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pchayka

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10 Good
  1. Don't see reason to use it. Am I wrong?
  2. Well.. Good is what I mean: Can I go tank or dps for SM\HM OPS and not be laughed at.
  3. I've been playing up to 3.0 patch and sins were pretty much useless for anything than PvP. Sin-tank was too squishy, sin-dps was a joke. Has it changed much for PvE? Is Sin any good now for general OPS etc?
  4. Somehow can't post in bugreport section. Please move thread there. At Trooper adv.class selection screen Vanguard section has commando icon and vice versa: http://klikr.org/e889e1e61c68c34073726fe9c6fd.jpg
  5. I assure, no server has any problems processing any mount speed. They are just unwilling to make changes.
  6. The question is why the picked this one in the first place. Changing engines is a phantasy
  7. - music is still rare to start - latency has nothing to do with it, client renders what he wants. lag same no, it's different light to render, the same operation is has to do rendering a day. As I remember tatooine has 2 suns and never has 'a night', but other planets could and should. if it's inconvinient for you to exist in the world with sunset I'm sorry, but sun doesn't care - fleet forces you to be there for any major OP, after a while geared character has no motive to que up more than 3 times a week. other times he wants to do OPs. Global chat would be solution, but I've seen it suugested and seen no reaction. Prolly bioware beleives that silent chat somewhere on Quesh for players is far more better than global. - Any increase in queued ppl will reduce que time. No bags needed. - They could've added skins to skill animation. I hate sages coz they throw garbage, I can't play it coz of that. If I could choose how my Telekinetic throw would look, I'd be so happy.
  8. The game basically remained the same in the most important aspects as it were 2 years ago: - game world has not become living, more immersive, versatile. there were planets with quests and silent bystander-npcs as it is now. - pvp is the same as it was there. ilum removed. instanced warzones is what we had and have now - class story has not changed AT ALL, neither expanded nor become more detailed. All they've done is added bunch of new daily areas and ops to extend the life of not-living core of the game. Nothing major but Dread masters happened to the world since then. Cartel market update and new daily area - that's pretty much summs up all the 'big' updates we had
  9. Immersion is completely lost to the game. Such diappointment..
  10. Also there are many small bugs such as weapon stuck in your hand during use of some console, it's riddiculous to see when autocannon is spinning like crazt upon use of smth; messed up class icons in kick window and GF window on republic side; movinb solid masks when talking; stupid animation of Rocket boost (jet output from a leg? srsly?..) etc etc. either they don't see or don't care.
  11. Most of the time I don't hear any music except char selection and some ops/fps. It's dead silent. Lore gets less and less important in game as I see, game becomes and grindy-fest which is the main reason for many to unsub
  12. 2 years passed and mostly nothing changes in game world. Developers kill off old daily content to replace it with the new one. Will the game world become any different and better anytime soon? The game basically remained the same in the most important aspects as it were 2 years ago: - game world has not become living, more immersive, versatile. there were planets with quests and silent bystander-npcs as it is now. - pvp is the same as it was there. ilum removed. instanced warzones is what we had and have now - class story has not changed AT ALL, neither expanded nor become more detailed. All they've done is added bunch of new daily areas and ops to extend the life of not-living core of the game. Nothing major but Dread masters happened to the world since then. Cartel market update and new daily area - that's pretty much summs up all the 'big' updates we had. Even immersion which is easy to add has not been seen: - music allover the game is mostly non-existent. I enter cantina I hear nothing. I actually have to play youtube star wars music for background. my settings for music is fine. see: http://www.swtor.com/community/showthread.php?t=524723 - weather doesn't change anywhere, it's just sickening, world doesn't feel alive in any way. - Fleets get so boring watching them. As scoundrel u get to discover outlaw trade hub etc, where underworld stuff goes on market etc. We see "Underworld..." items sold on OFFICIAL IMPERIAL MARKET. *** with that? - Cross-server PvE ques. Only chinese **** games still don't have it. Why wouldn't you do it already. - No changes in skill animations where they are requested. Just for sake of update you should've done em. - New interface features like saving talent builds and switching them. etc etc What I mean here is that u only add new stuff without working and improving old stuff. For me levelling a new toon is so boring, coz I\;; have to grind through empty planets until I get 55.
  13. Is it just me as combat sentinel when I move pointlessly around target during combat just to feel movements and rush of the spec rythm? NO point in moving around, but I still do. Am I alone?..
  14. Err, what? No trolling, I seriously don't see how the jaw could melt and move metal mask
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