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EternalFinality

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10 Good
  1. Considering every single person in my guild has quit and I haven't logged on for 3 weeks.....I'm going to say it's lower than 1.7 million.
  2. Professional players have pride - and don't lay down or quit the game no matter what the score is.
  3. People need to stop spreading lies. Healing is getting a MAJOR BUFF in 1.2 thanks to expertise redesign. How many people are you splitting up to kill these healers again? What is everyone else doing?
  4. But that is exactly how they are designing it and balancing it. They're really giving you an illusion of choice. People would be enraged if they were forced into premade specs, but no one complains when they're secretly forced there because all other options are just inferior. Psychology in game design.
  5. Getting someone ahead of you is not a solution because it requires someone to die and then get lucky. That's not a solution to an exploit.
  6. Expertise increases damage done, healing done, and reduces damage taken. Damage done flatly canceled with damage reduction. It doesn't matter if both people have 500 or 1500 expertise. But healing done is never reduced - it only goes up. With the expertise DR change and across the board increases - healing is about to jump 10-15%. A MASSIVE BUFF. Unless there is another healer. Or even a third!
  7. Did YOU read the 1.2 notes? With the change to expertise and the increases across the board to expertise on gear, they are massively buffing healing of all kinds.
  8. When they are designing the talent trees, they place more powerful talents at the top of the tree. If people are making hybrid builds that means one of two things: 1. The top tier talents aren't strong enough 2. The hybrid build is imbalanced. Basically, if everyone is rolling hybrid builds something is wrong - that's why they continue to nerf them. They were never intended.
  9. I find it absolutely insane that Bioware thinks people understand how resolve works because they stickied a terribly flawed "guide" post that doesn't even explain the actual mechanics of the system. The system has all sorts of hidden nonsense associated with it but they have no official or technically detailed explanations of it anywhere. Unbelievable.
  10. Unless there's...you know....another healer. As there often is.
  11. A fix for jumping the spawn wall at the start of Voidstar wasn't in the patch notes for months. That got fixed. That was an exploit. So is this. But Bioware is derpy slow, so we'll have to wait. People only started exploiting this like a month ago, and Bioware has a 3 month dev time on fixing warzone breaking exploits.
  12. Let me guess, you're one of the people who thought grappling people into the spawn room for an autokill in Huttball wasn't an exploit either?
  13. Yes, it's a very obvious exploit that disrupts the intended timing of the spawn room and bridge in the second part of Voidstar. It's only slightly less of an exploit than the now-fixed jumping the spawn wall before the start of a match.
  14. The best example of the unsustainability of story is Kaon Under Seige. Bioware claimed they were working on it for a year...and THAT was the result? An hour/hour-and-a-half instance with a few cutscenes?
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