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Lxndra

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    87
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10 Good

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  • Location
    USA
  • Interests
    I Raid. I PVP. I Enjoy Story Content. I am Anti-Troll. Dude, I'm a Developer's Dream Client.
  • Occupation
    Human-Computer Interaction Designer
  1. So very, very much agree with what was said here. The "unbalanced stat cap" is the number one thing, IMO, that needs to be addressed. I appreciate that you've heard people complain about the crafting situation, and you've put in a plan to fix it. However, the idea that the gear we are grinding to 306 and min-maxing essentially doesn't really matter for almost ALL MMFPs, or Ops or events because you've chosen to squish the stats instead of bringing the content up to max level is problematic. Players shouldn't have to carry around different relics for 70 content vs 75 content because you've decided mathematically on the backend to cap those stats. Tanks shouldn't have to have a different mods for pre-75 and 75. Why are we grinding to 306 gear if it's completely irrelevant for everything except 1 out of 10 ops, a single fp and 2 daily areas? Most of us suspect the reasons for this were not necessarily because you thought it was a good idea, but rather were under time constraints. Whatever the reason, though, this is a huge issue, especially pertaining to conquest where you are encouraging the play of older content. I hope, hope, hope to see some kind of acknowledgement or plan to address these issues soon.
  2. Since the WBs are going to key for some PVEers, what's the respawn timer on those going to look like?
  3. I'd like to add my voice to the chorus of others who respectfully request either a) more than an hour between conquest end and conquest start or b) some way for us to track the previous week conquest numbers. As others have stated, this change makes it very difficult for guild leadership to run contests, give rewards and most importantly, recognize individual players who are contributing above and beyond to conquests.
  4. No UI fix other than "fly text" and "tooltips"? The UI is atrocious and then you blame the user by saying there's "confusion." A UI should be intuitive - if there's "confusion" it means you *failed.* You've increased the number of mouse clicks it takes to get information. You've decreased the meaning of subject matter icons by removing content color cues and stuffing them into a single must-scroll list that will change every week, so the user can't learn it. Then you added the ambivalent daily and repeatable icons that people are still getting "confused," despite your post to clarify it. Then, making the rookie UI designer mistake, you believe that you can fix the "user" by giving them tooltips, instead of actually designing something usable. Test your stuff before you release it. That includes usability testing. I join my voice to the "Roll it back" chorus.
  5. The interface. While not perfect, you used to have a conquest interface that allowed the user to view all the conquest tasks, with easily recognized, *colored* icons on sight, in a table format. That allowedthe user one glance for the whole picture. Now, you've taken out color (which had a meaning in the previous interface, attached to type of task) and put it in a must-scroll list. Don't you understand that you haven't "streamlined" anything? You have added steps, removed key indicators and made figuring out what tasks are worth what points needlessly more arduous. Converting a *TABLE* to a single field scroll-heavy LIST is not an improvement. This is the kind of thing you see when people who either learned or are used to designing on one platform (say... oh, CONSOLES) think the principles are the same on a different one. Roll back. Please - you didn't need to do this. Please Bioware, we are the last of your diehard fans. We understand resources have been diverted... how can you justify paying someone who doesn't understand UX for PCs to change something that wasn't broken in order to make it clunkier? There are so many things in this game that are broken. Please, please, stop "fixing" the stuff that isn't.
  6. Next quarter: All the ramp-up to a 3rd quarter expansion - Return Companion Blitz - at this point, it's just tying up loose ends. Stop dragging it out and give them all back, especially if the returns are only two minute cutscenes. - Traitor storyline wrapped up - New FP - New X-faction PVP map - Conquest system revamp - New stronghold - New Event and/or daily area Following Quarter: Expansion 6.0 that feels like an 2.0 or 3.0 expansion with story, FPs and at least 1 Op that is released at once instead of trickling out. Unless they officially announce 6.0 the next quarter is going to feel like much ado about nothing. Again. And honestly, I would be most thrilled if the roadmap reads like a simple bullet point list of "Here's what's coming" instead of an over-polished press release that has few content details hidden between exceedingly large paragraphs of marketing fluff.
  7. I am so worried that the OP is correct. However, I don't think it's going to be us or Zildrog that does the deed. I think - And I guess that's one way to destroy the alliance and bring Rep-Imp back to the forefront.
  8. Noooooo, you weren't the only one! I think I may have started yelling "no, no, no do not do that to me after I've waited months for this flashpoint." Then - Seriously. Sometimes it's so easy to separate gaming life from real life. Other times, the pixel people make it necessary to just plunk oneself down and wallow in a pint of ice cream dipped in wine.
  9. I don't know what they did to fix the sparkly eyes, but now it's worse. My formerly light brown eyes are now a weird gold-green and the way the light hits them, I look cross-eyed.
  10. Thank you for this. The whole server merge thing was exciting *before* the whammy of the west coast being closed. I have not been as frustrated with the game (lag still happening - your two weeks are up, Bioware, and you have said NOTHING) and I am very afraid what they have done is create one NA mega-server and one ghost town. Go to reddit and look at the guild advertisements for Star Forge, which are many, and then ones for Satele Shan, which are next to non-existent. Look at the people who are so excited - most of them are ending up on Star Forge, which likely means they weren't the ones affected by the ping change and they aren't trying to raid or flashpoint with huge lag spikes. So - I'm with you. The idea of people salivating over jedi robes in gambling packs when a large portion of the people who loved this game are being left lagging behind... literally.... just seems tone deaf.
  11. I hope Bioware is listening and are still working to fix it for you - because those lags spikes that are annoying for you are longer and more annoying for people on the west coast and debilitating for those in the Pacific. The lag is real, it's a problem and since we are getting automated responses telling us to update our drivers from our in-game bug reports, this is the place where we have to report "it's not getting better."
  12. Obviously not. Nope. In fact, I said I didn't think even the OP thinks that's a viable "solution," I think he's trying to point out that no one wants latency or lag. I think he's trying to illustrate that people are okay with this server consolidation as long as the raw deal is happening to someone else and not them. You're typing, but I don't think you're trying to understand *choosing* to have a ping disadvantage because you want a higher population (East Coast players choosing Harbinger in spite of multiple local servers) is quite different from what is happening to APAC and West Coasters who no longer have local servers or any other choice other than "deal with your horrible latency and pay the same price" or "quit."
  13. I would argue the difference is east coast players *chose* to play on west coast harbinger, despite there being several other east coast choices. They were able to weigh their options and choose population over ping. Others on the east coast chose ping over population. No one forced either set of people into an option that didn't serve their playstyle. Furthermore, at any time an east coaster on Harbinger could go back to better pings for the bargain basement price of 90 cartel coins. West Coast and APAC do not have a choice - we didn't ask for increased latency, we didn't ask for our servers to be moved, we have none of the other options east coasters chose. We are being forced to play under worse conditions or leave the game. Those are our two choices. Also, I don't think this thread is seriously putting an artificial ping floor as a suggested option - I think this thread is solely to expose hypocrites and it's unnecessary. We know people would be reacting just the same if it were their region being affected.
  14. Well, of course there's no change - their ping wouldn't have changed if they had already *opted* for a slower ping by playing East Coast servers. However, there are some of us on the West Coast who had no problem with our connections before and now the game is SLOW. We're healing in raids laying down a kolto puddle, and nothing happens. And we lay it down again and nothing, and then a third time we're banging on our keyboard and it goes down, but some players on our team magically are now in different places. It's this new lag that's affected our gameplay that ticks a bunch of us off. We didn't *opt* to be on an East Coast server with lag. We chose to play on servers with better ping and they were taken away with no warning. Now, is that the same thing as APAC players and their newly unplayable game? Of course not. We can "manage" or we can "adjust" on the WC because the game is still "playable"- but it's not fun to be doing the right thing in a raid and have the game not respond to you. So, the line for people is going to be in different places. Some WC players will adjust. Others will get frustrated and give up (as a bunch of people in the APAC region did the FIRST time their servers got taken away - the people still here from that region are the most tolerant diehard fans and they got really shafted with this whole deal). I am hoping that they are able to do something about these lag spikes... but while I am hoping that I'm getting pretty danged bitter about everything else. I was a good customer - I played all aspects of the game, I love the stories, I love the gameplay, I miss my companions but I could pvp and raid until they come back, I bought stuff from the cartel market because I like my toons to be well-dressed, I play every day, I have 8 toons at tier IV... in other words - I was not a complainer and not someone who felt "entitled". Now, I can't bring myself to care anymore about new cxp rates or cartel pack goodies, because I'm pressing buttons in this game and NOTHING IS HAPPENING for what feels like *years.* Now, I'm sure they are just assuming people like me on the WC will "get used to it." Maybe they're right about that - but I'm not sure I have the tolerance to stick around through the frustration phase in order to get used to it.
  15. I'm not seeing any changes in the spikes from the West Coast. I'm getting them just running around my stronghold, let alone being in a WZ or FP. I know they said to give them two weeks to work out the kinks and performance issues and its only been one, but is anyone from WC or APAC seeing any improvement yet?
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