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Loregaba

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  1. I never had any solid matrix with my other toons who all completed several time their conquest. They are in the 50s. So, is it something that has changed? I just looked today and the reward for completing conquest with my other toons below 75 do not have the solid resource matrix among them, only to my level 75 toon. And as of today, I didn't received any conquest reward. 5 of my toons had completed it. Its a total joke. At least crew skills are more reliable.
  2. Hi dear developers, I recently came back to the game and was surprised with many new features since the Hutt Cartel. I'm not the kind to often write on game forums and such, but for this one I felt I needed to tell my mind about it. I saw the topic has already been talked in length by many, so nothing new here, but I want as a subscriber to express my concerns. A month ago, I suggest to my boys to try out your game, since we had much time on our hand stuck at home. So they both created their chars on my old account and I created a new one to play along with them. I liked crafting and decided to created news chars and level them all to max in crafting so I could make all the outfits we needed. Everything was going fine until I hit 75. First turn off was the 500K to pay on top of paying for all the schematics. i understand the need of money sinkers in mmo, so it was a drinkable bad wine. Second turn off was the two green grade schematic to reverse engineer. All other level start at blue, why putting two green before at 75? Third turn off was the drop in reverse engineer chance from 60% to 20%, then lowering still further. And realizing your tool tip doesn't show the real chance percentage. I used crafting gears with amplifiers crits. But still, this wine is drinkable. Until I noticed I needed crafting mats unavailable to crew skills, not even when you go mining mats in the wild? I was okay with the blue mats acquired through flashpoint and whatever else. But when I finally got to the purple grade and saw your solid resource matrix mat, i was flabbergasted. Not only unavailable through crew skills, but only available by your conquest system? I needed 8 pieces to craft one gear and could only, outside from buying them on the GTM, get 4 pieces a week per level 75 character??? So for one char, it would take 28 weeks to acquire a complete set of 14 gears. This is not bad wine, its horse piss. Even to worsen it all, I stopped crafting and start doing flashpoints and other missions with my boys and we get the level 75 blue gears like rain drops in a storm. Ahaha. At this point its funny. Dont take it badly, I like your game and will not unsub. I'm 50 years old and saw much worse in my life. You still have some really good aspects in your game, but the crafting system at 75 is a joke. You got to remedy it fast. I still dont see why you had the need to change it from what it is at the lower level, but heck, you must had your reasons. Now if there is one thing you should address right away its this. Make all, ALL, the crafting mats necessary to craft anything available through crew skills, not necessarily exclusive, but necessarily available. Through missions and especially through mining resources in the wild. Its the foundation of crew skills and you just spread it way to much. Keep it simple. Crafting gear = crew skill. Hope you didn't take it the wrong way, i like your work. Ketzal Edit: Another sign the late crafting system grade 11 is not working well, certainly not news to the devs team, but worth mentioning. Last night I was putting crafting mats on sale on the GTN and notice, not for the first time, a curious fact. All resource from grade 1 to 10 had the same kind of pricing. Green stuff is lowest, then blue, then purple is the highest. And its normal since it goes with rarity. But when you get to grade 11, its the opposite. Probably because grade 11 green stuff is required at every grade of a product. But nevertheless, it shows how this system is upside down.
  3. No, The downside: The game has been developed for a long period of time to see as a result a lot of copies; classes are copies of other classes (leaving only graphical illusions of some class distinction. All classes have heal, cc, buff, dps, tanking, etc... doesn't really matter what class you're choosing apart for a few exceptions), skills are mirrored by other skills tree of the opposite side (it'll get worse with the new legacy system when your bounty hunter will force choke a Jedi, thus getting away from class specification and getting closer to jacks-of-all-trade), companions has potential but seems underestimated, missions are repetitive, it takes a very short time to level to 50 (might be a good news for some people, but for me, it only brings the ending taste, especially when your pvping since level 10!) The upside: with a little tweak to my client .ini, the graphics are awesome. The missions animations have a + value and some storylines are great. Playing dark side is very depressing, which is a good thing Ketzal on Krayt
  4. Hi, To the OP, if you make a comparison with SWG, well, the step is very high to reach! SWG was simply the best well rounded game out. Unfortunately, CU ruined it big time. On the other hand, the devs had to do something about it because after a couple years, the galaxy was filled up with Jedis. Which wasn't supposed to happen, bad vision. I like SWTOR, for what it is. But the truth is it doesn't has what it takes to make people stay for long. Everything is given a start, and within a month, your reach the max. The only thing left is grinding HM, PvP to get the cool purple stuff (better than crafted ones!) So, it's logical to think that it won't maintain people playing for long. Fast food game. It is in the air, hopefully, not for long! Ketzal on Krayt
  5. Hi, to the OP. I was thinking just the same a couple days ago. I am on Krayt server and joined a guild on invitation. As soon as I got in, I read not one welcome or Hi, ahah. I told myself, bah no worries, it happens. After a couple minutes; I was like the rest of the 50+ online in the guild, witnessing a stupid fight between two or three 'experts'. Pff, where is the fun? Well, not a good timing I told myself. But after a week, it was the friggin norm! Ahaha! So I left. Then two or three days later, I received another invite from the same guild. I answered: 'thanks, but no thanks, I've been there before '. No answer, not even a; OK dude. Hehe. Another two or three days later, another invite from the same guy. So, I told him that it's been the second time I refuse his invitation. He wants to know why, so I answer because there are too many people in his guild who ignores what respect means. He answered that respect has to be earn. Pff, bully mentality. So, I told him; No, respect is given to any human being by default, but it can be easily lost by your behavior. He was furious, insulted me and before I could answer I was on his ignore list. Ahahah. At least stand your ground to fight! But this little anecdote is soooo common today in mmorpg. I remember 10 years ago, this kind of thing rarely happened. Today, the people a so stressed and exclusively lean towards game performance, bah! Where is the fun? The game seems designed to increase this appetite for performance and poorly invest in the social aspect of the game. Which is why, on the long run, that new mmorpg won't last long. After 3-4 years, it will be over. I have so many examples in mind that shows how a game could be totally addictive for years just with some funny ingredients that are totally lacking in SWTOR. I doubt I'll play it for long. I made it up to 50 in a month! Ahahah. Nearly all levels and layers are copy of a couple originals. It's totally poor, flashing with nice graphics. The only strong design are the quests with voice over, but that alone isn't enough, at the end, we all hit the spacebar to skip the 'precious' Anyway, have fun! Ketzal on Krayt
  6. "Time to end Biochem reusable"... After trying a whole bunch of crew skills to finally discover one that suits me, grinding it to 400 with bioanalysis and diplomacy, spending a lot of money, sacrificing gear in the process: NO WAY! Just improve the others. Player crafting rare and raid loot should be the best gear.
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