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CultOfBaltar

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  1. Let me give you some advice: If you are going to pretend to be female, it's a lot more believable when you don't nerd rage about "bads" and people who need to "L2P." You know very well it's about much more than abilities, and if you were a reasonable person you'd know it's not a challenge to feast on players you can obliterate in two hits. Now run along and go tell your guildies you're "getting a mic real soon" while you farm people 30 levels below you and pat yourself on the back for it.
  2. Did you really just say that the standard to compare PvP against is a crappy 2-D game that was released in 2001? Seriously? And saying "well this is better than Aion" is not a valid argument. Aion failed. Bioware shouldn't be measuring itself against the graveyard of awful MMOs that couldn't get things right. The only thing that matters is whether it's fun or not. It's not fun. Wrong. Level 50s have hit me for more than 4.5k in single hits, a level 16 cannot do anything like that kind of damage. And when I'm level 50, I do not want to be queued up against players 30 levels below me. That's going to suck almost as much as it sucks to face groups of 50 premades at level 23. So again, all these arguments are irrelevant. It comes down to: Is PvP fun? And right now, the answer is a resounding NO.
  3. In the span of about a week, PvP has gone from decent to intolerable. PvP has always been "who has the most 50s" but it's gotten a lot worse now that people at the level cap are decked in PvP gear and feasting on people 30 and 40 levels below them. Just finished a series of three matches where we got absolutely rolled, including a Voidstar where we got spawn camped for the entirety of the match. We had no 50s on our team, while the other team had six of them decked in PvP gear and two pugs along for the ride. They slaughtered us, and slaughtered us, and slaughtered us some more, 'cause hey, we had to leave the safe area. In Alderaan, I was defending a node alongside a level 19. A level 50 sauntered up and was extremely lazy about killing both of us, not even bothering to get out of melee range and allowing us to swing futilely while he gunned us down. We barely scratched him. I'm not here to debate who knows how to play, or the logistics of single-server battlegrounds -- I am here to say PvP is not fun. It's frustrating, it feels meaningless when you cannot impact the game as a participant, and I really have no desire to requeue. Please move to a bracketed system and end this absurdity before players abandon PvP en masse.
  4. FTL travel is not possible, and there's a lot of discussion about that in various places on the web, with real physicists weighing in on the issue. One of my favorite science fiction writers, Alastair Reynolds, is a former astrophysicist who wrote his "Revelation Space" series with the rule that he'd only include technology that exists, or technology that's plausible according to the latest scientific understanding. In that series, ships travel by ramscoops/ramjets which basically collect hydrogen as fuel from the interstellar medium, which gets around the energy problem of acceleration. In that world, ships accelerated over a period of months to more than a year, reaching speeds of more than 90% light, and had to undergo a similarly long deceleration phase at the end of the journey. The end result was massive ships called "lighthuggers" that could carry hundreds of thousands of passengers and would take years or more than a decade to travel to other systems. The crews and passengers would survive the journey by compressing time through time dilation (extreme at near-light speed) and a form of cryogenic preservation called reefersleep. Needless to say, the Revelation Space universe is not Star Wars. It definitely approaches interstellar travel from a real science perspective, and that produces all sorts of strange/insane/fascinating opportunities for plots and subplots in a universe where information can only travel at sub-light speeds and "news" is a decade old by the time it reaches people. The series also has some of the strangest alien life in any SF work, which is pretty cool when we're used to so many SF franchises falling back on humanoid aliens and in-the-box thinking regarding that stuff. If you're interested in that sort of thing, the series is very well-written and I recommend giving it a shot.
  5. All of the OP's points are valid and definitely deserve a hard look by the developers. Glad to see this was a constructive thread, rather than /ragequit. But just a word of caution: In Rift, people cried so much about "premades" that there's a massive queue-time penalty for any group larger than two. What that means is if you're in a two-person group, your queues pop as quickly as everyone else's. But if your group has 3-5 people, you will ONLY get a Warfront queue pop if the system can match you with another group of similar size and gear. So you can't play with friends unless you're willing to sync queue in groups of 2 and hope that everyone gets the same instance. It's annoying, absurd and it kills the social aspect of PvP. Let's hope SWTOR allows full groups to continue to queue and does not go the way of Rift by penalizing group play.
  6. The posters who pointed out that ranged can shoot through walls do have a valid complaint. I've seen that, especially in Hutball where players can't LoS ranged when they should be able to. I'm sure the devs will look at this and get it fixed quickly.
  7. Thanks for the replies. I completely understand the logic behind grouping everyone together, at least in the beginning, and I don't plan to ragequit or make a stupid thread about how I'm un-subbing to go play GW2. I hate that kind of behavior. But at the same time, this can't be fun for level 50s either. It's probably fun for a short while before it gets really old stomping through WZs without much competition. I know I do not enjoy slaughtering R1 players in Rift when I'm on my R8 Cleric...the really fun games are the close ones, the hard-fought matches against equally-geared players. My best hope is some fine-tuning in a near-future patch, because I don't want to get to level 50 and face lowbies either.
  8. In Hutball, there's a bug I've encountered three times now -- becoming immobilized after using an air jump. First time it happened to me, I was able to Force Charge to get out of it. Second time, I had to use the /stuck command. And this time, the third time it's happened, my lvl 20 Sith Marauder was stuck for more than a minute, a sitting duck until I someone got close enough to Force Charge. But...a level 50 Assassin came up, hit me for 4050, then hit me again and I was dead. A two-shot. (And I do have almost all the lvl 20 PvP gear.) This dude killed me four or five more times during the match. At one point, I caught him in a corner and unloaded on him, blowing my cooldowns. He CC'd me twice in a row, both 4-second durations, en route to scoring another 4k blow. (I think he CC'd me only to wait until Cloak of Pain faded so he could get another two-shot.) This particular match happened to be filled with 50s. I understand what the devs are trying to do here, and I know this system is for the sake of queue times, but I do wonder if shorter queue times are worth the damage caused by whole legions of players who are getting facerolled by people who had early access or had the time to powerlevel to 50. Maybe Marauders get more gap-closing tools, and maybe there's much more damage mitigation and CC immunity that even things up for melee players at 50. I don't know. I'm not there yet. I can only speak to my experience so far. But I do think the devs should really re-think what the level gap means when it comes to abilities, CC, gear discrepancies and the overall game experience. Right now, it's frustrating.
  9. This is absolutely true, and I'm sure I'm biased, but things seem tilted way towards ranged classes so far. As a Marauder I do have tools to close distance, even at a relatively low level, but it does seem as though some ranged classes can CC me with impunity. My other complaint is that our break free ability is on a long cooldown. Frequently, I'll use my Force Charge or break free ability (can't remember what it's called ATM) and then get CC'd immediately afterward, with nothing I can do about it. I cannot speak to end-game PvP play because my toon is only level 20 right now. I'm hoping things improve later on with more abilities.
  10. For about a year, every moron in every MMO has been screaming about how they're going to GW2, demanding PvP changes or they're going to GW2, and complaining about losing matches, which of course will never happen to them in GW2. I've seen it in Rift and in this game, and I'm sure the same idiots are out there in other MMOs, crying about PvP. A thousand bucks says you get to GW2 and immediately start crying about how the PvP sucks, how the classes are imbalanced, how the devs "fail at design" and how you're going back to SWTOR, Rift, WoW, Aion or Hello Kitty Island Adventure. You guys can't even give them two weeks to start ironing out the rough spots in what has been a remarkably smooth launch. As others have said, get out of our game if you're that miserable.
  11. You're also incredibly well hung, you have angel wings, and every woman on earth is dying to sleep with you. Seriously, when people discuss in-game mechanics and balance issues, why is it necessary for morons to make posts talking about how awesome they are? Bolster stats may improve with better gear, but it's still an awful mechanic and bad design because it makes the "carrot" of better gear less appealing than it would be otherwise. This is why other MMO designers have been loathe to try similar mechanics. And as others have said, the overall experience is not good. A new player coming into their first PvP match should not be squared up with a level 50 decked in all PvP gear.
  12. I got thrown out of a WF yesterday while I was at the vendor getting health packs. Literally, maybe 45 seconds to a minute of not participating in the game, when I had already helped capture control points, killed opposing players, etc. Does this mean people reported me, or is there some absurdly aggressive AFK system?
  13. I got this game a few days ago, as did almost everyone else. I don't mind the level and gear discrepancy so much as the ability discrepancy. Also, expectations are different among people who have been glued to their PCs powerleveling to 50, and people who are playing their first few matches after getting the game for Christmas. Today, some lvl 50 dude was nerd raging about "scrubs" during one of the matches. That's not really a good game experience for new players, and if you really wanted competition, you'd lobby for a 50-only bracket so your game experience would be better than just facerolling everyone.
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