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darkpandax

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  1. Zbabu, I think you're definitely on to something here. The genre definitely has moved a lot more towards static rather than dynamic content, which means repeatable, recyclable content. I would love to see more sandbox type MMO's re-emerge with current gen combat and dungeons.
  2. I think this is a pretty good observation. Maybe it wasn't all that you thought about, but there was definitely that strong urge to play, and play with other people. I think newer plays have an advantage, because this is there first taste of this type of gameplay experience. Maybe the rest of us are just drug addicts that need something more and different to try to get that initial rush that we first experienced.
  3. Again, there is a lot to enjoy in the game, and I really wanted to enjoy it. Hell, you're right, I even pre ordered the CE in the summer of last year. And don't get me wrong, if I hadn't played the long list of games that I had PRIOR to playing this game, I would probably still be playing because I'd be doing things I haven't ever done before. But after the first few cut scenes, how EASY was it for you to fall into the pacing of the gameplay. As if you had done all this before. You were still calling things what they were called in other games. Battlegrounds, dailies, instances, crafting, AH, mana/focus bar, talent trees, tokens. Knowing well in advance of getting to that point that the game would require you to repeat those same tasks countless times to reap rewards later down the road. Don't get me wrong, I think having a tank, healer, and DPS is an AWESOME gameplay mechanic. But haven't we done that before? Is that really the most fun or the most innovative? I do like a lot of the content in the game right now. I DO NOT like how inflexible it is. Sure, the story is great, but maybe give me the option to make it optional on some characters. Rift did a great job of making large outdoor group quests easily accessible for all, and I feel like SWTOR added the chore of doing group quests without the EASE of finding people for them, and minus the rewards. PVP has devolved into another token and rep GRIND on small scale battlegrounds. I feel like the star wars theme was a great opportunity to really innovate into LARGE SCALE PVP. Players want this and BW missed the mark here. ADDING or FIXING to the current game will give you more of what you already have had. What we need is something ORIGINAL and NEW.
  4. So as we are nearing the end of the free month period, after buying the physical CE edition, I will probably NOT be resubscribing for next month. Sure, the game is a lot of fun, and the star wars atmosphere is novel, but at the end of the day, there is nothing about the gameplay and content that is substantially different than anything we have done before. People keep yelling about judging the game on its own merits, and not based on the merits of the games that came before it, but unless you live in a bubble or could somehow erase your memories, that is just NOT REALISTIC. Maybe its not fair, but what comes after previous games/content NEEDS to innovate, and EXPAND upon what has come before. It is just not enough to EMMULATE. Sure, black and white TV's are awesome. Now give us color. Now give us 3D. Bigger, better, brighter not just diferent packaging. The current MMO formula is proven, people like carrots. Gear carrots, skill carrots, level carrots. So as much as any game has those things, they will be at least minimally successful. But if you have been chasing carrots for 13, 7, 5 years, you DEMAND something more substantive from your gaming experience. Give your audience something new, not just left overs with some added seasoning.
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