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Ceistebi

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  • Joined

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  • Location
    Midwest, US
  • Interests
    Music, gaming
  • Occupation
    Student
  1. It happens nearly every time I do an operation through GF. We down a boss or two and someone, usually a tank weirdly enough, has to leave. When we try to replace them it either takes forever to do it via sitting in que, or we have to work the system a weird way to be able to invite a friend in. We all have to leave the op, regroup, reset, and reque (or something like that. I still don't get it) Other games have found ways to make it work so that you can invite a friend in and still get the daily/weekly rewards. WoW accomplishes it by making saves (through LFR, same system as the LFG Ops essentially) specific to the character. Thus, you can down the boss as many times as you want in a week, but can only loot it once. This is a possible solution that could work for GF ops since people seem to come and go at ridiculous rates. Also, if people want to run the ops more than once in a day, they could. Perhaps for the decorations, the experience, to help a friend, or for fun. Again, they wouldn't get the chance to loot since they already did. Just a possible solution to a problem I seem to have. Anyone else experience this with their groups?
  2. I would probably want to be the random beast master that owns the Rancor's in the VI movie. Played Beastmaster in SWG for a while and just love the style and RP behind it all.
  3. SWG: Launch date to close date Kotor I and II Force Unleashed I &II (I enjoyed I a lot better) I've played some of the lego ones, which are a lot of fun imo
  4. 1) Redo space combat completely. I'm tired of being on auto pilot and having to dodge crap that I would have never gotten close to if I had control of my ship. SWG had a great system imo ( I may be bias here) and the ability to fully customize the interior of multipassenger ships was something that people took great pride in (and made me wealthy). 2) Non-combat classes or non-combat activities. I played trader (all the specs) and entertainer in SWG and loved it, only ever having one combat character. I'm not saying that there should be the same classes in TOR, but have a way for characters to learn songs that they can play, more creative dances, the ability to learn to craft more difficult things or have more crafting slots. Also, I think I should be able to craft stuff myself if all my companions are dispatched.... just saying. 3) Dual spec would be nice for healers and tanks alike. If I want to quickly switch over to a dps to quest or whatnot I don't like having to pay and setting my bars up again. Thanks
  5. I haven't finished chapter 3 on my male IA, but I know when I picked up vector I got the vibe that (hopefully) I could romance him. After getting maxed out affection, sadly nothing happened. I was a bit more offended by that than I think this hunter situation will. Thanks for bringing the idea forward though
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