Jump to content

Slay_Victus

Members
  • Posts

    38
  • Joined

Reputation

10 Good
  1. I can see that, but it seems unnecessary at this stage of the game. The content, you mentioned, has been there since launch, with more added as time passed. There is no reason for Bioware to direct players toward that type of gameplay.
  2. Some interesting thoughts about this subject. Except for the "life lesson" comment. Things have been constructive and interesting. PvP, Guilds, Operations, Flashpoints and Starfighter are in the game and available as an OPTION for all players to try out when/should they choose too. BioWare does not need to lead players by the nose to "try out content". Setting things up to make players partake in content they do not enjoy is a good way to turn players from a game. The following is an example of the mentality that directed content like PvP, Flashpoints, Operations, and such can and do create. ***So seeing as how I would like to have "X-character" as part of "My Story" and to get "X-character", x-number of PvP matches will have to be played to acquire said character, the following is the answer. I will join the PvP matches and do nothing during said matches, as I do not care for the outcome win/lose personally. This will have an effect on the PvP players experience. I will likely get reported for "doing nothing". Trouble is, I don't care.*** To those that like PvP (in SWTOR) I ask you. Are players that think like this someone you want on your team? If you have a full PvP group you run with, please be smart enough to know this question is not directed at you and your team.
  3. Good point. This is not about PvP Gameplay vs PvE Gameplay. Bioware says "...Your Story..." and yet takes away at least 2 Companions, three if you don't want to hunt down World Bosses for the Trandoshan. Personally I had hoped to build a team that was dedicated to the Empire. In MY STORY those who supported the Empire were to be my supporters and would follow me to meet my destiny. Pierce is one companion I wanted on my team. Looks like Bioware was wrong about the "Your Story". PvP is pointless and little more than filler content for an MMO. The biggest flaw in any MMORPG is always it's PvP. Most of the changes to both gear and abilities stems from PvP. That is not to say that PvE is flawless, so don't start that.
  4. Lana send the PC to Dromund Kaas to "recruit" Major Pierce to the Alliance. Major Pierce seems to think PVP wins are required to convince him to join. Forcing players into PVP is a bad choice. Many players do not like PVP and therefore do not partake. I am one of those players. I express my extreme disappointment at your choice to force players to take part in PVP for a PVE "Story" component.
  5. Most companions have some form of stance toggle (lame), but the ability to spec them out as a full T/H/D would be a nice addition.
  6. Not all 3D printers are the same. Each print would have to be inspected for flaws and packaged by hand. High quality 3D printing can take hours to complete. I agree this is a neat idea, and that it could be done fairly easily. Only 4 body types to choose from. Each selection for hair/face/complexion/horns/etc is numbered. So applying that design to a printed statue would be relatively easy. So you select your character and based on the choices from character creation you have the base for head and body. Gear on the other hand would be a bit more difficult. With the abundance of gear options and the number of combinations... ouch. So likely you would be left with a selection of 4 gear options, or the class gear shown at character creation. Cost would be high. 5000 - 7000... more like 40000 (roughly $300 ea). $100 for the creation of the statue + $100 due to custom design + $50 processing & packaging by hand + $50 profit. I would almost say 5000 - 7000 for a file that someone could print or have printed. Pick your character, Pick your pose, Pick your gear. Bio sends you the file fitting the choices you make. You print it yourself or take it to a 3D Print shop to have it done.
  7. Like the thread about people wanting chat bubbles added to the game. Wow don't go in there and say you don't like chat bubbles. People take it personally.
  8. However a Legacy Access Storage option might be better. Although mail is easier to get to (when out in the field) than cargo hold. So either would be nice. /signed
  9. Agreed. Personally I think Chat Bubbles are annoying, but as long as the option to turn them off is included I have no problems. NO to Chat Bubbles!
  10. /signed I would love for her to come back after my Inquisitor in an attempt to get revenge, only to be defeated once again. Then give me the option of killing her for good or taking her as an apprentice.
  11. Sure seems that way. Latest announcement from BioEA is player housing and guild flagship. Something requested damn near day one, and talked about per-launch as "something we are working on". While it is nice to see this option coming to the game, I suspect it will be tailored to the Cartel Market for buying "Premium Content" for your home. As for the topic of "Same gender romance". Simply put. If given the option for curly fries or regular fries you choose the one you like. If you do not like curly fries - don't pick curly fries. If given the option for ****/bi sexual content or heterosexual content you choose the one you like. If you do not like ****/bi-sexual content - don't pick ****/bi-sexual content. It's a game.
  12. Sith Warrior seems to be the only one they put that kind of effort into. I will agree that this one class has some cause-effect style story. What about the others?
  13. This would be an ideal reason to have the option of a secondary spec line. Most other MMO's have this option. So what is taking TOR Devs so long to figure this out. It's not difficult to implement (based on how easy it is to respec). My primary is a Sorcerer Healer, so for me it's not a big deal as I have some DPS options. So I queue for Healer/DPS. The ability to flip a switch and now be a Sorcerer DPS full spec would be nice though.
  14. I would love to see this as a feature. In fact I would love to be able to fill out an entire party with companions. That way I would have a reason to use all of them for more than running missions to get stuff for crafting. Also I would not have to wait in Group Finder for 45min - 1hr to get a group for a flashpoint I want to run, where I can watch and enjoy the cut scenes with out the bi***ing from others in a rush to complete the mission. Story missions could and should be updated, no argument there. There are so few options for raising approval with your companions, spamming the SM version of The Esseles/The Black Talon (most chances for social/conversation points from what I have seen) gets old fast. Perhaps that was the intent of BioEA. Perhaps that is why the Cartel Packs include higher end companion gifts. At any rate, I think it would be great, but I don't see it happening... ever. I don't get the "Second" part of your post so no comment on that.
×
×
  • Create New...