I've never played a Jedi Consular. She does look like an Arkanian offshoot from the KOTOR comic though. That's what confused me.
  5. What you're describing there is the end justifies the means. Why would a SI who grew up as a slave be so loyal to the Empire in its current form? Why would the SI even care so passionately about the lives of its citizens when the SI casually executes people as "civic duty"? Why is the SI so interested in keeping the status quo? With more LS choices you can RP it as the SI having doubts about her loyalty to the Empire (because of past mistreatment, its inefficiencies, bad policies, constant feuding, etc) but ultimately choosing to aid it in the hopes of transforming it into something greater. Works for me! Works even better in some of the conversations you have with Darth Marr about saving the Empire from collapsing, about how the Emperor's absence is a chance to transform it. Besides, in helping others, you might be able to call on their aid in the future. It's more about coaxing people to help you and keeping them alive as potential future assets/allies, rather than intimidating and executing them when you're finished. Yea, I kinda play it this way too. My SI's loyalty to the Empire grows as her power and responsibilities grow. At first she's just an apathetic slave but as time goes on and she wields more influence and is able to change things, she becomes more and more involved with the people of the Empire. By the time she joins the Dark Council, she already has a personal power base that she needs to take care of and has to take an active interest in preserving them, both against rival Sith and against Republic retribution. That's what I thought too when I played DS but my perspective changed when I switched to light side and tried out the different options.
  6. New levels come with new story content. If you don't want that, what else do you want? All the FPs, Raids, and Events are grindy already. It's not the lvl cap that makes the game grindy, it's the basic quest structure. Even the warzones are repetitive. Besides, unsubbing because of new content doesn't really make sense.
  7. Khem Val, duh! Actually, I wouldn't mind romancing Nadia with my female SI. But it's mainly cause she's Arkanian, I know nothing about her.
  8. I hope it keeps recurring but they should limit the events to the planets or at the very least revamp the vaccine so that it persists through death to make the event optional (especially for PVP players).
  9. Oh, I probably missed it cause mostly play as LS. And yea, I guess the SI starts to go crazy as part of the story but I don't think it's implied the SI was unstable to begin with unless you choose those dialogue options.
  10. Hmm, I haven't come across that line yet. I do like the "How do you know I'm not a Collicoid?" line though. Works for both dark and light side (DS you're just unhinged, with LS it's more like teasing).
  11. Well, only if you choose that dialogue option. The game gives you the option of making your character unbalanced but in no way does it suggest every SI is unbalanced. The lightside options are pretty consistent overall except for a short discrepency when you leave Korriban. Your voice somehow takes on a harsher tone and is less naive/young sounding. But it's easy to roleplay that as your character having spent some time training before moving on to Dromund Kaas (which has shaped her to be less innocent).
  12. I've noticed little changes here and there, such as improved tent textures in the Mandalorian camp on Dromund Kaas. They do make a difference! Hoping for many more of these little things!
  13. Try that with a Sith Inquisitor. Congratulations, your character now has a multiple personality disorder! Btw OP, I enjoyed your post and actually read through it. I play mostly like that with a SI but lean more towards light side on many choices. The problem with the SI is that the good and evil options often sound so radically different that they seem to be coming from different people. The kind options are often uncharacteristically kind and the evil options are just... out there ("I want robes of solid gold!"). You have to be careful with normal dialogue options as well if you want to make your character consistent (I actually think it's impossible without hitting ESC and going through the different dialogue options). Some lightside choices do help the enemy though, like letting the doctor on Balmorra go (but the dialogue and voice acting in that scene is so well done for LS, as a female inq).
  14. The back part is kinda ugly but otherwise it looks pretty cool.
  15. Ok, I uploaded a few images to better describe what I mean. Here is what it looks like out of combat: http://imgur.com/a/gP0cW#4 In combat: http://imgur.com/a/gP0cW#2 http://imgur.com/a/gP0cW#3 It should look more like this: http://imgur.com/a/gP0cW#0 (Not sure if the image links work, first time using an image upload site :/)
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