Jump to content

Jeszh

Members
  • Posts

    18
  • Joined

Reputation

10 Good

Personal Information

  • Location
    Copenhagen, Denmark
  • Interests
    Playing MMO's and doing science - yeah, *****es!
  • Occupation
    Lab rat at Novo Nordisk
  1. That's quite a lot. But what about other stats, like defense, accuracy and stuff?
  2. You're right. You can make loads of credits by crafting and selling on the market with pretty much all crafting professions, and yeah - you can use it for outfitting your alts or main (untill 50) just fine. At 50 you can buy mods that surpass what can be created (before you get recipes from operations), but you can keep crafting "low level" stuff and make a fortune. Level 50 stuff doesn't sell as well as leveling stuff as far as I have noticed, but I guess that's what most people complain about; "OMGOMG I am 400/400 but my epixx belt doesn't sell!"
  3. A sawbones scoundrel (the healer scoundrel) is amazing for soloing as well. I have yet to find a champion or 2-man heroic I can't solo and when you get Risha, who does very, very decent single target dps, you just melt through entire planets without breaking a sweat.
  4. Yeah, it's a shame. But that's why I would really love to see the data from people recording them healing for several minutes on a stationary target. Yes - it might be inaccurate to assume it will look the same in intense PvP or PvE scenarios, but at least it will provide some true data on the potential of the classes. Which in my opinion is better than guesswork and gut feelings
  5. I never said the OP was wrong. It might very well be that sages are way stronger than scoundrels. I only said that what he wrote was based on gut feelings. The same with what you just wrote, it only tells me how many are playing each class, it tells me nothing about their potential healing output.
  6. I only presented a method to do the calculations. I will create a refined version for the PvE aspect, then it must be up to another one to formulate an equation that takes interrupts into consideration, which shouldn't be too hard to do. Hell, you can write a simple simulation in matlab taking all parameters into account and compare it to empirical data. It would be lovely to have a healing calculator where you can take things such as amount of enemies and interrupts as variables.
  7. I didn't mean they are the same value. I just mean you can count both as healing. In this case - yes, the sage has some very decent spike healing when taking force armor into account. If you want to compare spike healing all you have to do is the same steps as before: 1) Give it your best as a sage for 10 seconds - record it. 2) Give it your best as a scoundrel for 10 seconds - record it. 3) compare the numbers from the produced movies.
  8. Oh but it is easy to compare. Count the force armor as healing done, which it is directly equivalent to. The next steps are simple: 1) Run your healing rotation with a 50 sage for 10 minutes (including force armor) and record it with fraps. 2) Run your healing rotation with a 50 scoundrel who has the same stats as the sage for 10 minutes. Record that with fraps as well. 3) watch the recorded movies and note down exactly how much is healed (raw healing + absorbed through force armor) and compare them. That's the way we do in the scientific world and it has worked out just fine for the last couple of thousand years - why should it all of a sudden not be a valid approach? Btw, I'm not trying to undermine your work, I only would like some numbers on it, because I am very interested in knowing the exact strengths and weaknesses of my class!
  9. While I like your enthusiastic approach to the "analysis", you are lacking proof in just about every point you make. What you say is based on gut feelings and you presented no data to support your theories. I would love to see this document with actual numbers on it, and I'm not talking about the average value of five heals, I'm talking about a thorough piece of work with data gained from ~10 minutes of using the best healing rotation on one character and then the same done by another healing character with stats exactly the same as the first one or any numbers presented is rubbish. Repeat this with all your points and I will respect your work. Until then you're just another troll in my eyes (and anyone with any sense of reason and logic). In the coming week I will post an analysis of scoundrel healing differences in PvE and PvP, so you can see what I mean. edit: grammar >.<
  10. I think I like this idea. I mean as a theory it looks amazing, but everything always looks different when actually implemented. Would love to see it on the test server, though!
  11. In single player games you can't kill that dragon with 15 friends
  12. Team-dignitas.net is made using the web developers' own CMS system: http://www.rocketeercms.com/. I would recommend Drupal over Joomla though, but I guess that's a personal preference. Both of them can produce websites with equivalent quality. It all comes down to your CSS skills
  13. Without being an Imperial Agent or having anything constructive at all to say, I really love your commitment to this and I do hope you get your last piece of equipment! If you do - please post an image of it :-)
  14. When you right click an enemy, the ability that's in the first box of hotbar #1 is activated. If you have changed nothing in your setup, that ability will be your "resource free attack". So if you want to use the ability while strafing around using right mouse button, you can simply just spam '1'
  15. Hehe, I love how you put "in my oppinion" at the end of that On a more serious note - good luck with that ****! I am only soon going to start raiding as I and my guild are a bunch of slow levelers. I will follow this thread though, as it might provide some decent info later on!
×
×
  • Create New...