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ThomasCool

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10 Good
  1. Is this meant to say: reducing the cost of next Massacre/Blade rush because otherwise...
  2. Giving Hatred a 30% buff would be obscene, giving even deception a 10% buff would make it the top damaging spec in the game...
  3. I have 3 characters who are all gunslinger/powertech. Two of them received loot without any issues but the 3rd one has not been getting any loot from MM FPs (this includes the bosses and when opening the boxes, there is nothing in there). Wondering if anyone else has the same thing? and if there is a workaround? Thanks T.
  4. Anyone else have the issue that everytime they zone on a character, their keybinds reset? How do you stop that from happening? It doesn't happen to all my characters (all my gunslingers though)
  5. as i said. I went and actually went there to check. parsed both at 75 and 70 (modifier). good changes for white damage. white damage potential == yellow damage potential -> skill will be more important
  6. I replied to your other post. As far as i can tell, there has been no nerf anywhere. If anything, there was a small buff to white damage in sub-75 content
  7. I admit. I am very confused by what you mean when you say "equalizing" In 75 content (Mek-Sha, Onderon, Dxun, Meridian). The stats don't seem to have changed at all and seems to be exactly the same as before. in sub-75 content, white damage seems to have been buffed a little bringing it much closer in line with yellow damage. From my limited tests. sustained specs are still higher than burst specs. It's just that in sub 75 MM ops, weapon based classes don't fall so far behind yellow damage based classes
  8. Has anyone been able to figure out if it relates to just the weak dots? Taking parses http://parsely.io/parser/view/274043/0 and http://parsely.io/parser/view/273322/0 They both use Hemo/weakening 14x per kill. Getting rid of offhand hits means the slinger has 337 hits and the sniper 408. Now some of this may be due to some slight differences in rotation (dirty blast more here or there 63 vs 68). Assuming that every other hemo has a wounding shots during weak dots, that represents 4*2*7 hemo ticks or 56 ticks which would bring it much closer to that expected value...
  9. Interesting. While i don't have any more information on it, that would be almost 200 dps loss for nothing.
  10. It has been mentioned around a couple of times and is annoying for sure. It would be more interesting to know if this was on purpose making weaker against defense CDs such as deflect/saber ward and stronger against resilience (much rarer situation), effectively making it a nerf T.
  11. yea you have to clip at 0.1 or 0.0s left... It requires some practice to get the timing down
  12. Nice! http://www.swtor.com/community/showthread.php?t=847112 those are stats for pve, for pvp you typically want almost no accuracy, high crit, ala can be slightly lower and some more power (or mastery) I'd argue it's the worst slinger spec for pvp. SS brings burst to the table and Sab brings lots of aoe damage, an aoe 70% root(!!!) and just overall point capping. DF damage is relatively easy for healers to outheal Hope that helped ~Lunagazer
  13. oh i know but you can click once during the channel and the second time right as it ends = micro gains ftw
  14. Basically yes, the three stacks are always provided by SoS and they last just not long enough to keep 3 stacks up between SoS so as long as you use SoS on CD, EMP will always benefit from the 3 stacks. On the other hands, grenade and snipe can refresh it. This means that on a single target rotation, elecrified should at most fall off once per 18s. The location on PP in the rotation isn't that important as long as you regularly use it once every 9s. It just lets you gain fractions of a second selecting the ability and aiming the ground circle while SoS is channeling. If you're PvPing you want PP -> IP -> EMP to get an additional stun off ~Lunagazer
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