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Ethior

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  1. Формално погледнато "да" е "да" и на други езици
  2. I don't get it. You are unifying the servers but not merging them. What's the point of having X low pop servers that have absolutely the same rules? Not to mention that the PvP ones will stay low because they are low not because they are PvP as a lot of the people who specifically wanted PvP servers already moved to the PvE ones because of the population issues and are staying there. Also, even the PvE servers are mostly lacking in population. Please duds, reconsider, merges are something that kind of needs to happen at this point and the more you delay and deny it - they worse.
  3. Heyo, I'll try to be brief as most of these are pretty damn self explanatory: 1. Allow us to sort(by influence) or pick favorite companions in both Crew missions and Aliiance tab. Alternatively sort by influence in Crew Missions by default! It gets pretty damn annoying to scroll trough 20+ companions to find the one that you want to craft. 2. Have the Alliance window indicate companions that are currently deployed on Crew Missions and the Crew Missions indicate currently summoned companions. Alternatively: allow us to summon comps from the Crew Mission window again! 3. I realize it will be hard convincing you to make companions able to go hybrid-style in combat but you could at least introduce keybinds for quick out of combat switching between stances, right? Right? Pretty please! 3.1. And please allow us to collapse or at least tweak the companion UI element. I'd prefer it in a 2 row setup or a column one and of course the toggle everything ON and only see Attack and Passive too. P.S. Unrelated, could we get the button in our strongholds that would supposedly force play the "Enter for the first time stronghold sequence?"... I I hate it that to see my guy walking around a decorated stronghold I have to create a new character
  4. I like parts of the new system and parts of the old one. I miss having hybrid companions that could off heal for my tank while dishing decent damage. I miss the uniqueness of bringing HK-51 or the fact that you can't change the looks of most new companions at all.
  5. I would have to agree. First time I saw it I thought it was neat. But then I realized how heavily it is used. I know it probably allowed you to save a lot of real life credits for more important things but it gets slightly annoying that my character feels mute.
  6. I would really love to see a Thranta Corvette class Stronghold for my Trooper and Havoc Squad. So much Potential here!
  7. Lucien Draay's robes are one of the things that I really wanted to have since I read the comic. Zayne Carrick is one of my favorite characters. And I'm upset that his nemesis' armor looks so far away from it's comic depiction. I'm aware that some modifications have to be made but there has not been an armor from the comic or previous games that I felt was so outrageously unfaithful to its original depiction. I would be very grateful if you rename this set and introduce a more faithful version in the future as I don't expect you to fix it before the pack's release.
  8. I'd be very happy if we had more options. For example making 2 - 3 or more different set bonuses per discipline that would all be good and make them drop from different sets of Operations. I realize it's a bit too much so why don't you at least try to make the 6pc feel uniquely themed after the discipline or at least advanced class + role and feeling. Tanks and Healers have this set bonus identity to some extent but they could also be a lot better. Auto crits are plain boring. Make them something that fits the class better, maybe something that even has a visual effect so when someone uses their enhanced Double Saber Throw(for example) their sound is a lot more prominent and their animation feels stronger. Like the extra discipline passive you don't get unless you progress through gear. Don't even need to be OP just more fun and distinguishable.
  9. 2-Piece: Each tick of Healing Trance reduces it's active cooldown by 0.4 seconds. 4-Piece: Consuming Darkness or Vindicate restore an additional 10 Force. 6-Piece: Using any skill while in combat will heal up to 8 allies in up to 45 meters radius for a small amount(let's say up to 10 times lower than overload. This heal, range and number of targets healed is proportional to your current Force(meaning missing a lot of force gives you an almost non-existent heal to only few allies in a small radius). I'm not sure exactly how this could be done and rebalanced but it for me it feels like it would fit the theme of a Force Healer well. I'd imagine you could figure the numbers for precise balance.
  10. 2-Piece: While Tactical Medicine is active Kolto Probes that expire on targets will leave an Exhausted Kolto Probe(max 1) that would heal for 10% of a Kolto Probe for half the time of a normal KP, doesn't crit. If Kolto Probe or Surgical Probe is applied to someone with EKP the EKP instantly heals for its remaining healing and is transformed into a KP(normal limit for KPs apply here). 4-Piece: Using Kolto Infusion(or maybe Scamper instead?) makes your next Kolto Infusion cost 10 energy and a moving cast. Lasts 15seconds. CD 30(45)seconds. 6-Piece: When you use Cloaking Screen all of your current Kolto Probes apply all of their remaining heal and turn into EKPs(this time 2 if the character had 2 KPs before cloaking). Healing by EKP doesn't put you in combat(or they don't tick while you are in stealth). I won't even try to balance the right numbers, percentages, timers. I'm sure you guys will do better job. I just wanted to give you a few ideas that would make one of the most boring healers for me just a bit more fun.
  11. Yeah, you wanna be exploiters should have realized that there is another layer to SWTOR. It's the "Pay attention to what trivial thing BW screwed this week and don't let yourself play that part of the game until it's fixed unless you want to be included in the "Worst scumbag player of the Month" lottery for no other reason than doing something that is, normally, perfectly legitimate way to play the game". Congratulations to the winners! You all won a big "HUG YOU" from the more righteous and intelligent half of the player base as well as BW's staff. GL & HF in the next installment of the lottery!
  12. So you have the balls to call people, who genuinely bought 51-99 chairs(for one reason or another) and dumped the excess to a vendor, thieves? Even thought every time you do something like a 1credit decoration you screw something terribly and you have to hotfix it? That's a Sith ton of rude, guys! Skadge would be very proud with you! And a free tip, that I didn't steal from anybody(or did I?): Make a list of how those items should be put into the game. With bullets, print it and tape it to the desk of every employee who has anything to do with it. Or to your one inept QA. Hell, print them each one copy for every such item, give them a pen and make them tick out the bullets that have been taken care of and make them all double check each others work. Stop messing with people who just want to play your game. And take the last sentence in regards to every aspect of the game you are working on. Thank you, Galaxy's most wanted exploiter, Bounty: 4851 galactic credits.
  13. I am wondering is there any update on this issue? It is very annoying as I regularly check party members' gear. It is very shocking to see a vanguard without shield and it also doesn't show on statistic(read shield chance and absorption missing)... I think it mostly happens for Guardians and Vanguard tanks on me but I've also seen a sentinel who was clearly carrying 2 lightsabers but offhand wasn't showing in his character page. P.S. Sorry for reviving so old of a topic but I really didn't find a newer entry on this issue.
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