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SuperSair

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  1. I'm pretty sure you can Force Quake both doors from that spot, making it pretty tough to cap without dealing with said player.
  2. Damage is too over valued, Healing and Tanks are too under valued. Time to kill is way too low, contradicting what BioWare had originally planned for PvP and Ranked Warzones have only magnified the issues. No amount of heals, taunts and guards and stop the amount of damage that some of these classes can put out together. Trauma, expertise/stat values and class balance all needs to be looked at before moving forward, in order to return to the long tactical battles that BioWare had originally planned for PvP. The one thing this game had going for it at max level in the beginning was it's PvP was balanced and pretty entertaining, yet every patch seems to make it worse. I'm loosing faith here.
  3. The PvP experience has been trending downward for a while now. If I was playing this game exclusively for it's PvP, then IDK if I'd still be around.
  4. Daily PvP quest should give you a free box, along with both types of Comms. Or maybe a choice if that is too generous, I've never seen what is in the box.
  5. War Hero Augmented gear I got prior to 1.3 won't accept 22 rank augments. Hot fix please.
  6. The other day i was in a Double Premade vs Premade with good pugs match, and if Ranked is going to be anything like this then I want no part of it. No amount of healing can keep up with the amount of damage a organized team of very geared and very good players can put out. It isn't fun when you spend more time on speeder than on the ground. They nerfed healers(Except Scoundrels) in changes while buffing some DPS in damage, and then nerfed healers again in the expertise changes, while also buffing DPS. Now there is a bit of a disparity, which should of been looked at a WHILE ago as it contradicts one of the design plans going in: Low TTK for drawn out tactical battles.
  7. Reasons why i still play: 1. My friends/guild. 2. PvE experience is trending upwards. 3. PvP is fun. 4. It's Star Wars. 5. It's BioWare. Reasons why i would quit right now: 1. Developers seem out of touch with their own game. 2. PvP experience and balance is trending downward. 3. PvE Content is slim at best. 4. Being a Republic player in a Empire game. 5. It's EA.
  8. As a Republic player, I used to not think the Empire was favored, and then i got my Operative to the Imperial Fleet. That is just not fair.
  9. http://dulfy.net/2012/03/15/swtor-overall-advanced-class-distribution/ Most: Sorcs Least: Scoundrels
  10. It's a start, but not solving the real problem that the expertise change and subsequent change in TTK caused: Damage is significantly more overvalued than healers and tanks.
  11. Of the 5 classes I've played to 50(Vanguard, Sage, Sent, Guard, Gunslinger) nothing compares in complexity or learning curve to Gunslinger, I've never played a class in any MMO like it. PS: Who created the myth that Sents are hard to play? I face roll so much when raiding as Watchman.
  12. As a Republic player I feel bad for myself...does that count?
  13. It isn't one-shotting someone if it takes 5-6 globals. Posts like these are how I know this thread is full of people who don't know what they are talking about. Sages before 1.2 had sub par burst at best. With a Project proc crit, crit TK Wave and both your dots rolling and a adrenal you were lucky to do 6k against another Sage. Nothing compared to what Gunslingers, Scoundrels, Guards, Sents, Shadows and derp course Vanguards were doing at the time. What i don't understand is how somewhere between before 1.2, where there weren't any complaints about AVs aside from the occasional 'homeless person screaming in the park' thread, after the nerf to their burst in 1.2 and the subsequent patches that offered no buffs or changes of any kind, they got so OP that it was outrageous.
  14. I for one will be outraged if they make us pay, literally, for their mistakes.
  15. http://i.imgur.com/H3wcL.jpg /hands trolls a loaded gun. Lol, but seriously, Assault Vanguards are a very strong class, but I don't think they are strong enough to constitute the nerf people are suggesting. They have more than enough weaknesses to make up for the amount of damage they can put out. They are like a A tier character in a Fighting Game, a great class but not S material. Unfortunately since empirical evidence supports that BioWare nerfs by popular demand, I'm guessing they will take a hit to make everyone feel warm and cuddly.
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