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Sivenom

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  • Location
    Michigan
  • Interests
    Tanks, healing, and DPSing?
  • Occupation
    Student
  1. I had this idea for a comic you could do like in the dead of night... Ya know how the vendors always say something silly like "If you find soemthing you like, give me a wink!", well I bet you can do something funny with that like "oh whats wrong with that guy?" "he just tried buying 148 cortosis substrates but the vendor only let him pay in winks" I think you could make something like that really funny.
  2. I, too, wish this. As well as the poster above him wanting a mouse over click to cast type function. I would also like a threat meter, if only to gauge my own threat generation. I often find my assassin is woefully ill-prepared to generate threat against the other tanks in my guild. Even against our resident sniper. I'd like to know where I am, at what rate I am gaining threat, and who is second in threat (or second to both the tank and offtank) so we know who is getting shot/probed/cleaved next. Or at the very least something that will light up when I have a buff that I am looking for. I'd like to know when I can use a free crushing darkness on my madness sin; but the icon is oft times shared with other unimportant icons like healing buffs or a relic proc.
  3. Q1: Would there be a possible option to change an existing character to Cathar upon release of the playable specie? (as in, for the first week an account can select up to 3 chars per server to change species in celebration of the patch OR we can get a first free species change and the rest can be paid for, etc) I know that cathar are one of my favorite races, next to selonians, and I REALLY wanted to make my main a cathar but because they were not playable, I had to make a zabrak and twi'lek instead. I rather not have to start over on whole new server to play a cathar for the sake of being a cathar that I will never play again.
  4. Mine looks like Keanu Reeves though.
  5. Wookie looks unbelievably adorable! Like ridiculously adorable.
  6. Loathe as I am to ask this but.... Will 2VR8's functionality as a healer be buffed in any way? Some classes (read: "sith inquisitor" and "imperial agent") do not get their healers until relatively late in the game. In the case of inquisitors, Talos is like the second last companion to be gained. As a tank assassin, not having a healer that long can really stifle leveling tank, but 2V is a pretty bogus healer because of gearing requirements (special pieces) and because he's not that powerful otherwise. It is doable to use the other, less helpful companions, but having the heals is almost crucial to the assassin pulling off larger groups. Will this be addressed in a healer buff to 2V, or even giving him another ability (like maybe a channel stun like mako)? EDIT: If not for the above... Why does the music not loop (or completely fade into the background when it IS playing)? Can we have an option for that?
  7. Wouldn't mind this either. It could be a nice level 30 or 40 legacy goodie. Agree with most of the above restrictions too.
  8. Short answer: Yes, if you want to put everything on low or off Shadows off, enviro effects off, rest low. I have that P. O. S, and I tell you what it's not my whole system that makes doing anything hard unbearable. It's the card.
  9. The whole fact that is was THANATON who was defiling the tradition he was toting, and the fact that the new kid has more honor than him makes him that major villain. And as the above poster said about LS SI.... I think you got a point. But also playing a totally bad-*** "I don't need this ****" darkside SI makes the lines fit together as well. I do think canon the SI is LS but I played it both ways, and the hardass DS does make a certain sense. You are trying to beat the odds, because hey, I can do this **** can't I? and so who the hell do these kiddies think they are, trying to keep you down? Screw em. Your power base IS made up of the little people, like you are, and so it makes sense they flock to something more tangible than a supercommander flying old guy.
  10. That kind of split would be totally neat I'd think. But instead of just 3 people around (b/c what if your op has to stack on one point?) It could take the combined total and split it evenly to people within a 12yd range or something, whatever the max range the npc guys would have. Now that I think of it, I'd like to see what your suggesting with the whole summoner class idea just to see what'd happen (assuming it does do the split for groups as you suggested)
  11. It's relative. He makes a decently good badguy in the sense that we have every right to hate him. He has a clearly defined reason to kill you(he stated VERY clearly that he wanted to destroy Zash's powerbase. Guess what you are.), he is pretentious, and he can *********** fly. Those are three good reasons not to like him, right there. To pile on top of that, That's pretty douchey to me. Perfect reason to hate the guy. As long as a character can trick you into connecting to it, be it by really just hating the annoying ****er or legitimately loving to hate the guy, then the character is successful. Thanaton isn't a Vader, but you can't say he doesn't at the least get under your skin.
  12. plus.... What kind of horrors will the default voice spout, what with user-created scripts. Didn't think of that? Pull up Microsoft sam, type out a sentence. Cringe away.
  13. It would still work solo the same way a healer sorc can solo without a group, or a powertech can range dps/tank something.... just use it on the enemy.. Like I said before, if you put the stack on an enemy instead, it would power up your attack. Or even just buffing yourself only to gain the available build=up to launch a combo. I see what your saying on a summoner class, but it would nee a ton of tweaking. I would be concerned with how OP it would be.... consider it in pvp. You can accidentally deselect someone, or your target vanishes, and you autoselect that dude's companion. You are effectively wasting time killing an npc while the summoner who is 100% defenseless without it[which isn't very fun at all] or fine without it beats you down while you're finding out where the hell this npc came from.
  14. Assuming you CAN get away with it on the class quest and somehow get away with it on the planet stories(which to me seems more than a little stacked against you.... try a lot actually), you'd have to come up with a mirror class to the Imperial Commando for the reps to use which would have to be...................... Serving droid? Astromech droid? .....Senator-who-isn't-supposed-to-leave-the-senate-except-for-vacation/get-re-elected? Republic is a little more one sided than imperials are in the sheer fact that they don't HAVE a need for a hierarchy. Imperial hierarchy says "if you ain't a sith, you're a prole". Imperial non-Sith say "if you ain't in intelligence, you're a soldier". imperial soldiers don't say anything because they're being used as fodder. And even then they still don't say anything because as soon as they die, they're attached to some makeshift medieval catapult and launched into their enemies, because hey, you know, go green and all that. I have yet to see an imperial soldier outrank anyone. Except that one time on balmoora when one of them said "hey there's a sith that wants to talk to you and the governor, you should go there" and I was like "...do I know you?" and he's like "ORDERS ARE ORDERS <give quest> BAI". So there's that. Then there's also the case that.... You know, the republic does the same thing, except they're a little smarter than that and instead have what we like to call Havoc Squad. Which is like... seal team 6. In space. And even then you are essentially Captain Republic. There's such a HUGE difference between the trooper and the actual troops that it's a MAJOR PLOT POINT for them. Trooper class != republic foot soldier. Which would be what a trooper is in the empire; a foot soldier. There is no gaining ranks in the empire for the troops. If you can even justify PAST ^ that stuff there, that is canon in SWTOR (so you don't even need to leave the game to figure this out), then what could possibly fill in the class gap for republic? Again, they all have freedom of moving ranks in their society so you'd need to be like... a new section of society entirely. Which leaves room for what? Maintenance crew? Senators? And even if you found a lineman that can fit the mirror (ie. ranged heals/dps and melee tank/dps because we are assuming the troopers work the same, but not mirrored exactly, otherwise this argument would make less sense) of an imp trooper, the question is how can you make it NOT look like a knockoff of a rep trooper. Because the only way you can have an imp trooper and its rep mirror is to make it a rough-and-tough no-holds-barred imma-kick-your-*** class. And unfortunately we have one already. The rep trooper/BH classes. The only other real thing we're missing is... as I've stated on the last page ... is a support class. And a trooper, no matter what convoluted scheme you have to justify it being there in an imp world, IS NOT A SUPPORT.
  15. Agreed on the mon calamari... might be tempted to actually try rep side then. But summoners just don't work in a game that inherently gives you a combat companion. It is like saying you can use 5 companions at once(ship droid included), but they only have 3 moves each. AND you get to use the 6th as a normal companion. It's overload, and will definitely require too many buttons with not enough action bars. A support class you revolve more around say if you give Minor Buff on GroupGuy1 to a three stack, then you can use Major Heal rank 3 on GroupGuy1, or you can use Minor Heal rank 3 on anyone. If you use Minor Buff on an enemy instead, the enemy will get x% ap reduction and that will determine how much Major Damage Beam does to the enemy. There would be different situations, different prerequisites for your "combo" moves like Minor Heal, Major Damage Bea, and Major Heal in my example. Ideally it would work like you could have a AP increase (enemy: decrease) , defense increase (enemy: decrease), and damage output increase (enemy: decrease) buff which would stack to an arbitrary number, and increase the effect of your bigger combo moves. You can spend the stacks of a same school for a major buff, or mix and match for different effects.. etc. Think of how wow's DK rune system works. Need unholy rune for plague strike(enemy debuff), frost rune for ice touch(enemy debuff). BUT you need unholy runes and frost runes for obliterate (damage increases relative to num. of debuffs).
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