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sixthdawn

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  1. As the title says, please can the gunship be renamed to Advanced Weapons Platform (AWP for short). I feel this would suit the gameplay style far better. It might also be nice if it came with a tent on top. [p.s. - I actually enjoy all 3 ships. Thanks Bioware!]
  2. Firstly, you have my admiration for your posts and behaviour in this thread. /bow. Secondly, while I used to directly agree with you, I now almost agree. Skill training is vastly overpriced - not training your less-used skills shouldn't be a way to save tens of thousands of credits (and the trick of giving free preorder speeders but then making the skill the expensive part is just mean, frankly) Repair costs I agree with also (although it'd be interesting to have these much lower for regular gear, but scale exponentially with gear quality, so that having blue rather than purple gear to run pugs with was a way to keep the sink without the penalty) Crew skills, however, I do think should be kept expensive. Crafting should be an investment - in many MMOs it takes way longer to reach crafting level cap than they do character level cap. In SWTOR you can storm your way to cap easily by 20-30 by doing lots of missions, but there should be a high price for doing so. It's way easier to keep crafting alongside player level, even fairly causally, than it is in any other MMO I've played (and I've played a good number). I'd rather not help that along too much - making it too accessible I think will ultimately harm the economy - what's the point of selling crafted gear if everyone can make everything? TL; DR: skill training too expensive, repairs too expensive (consider keeping repair cost high for highend raid/pvp gear), crafting missions fine
  3. Leg shot is one of our more useful CC abilities. If you're not using it, you're making life harder for yourself than it should be - it's a instant speed root with a short CD, and is fantastic for taking care of melee elites. Without it, you'll fail badly in PvP. The only time I don't buy all my abilities is on another of my characters, a healer, who doesn't bother to upgrade the weaker DPS skills as he never uses them. As a DPS class, you want to be getting everything and learning when to use it.
  4. Oh totally. You can disable it. The only problem is that every time you get off a speeder, change area, enter an instance, send him to craft, etc etc etc you have to disable it again. On top of having to disable the poorly thought out "cover bar" every time you start a PVP instance / relog / etc. Basically this game has the worst UI of any major MMO launched in the past 10 years, and a good 30% of your battles will be against the UI. Sadly, defeating the UI gets you no XP at the minute. Bioware, I realise that listening to customers isn't your strong point, but could you at least give us, say, 1k xp every time we disable the harpoon or switch off the cover bar? Thanks.
  5. Seriously, this is getting old. People, unless you've achieved rr80+ in WAR, you need to clue up on what mirror class means in WAR/SWTOR. Mirror class means "Identical concept, similar abilities, some identical skills, some vastly different skills". A mirror class will have, typically, the same sort of skill but often implemented so differently that it's almost unrecognisable. It's very possible for one half of a "mirror" to be much better at thing X than the other. That's life. Sometimes this means that one side of a mirror will in practice be better at most things than the other - this happens because balance is hard and game studios don't spend much on testing. This said, however, any sniper vs gunslinger balance issues are entirely irrelevant until they fix the cover system - it's a great idea but the implementation is so shoddy that it's more player vs bugs than pvp/pve atm.
  6. The really annoying thing is that the code exists, and works in pvp, but isn't activated for pve. There are a few vocal minorities that are really opposed to this (mostly 'cause they got kicked in the past for being bad), but for the rest of us, that use this tool sensibly, it's really valuable. Please enable, Thanks
  7. The UI sucks. I'll give you that. The lack of customisability (why the hell can a group member close my inventory & crafting interfaces by clicking on a quest? seriously?) is a problem that BW ned to address (and probably won't) The health bars also don't work, which is a real killer. Bioware need to re[lace the UI team, because the current UI is abysmal and buggy as hell. The rest of your complaints are, well, odd. PvP can get laggy, especially for the cover classes, where they have to wait for the server to catch up to the fact that they pressed the cover button 30s ago, but in general MMOs have a GCD. Deal with it. Instancing seems kinda average. Class quests plus group instances. Seems reasonable to me. The populations caps per server do seem really small though. Doesn't seem to be more than ~ 30k people per server, but it's tricky to confirm that. The quest system though is basically the point of the game. If you want to play a game where you grind to level caps and then go raid a tank 'n' spank boss that takes 14 hours, the asian MMOs are over there. Chill out, enjoy the story, quit trying to race to level cap. You're doing it wrong. HTH.
  8. Why can't anyone on the internet seem to spell "queue"? People that can't get in right now: I sympathise, it must be annoying. But trolling this thread isn't smart, you're going to be just as frustrated by the lack of server capacity in a day or two. The servers had *way* more people per node in the stress test, and they still worked. Mostly. They seem empty now, even when marked full. If you're artificially limiting capacity to spread the pre-orders out, then that's fine but please tell us. Otherwise 1-2 hour queues for a server that turns out to have hardly any players is a bit of an issue.
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