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Thoffs

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  1. I was kidding about getting the 30K back. However, I don't understand a code infrastructure where random bugs like this can pop up when the operation has not been tweaked any (or not reported to be tweaked anyway). We have run this ops a LOT, and this is the first time something like this happened -- compared to other ops, TFB has always been bug free for us. And then, all of a sudden, have this happen? WTH? Makes me wonder what kind of new bugs in existing operations will be introduced when 2.0 hits, because it seems that changes in code causes problems to occur in seemingly unrelated areas.
  2. Tonight, doing our normal TFB HM run and had the following bugs: a. The first boss, bucktoothed Writhing Horror, was not in the room when we entered. Had to reset the instance, clear trash again, and then it appeared. This was inconvenient and wasted time, but can live with it. b. Operator IX -- we wiped the first attempt to our stupidity (normally succeed in 1 or 2 tries), next three times we wiped to instance bugs. Twice the yellow panel did not appear until about halfway into the phase, and one of those times it appeared but could not be clicked. A third time, the yellow circle never appeared. After the third wipe due to instance bugs, we called it. We can handle the bosses, not the bugs. Can I have my 30K back due to repairs plz?
  3. Guess I need to start to looking for some cheap orange shells --- which is ridiculous.......
  4. The problem with increasing repair costs to drain credits from the economy is that it does not affect all players equally, and is a cost that cannot be avoided. It affects players that enjoy Ops the most, while affecting players that mostly PvP not at all. Also, people that play high-level ops cannot avoid repair costs -- you are going to wipe while learning hard mode ops, and wipe a lot. I pity the fools now trying to progress in hardmode EC where the credit drops are nil and all credits have to come from out-of-ops activities (like boring dailies!!!!!). At least in TFB the increased credit drops offsets some of the repair costs. Pre-Cartel market, if Bioware wanted to drain credits from the economy, all they had to do was put up some unique items (like a white crystal), put outrageous prices on them, and then watch people voluntarily throw their credits away with little to no complaints. Now, with the cartel-market, Bioware wants people to spend real money on these same items and so draining credits this way is no longer very viable. Bioware -- you need to be more creative at your credit-draining strategy than just by doubling or tripling repair costs (yes, I know it was a "Bug Fix" but it does not seem to have gone as intended). Come up with a way to drain credits that is voluntary, and that has the chance of affecting all players equally. You have also tainted the 1.7 content -- instead remembering it as the day the Gree returned, people will remember it for the increased repair costs.
  5. Awesome work! You guys are my heroes! Watched on streaming last night, very cool.
  6. 1. More FPs of Lost Island difficulty. It is nice to be actually challenged in a FP occasionally. 2. A way to save Ops progress -- we have some 'alt character' ops groups in our guild that only run once a week, and being able to save progress from week to week would be much appreciated.
  7. It is not about the $10. It would be nice to know for SURE if there will be a new FP or new OP in the "expansion", and if there will be ANY new higher level armor available. If they want to entice more people to preorder, then giving out more details like this seems to be a no-brainer.
  8. The dev translation appears to be: There will be no new gear in the expansion as we do not have the resources to create new gear, so have fun with your current gear!
  9. Yes, it is that as well as discussion on these boards and dev comments. First, I hope that the answers to questions 1 (new ops/fps) and 2 (new gear tier) is YES and YES. But, the expansion "features" list currently posted does not explicitly mention new ops/fps, which seems a puzzling omission if they will be included and they are trying to entice pre-orders. You think they would be heavily advertising this as major features of the expansion, so many believe that this means "NO" for question 1. But the devs have stated that more details are to come -- it is getting late for releasing those new details for attracting more pre-orders. For question #2 (is there a new gear tier?), the devs stated that current top-end gear will serve you well leveling from 50 to 55 and they they would not hand out a new 'base' gear set when you reached 55 (i.e., you will not get a quest on reaching 55 that would award you a set of rakata or BH gear, like the current quest you get on reaching 50 that gives you Tionese gear). They also mentioned something about new ways of computing power based on level that will cause current gear to serve well. So, it is unclear as to whether there will be a new gear tier available or not based on these comments, and many have interpreted these comments as "NO, there will not be a new gear tier". Hence, it would be nice to know definitive answers to questions #1 and #2.
  10. The deadline of January 7th for pre-order of ROTHC is fast approaching and some folks in my large casual guild have not pre-ordered yet because they feel that they have not yet been given enough information on it (and it is not related to the $10 fee, but rather a dubious feeling about the direction of the entire game, especially the end-game). In disclosure, I have pre-ordered it myself and have been subbed since day 1. The top three questions I see being discussed in VOIP and in-guild chat are: 1. Will there be a new FP and/or OP in the expansion? (and re-tooled/scaled modes of old FPs/OPs do not count). 2. Will there a new gear tier to strive far? 3. What are the plans for the game after this expansion (i.e., general direction for the rest of the year?) It seems that information to date is NO and NO for questions 1, 2 which is disappointing (we will be stuck with scaled FPs for the new levels, yuck!, and there will be no improvements to gear, so all we will get is a planet full of new dailies for folks with already maxed out gear). However, some are holding out hope that there is a lot more information to come about this expansion, but it is getting late to do this if you want to entice more to pre-order. Question 3 is important as this is the last content that was started by the 'old' team. There are doubts that the current staffing levels can actually produce significant new content. If a $10 expansion is the only thing to look forward to in 2013, then this game is in caretaker mode and EA is happy with just cycling F2P folks through the existing content and eking out whatever dollars they can glean from them through the cartel shop, and EA has given up on retaining long time subscribers and actually trying to grow the game.
  11. It is not verified that there will be no new ops for FPs -- if you have link for this confirmation, please post. In my opinion, new ops have to be released with this as the five new levels will obsolete the current ops.
  12. Nothing in the December 18th patch notes about this.........hmmmmmm.......
  13. I don't understand this either. What sort of code infrastructure do you have that something breaks WAY OVER THERE when I change something WAY OVER HERE. You would think that code for flashpoints/ops would be compartmentalized such that if you don't change anything in for that flashpoint/op, that working on other sections of the game would not break said flashpoint/op! It is a head scratcher and has been a problem since day 1 and does not appear to have gotten any better and probably will never get better - they are stuck with this spaghetti code infrastructure. And by definition, so are we.
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