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Doominology

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  1. Yupp ever since the new patch my latency has been spiking to incredible numbers up and down inconsistently. It's making the game unplayable. Hopefully they fix this soon.
  2. All companions have the same stats so pick any of them and they will work the same. I'd set my companion to DPS as a sorc as you have good survivability with your own heals and you can kill things quicker with a DPS companion.
  3. I prefer the Juggernaut because of their DCDs lean more towards hangingin the fight longer whereas Mara DCDs lean more towards escape. This is all just personal preference though.
  4. People say fury is the pvp spec atm. Other than that i wont be of much help, sorry.
  5. Either Juggernaut or Scoundrel. Couldn't pick one or the other. I like melee and feel comfortable with the DCD's of the Jugg and the self-survivability and punching of the scoundrel.
  6. What utilities do you recommend for Vengeance Jugg spec in PvP? Thanks in advance!
  7. You should stop spamming this in every thread. Spam is not good and is against forum rules.
  8. No prob! Glad your son got it working. I've had issues with the game recently, not sure what it is but have never had issues until the past couple days. In fact, right now I have the game loaded but it won't go to character select, it is stuck on the initial loading screen -_-. Glad I could be of service!
  9. Solo PvE is a joke as any class/spec. Just put your companion on heals and win. DPS is probably your best bet if you want to kill things quicker. PvP on jugg, most would suggest immortal spec with dps gear. In regs, the DPS specs are ok, but ranked you will be focused first so you need all the survivability you can get.
  10. What seems to happen when you launch the game? Does it open and give you an error or does nothing happen at all? Does the launcher load at least?
  11. Rage is a Sith Warrior discipline. Did you mean Hatred or Deception? Depends what you want want out of the profession. I'm no expert on money making so I'll leave that to someone else, but generally the consensus if this is your first character is to go with 2-3 gathering crew skills. If you want to make your own armor, synthweaving (if you want to look like a force user) or armormech (to look like non-force user), artifice to make lightsabers and color crystals. Biochem if you want to make stims and adrenals and medpacks and such. Or cyber Tech for implants ear pieces, etc etc. Multiple crew skills make augments, different types depending on the crew skill. From what I've read, artifice and cyber Tech are the most profitable. Hope I helped you come to a decision a little bit better! O/
  12. I clearly said dps. A tank in dps gear is still a tank.
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