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HunaHelsdottir

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  1. Hi KeyboardNinja, I've sent you a friend request, you seem a good person to know. Do you know anyone who is building a sage spreadsheet? Best, HH
  2. Dear friends, I wonder if someone could recommend a forum where people are theorycrafting the changes in Rise of the Hutt Cartels. I am a sage healer, to the extent that matters, and I'd like to add some math to my instincts about the impact of the changes. Many thanks for any recommendations!
  3. Dear friends, I wonder if someone could recommend a forum where people are theorycrafting the changes in Rise of the Hutt Cartels. I am a sage healer, to the extent that matters, and I'd like to add some math to my instincts about the impact of the changes. Many thanks for any recommendations!
  4. Look, I'm a bubbler. The last thing the game needs is offense stuns. But there is a reason everyone plays bubble as sorcs. The nerf to our clutch healing means that we have to. Deep-heal is not competitive. Smash is the problem. Bubbles constrain smash just a little bit. Bubble needs to be fixed, but it needs to be fixed after Smash. And sages need a viable lightning tree spec, as well as a viable pvp deep-heal spec.
  5. Was the best game ever made. Still is, a year later. Having a ball, despite repeated HM wipes. And now, MOAR SPACIES! Woohoooooooooo! Helsie
  6. Hunh. Interesting. Your phrasing -- the two closest IN FRONT OF THE CANNONS makes me think. Could it be that when they stand pressed right up against the turret dpsing the other tank, that they are actually under, not in front, of the cannons? Thanks for the reply, it is really helpful! Helsie
  7. Dear all, My guild is having trouble clearing Stormcaller HM. Yes, yes, we suck. But we have found a bug. Double Destruction is landing consistently on the tank and healer who are standing apart and well BEHIND the two DDs. As in five times in a row. So, questions: Does a DD have to have some aggro built up on Stormcaller to get the debuff? I am wondering, because this effect might be caused by the strange "crossfire" strategy we are using, where ranged DDs target the opposite tank. We are doing this to avoid a supposed 150% aggro increase from ranged DDs doing damage within melee range of the target. So the narrow question is: does anyone know if double destruction only targets characters relatively high on the tank's aggro list, regardless of proximity? Can anyone help? Failure to take down this fight that we all know and is so easy is damaging the guild. Cheers, Helsie Edit: I might as well add while I'm begging for help, is it still the best strategy to leave one person always on the ground? What happens if you don't? This might also be a contributing factor to our wipes, although it has little to do with the DD bug.
  8. I don't know about best, but I'll give you pretty good. A lot of the problem with healing is not whether you can heal on the run, but whether you can run when you get jumped. With that in mind, I absoluteyl love my 21/17/1 PVP healer build. I essentially drop kinetic collapse shock bubbles on everyone, along with HoTs and the occasional channeled heal when I get a breather. I am the biggest pain the *** in the world to kill, because of the new Refuge root-break, because my bubbles stun when broken, and because I pack a range of cybertech grenades, plus my own stun. The best mobile healer is one who is alive, one who is healing, and one who can move in the face of opposition. With shockwave-root, bubble-shock, stun, forcelift, force speed, plus HoTs and channels, I would make a bet that this is one of the harder-to-kill specs. Your mileage may vary.
  9. Could someone help a pathetic cybertecher out? Which of these grenades is so cool in PVP? The freeze grenade is just a root, not a mez. Are people talking about the stuns? The Seismic? The Neuroshock?
  10. I am an idiot. I cannot find the sage healing thread people keep talking about. It is not apparently the energy regen sticky. I need hardcore theorycrafting on modswapping, stat priorities, and so on. I want to be a really really good raid healer. Personal info: all rakata, one columi, with columi mods increasingly used to replace the alacrity stats out of Rakata. Can anyone point me to a link? Thanks, HH
  11. So, I suppose this will get buried under the flood of negativity, but one of the rules of online communities is that those who love the game, play, those who don't, hit the boards. This game is freaking awesome. Free to play lets my kids play. Cartel items let me customize my look. Come on, that red eye glow that I have chained to my crit ability is just cool. I've loved playing PVP. I never raided much, until I leveled my sage, and I am loving the raid content. I love the various methods of gearing up. It feels like all I have to do is whatever is most exciting, and I get cool stuff from it. I PVP, cool stuff. I raid, cool stuff. Dailies, cool stuff. Hardmode flashpoints, cool stuff. There is just not a wrong way to play the game that I have found. I am not generally a fan of MMOs. I played WoW for four years, high end raiding, but passed on WAR, Conan, and Rifts, and a couple of others after a few weeks. But man. This game is so freaking cool. So, there you have it. Another county heard from. Anyone else having a total hoot? Cheers, HH
  12. Very cool. Reading it through now. Many thanks! Best, Hels
  13. Hi all, I'm an avid PVPer. I run mostly a heal / telekinetic // corruption / lightning spec. I enjoy pvp immensely. I see people post here healing and damage numbers that I have a hard time replicating. I'm not terrible, but I'm nowhere near that good. What this means to me is that I need to find a community of people who are into theorycrafting. Google hasn't helped. Does anyone know where I might look to find a good community that is insterested in talking numbers and strategy? In my arena days, ArenaJunkies served this purpose for WoW, but the SWTOR theorycrafting there seems lacking. I know people know a lot about this game. Where do people talk about it? Thanks, Hels
  14. These are my conclusions after spending quite a few hours with the changes live, for sorc / sage. For reference, I tend to play a corruption/lightning or heal/telekinetic spec, with all the bells and whistles on the CC for survivability. My thoughts are: 1. The new heal integrates pretty seamlessly. It fits right back into my play patterns from when Rakata medpacs were the order of the day. The heal is very useful, but inelegant. It feels like a designer apologising for getting other balance issues off. Just a feeling. The heal does without a doubt increase survivability. My playstyle is built almost entirely off of mobility and instants, and the heal really helps when looping a battlefield, throwing heals as you go. I was not hard to kill before, but annoying to kill, and that factor of "do I really want to chase the healer" has without a doubt gone up. 2. The new knockback is less powerful, in that it stops no-look and run-by positional kills. But I am not unhappy with it yet. For one thing, the KB is now crisp, for lack of a better word. The decreased casting animation really shows that there are first and second class instants. The KB was second class. I often got forcechoked during a KB animation. It is now crisp and responsive, and frankly I like it a lot. I can use it as an interrupt and as a area denier, including slamming people in a bunker in The Coast without having to go in there and get killed. 3. The Egress change doesn't seem like much. Force Speed already freed you from a lot of effects. I am not noticing the change nearly as much as I thought I would. 4. The bubble burst CE I will need to test at some length. Something odd is going on there. I would be interested in your thoughts.
  15. I'm sure people have already said as much, but: 1. Healing requires situational awareness. That is in short supply in lower level battlegrounds. 2. Protecting healers requires a lot MORE situational awareness. See #1. 3. Healing is one form of surivability, but not the only kind. 4. The healing nerf made needed changes to healing dynamics. It also destroyed healers' survivability. See #3. 5. The devs chose not to address healer survivability through non-healing channels. In short, the OP answers her question in her first sentence, where she notes that she, along with everyone else, has rerolled their combat healer.
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