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purenrgy

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  • Posts

    5
  • Joined

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10 Good

Personal Information

  • Location
    California
  • Interests
    Computers/skydiving
  • Occupation
    Military
  1. Im not sure if youre serious, didn't read the post or did and just can't comprehend what it says. Maybe just a combination of all...
  2. Warzones are supposed to be about team effort yet all the scoring is based off of single players kills so you get penalized for trying to play as a team. This creates games where nobody is trying to work together but instead just run around killing anything they can. If that is what you intended then stop putting people in groups and giving them objectives and just make them free for all games. To give you a reference. I just played a game of Hutt Ball. We won 5-0. All the top scores were the other team even though they didn't even try to get the ball to their goal, not once. The top score also had the highest objective points! Seriously!?! He didn't grab the ball one time! This needs to be fixed. The amount of points received needs to be reduced drastically for kills and the objective points need to be restructured so you actually have to actually achieve some objective.
  3. I think you are complaining just a bit too early here. The game just came live. We don't even have a stable base or server economy yet. Destroying the leveling abilities of half the classes isn't a solution. I think they need to adjust some of the classes/specs first. Some classes struggle with the current content. Others just blow through it way too easy. Making a baseline leveling increase would especially hurt the casual players. You know the ones the were not playing since beta, that don't have the opportunity to play each class a little to find out which one is OP, then level it all the way up to 50 because its too easy then come on the forums and complain that is was too fast. IMO:D
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