Azuresquall
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So I've come in to check on Swtor yet again, I've popped in like every 4 or so months since launch and never really stayed for very long on any of those visits. I have only seen the Jedi Consular story to completion, not seen a single ounce of story from any of the expansions, and not gotten to the point where you get a ship yet on any other classes. A group of friends have really been singing the praises of the game in it's current state, and The Force Awakens has my Star Wars hype at critical mass, so I wanna try and stick around this time, especially since I enjoy the Stronghold and Galactic Star Fighter aspects they've implemented. My question is, how disoriented would I be if I decided to play through all the main story lines as a single player affair, ignoring flash points and other similar group content throughout the leveling process, and exploring that content later when I hit max level? Does the game have a level sync feature, or do you just blow through it for more story? How long would it take for me to accustom myself to the more MMOish elements of the game if I played the game in this manner? For reference, I come from 6 years of FFXIV, and played FFXIV since launch, among other MMO's, so I know general MMO affairs, I meant getting accustomed to SWTOR's mechanics and style.
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Returning player needs help with choosing a class!
Azuresquall replied to Azuresquall's topic in New Player Help
Thanks so much for the suggestions, guys. I'm feeling like Agent is the class I'd be most interested in based on the replies I've gotten. I will indeed be taking advantage of the 12x exp for class missions however, to see those stories I said I'd do, but I think I will be leaning unto Agent a little more unless another class can sway me. Thanks again! -
Hello all, I am a returning SWTOR player who played the game at launch, and am returning to the game with a completely clean slate, as I have missed about 2 years worth of content and I never hit level cap originally, so I want to create a new character and bang it out, like I've never even played before, even though I have, though with a lot of the changes, it feels like I haven't, lol. However, I'm extremely torn as to which class to play. Yes, the right answer is "play what you like", but I have played MMO's for a long time and and have come to like each of the roles and enjoy various playstyle's. To that, the answer would be "well, just make alts". And I probably will. But I really want to learn the in's and outs of a specific, true "main" class. The class I want to play endgame with, the class I keep playing after their story ends. I have been analyzing each of the disciplines of each advanced class, reading guides, and scouring the forums to find info on which class I'd really enjoy most. I've also taken at the time of this post, 2 characters, an Operative and a Maurader, to 15, just to get a feel for them, and have been doing the same with Commando and Knight. To help the suggestion process, I'll speak briefly about what I want to do in the game. I am looking to enjoy all aspects of the game, from the story of my character (not really a major final factor for a class, I want to eventually see all 8) to the PVE, raiding, group content, to the PVP content as well. I enjoy playing a class that provides support for the party. I'm not in the mood to really be the tank as of recent times (though I've tanked in games before and normally have no issue with it, just not feeling it right now) And when I say support, it can totally be a DPS with supporty like utility, (if that exists here) not necessarily a healer, though I'm not against playing a healer. I just also want to have DPS options, so that basically narrows down my choices to the advanced classes that have a healing discipline. Again, unless there is a support themed class that is DPS. I'm generally a melee oriented player and have had the most fun with classes that have a lot of mobility, but I enjoy playing ranged classes if they have fun quirks about them. Any help narrowing down my choices would be greatly appreciated!
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Hello Jedi Covenant! I played SWTOR back at launch and enjoyed it for a time until I decided to delve into the world of my gaming backlog, and have recently decided to come back to the game to catch up on all the stories I missed, and the 2 years worth of content I missed out on. I currently am juggling an Imperial Agent - Operative, and Sith Warrior - Marauder to see which one I wanna really delve into first, but all I can say is that I played the Consular story to completion, and intend to explore the stories of all the classes now that I have returned. Lore bits aside, I love me some MMO's and want to explore the game with a jolly group of fellows. I've played MMO's since 2004 with FFXI, and it's become my most played genre since. I consider myself a casual core kind of player, in that I find myself having (now more sporadically with recent work) long amounts of time to play, but I don't want to be at the crux of achievement as quickly as I can. Rather, I want to explore all that the game has to offer, and have fun with it, while still progressing my character at a steady rate, all at a pace that isn't dictated by a "must do it all now" mentality. I recall loving SWTOR's PVP, and intend to play it a lot more now that I'm back, really want to get into Galactic Starfighter, because it looks awesome, and want to enjoy the new raids and group content with a group of players that enjoys each others company and has a great time working together. If any guilds are recruiting, I'd totally look you up and see what you're all about! I'm a friendly sort whose getting back into the feel of the game, so I have a lot of questions about what's happened since I've been gone, but I'm also the sort who sticks with his group and helps others along once I understand how to do so. Any replies are much appreciated
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It is a commonly known fact that dual-spec is one of the most talked about features that the current build of SW:ToR is missing. It's inclusion in the game is something that many feel should have been so from the start, rather than something that will inevitably come at a later date. But dual-speccing is something that should be implemented sooner rather than later, as speccing and re-speccing in its current form is one of the most annoying and money sinking investments in the game at in its current form, and even IT doesn't seem to be working as intended, even before dual-spec is introduced. For those new to mmo's in case there is any, spec stands for specialization, or your build. When you distribute your level up points into the ability trees, that is a spec. Self-explanatory, a dual-spec is the ability to have 2 specializations that you can switch between. In ToR, you can change your spec by paying a seemingly randomized fee of credits at a skill vendor in various, usually out of the way, npc strongholds. I've noticed, and heard friends notice, that the cost of this fee seems absolutely random after the 3rd respec, and that your level decides how much you pay. As a general observation, the more times you choose to respec, the higher the credit cost rises. However, even this version of the respec system is bugged out, as I have respecced for as low as 1000 credits at level 50, and I've respecced well over 10 times already, yet other times I pay as high as 98600 credits. This tediousness represents some serious flaws. Below are some reasons players like to have multiple specs. - To explore the entirety of what the players class is capable of, both in PvE and PvP. - Having seperate specs for PvE and PvP. - Testing out which builds can function in what ways. - Keeping a backup spec to use as a utility when the current spec provides less functionality in a current situation. - Roleplaying purposes. Having a storyline centered game built around choice is no reason to limit a players want to change specs without the tediousness of the current implementation. Players are not asking for an advanced class changer, only for a means to have two trees that they can switch between. Below are some suggestions to make the idea seem more suitable if just giving it out seems unacceptable. - Place a level cap (like level 20) in which dual-speccing becomes available. - Keep the payment system of paying for respecs, but keep the cost separate to each tree. (But fix the current problems surrounding the randomized payment scheme) - Place a skill vendor on each planet. In a game like this, where alternate characters are almost more common than main ones, this feature is imperative. I have come across many players running as many as 4 characters simultaneously to see how good the play style of the class and the progression of the class story is for them. I'm sure they are also trying out the different builds available to them, until their funds run out from doing so. To the naysayers who are under the impression that dual-speccing is not a necessity, or that its inclusion is becoming of other mmos rather than being unique, dual-speccing, in every form, has always been an option, never something forced upon the player. Why make a game that gives you so many choices only to limit one of the most important decisions that directly affects the player most? If Bioware was 100% behind the idea of consequences and cementing your choices for ToR, there wouldn't be a respec feature at all (which in all seriousness would drastically destroy the game). This feature needs to be implemented sooner rather than later. Please help get the message across to Bioware ladies and gentleman, and add to this post with whatever other convincing reasoning you can to show how much we desire this feature.
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November 6, I'm hoping to get in tomorrow night or friday morning. Would coincide greatly with my day off Pleasssse Bioware, give some love with some bonus waves!