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Vitiatix

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  1. Well im glad people like it and i hope bioware thinks about it as far as faction imbalance they could make it so the defending turrets are stronger or weaker depending on how many players on each side.
  2. Not a warzone but i do want it to reward people for controlling all the points.
  3. Wrong. Say imperials capture the center. They will be advancing to your forward outpost correct? So you have built in defenses there such as turrets which help players fight off the invading players. 90% of the people will be attacking so that means you can flank around retake center and they will be forced to retreat.
  4. IF you read #10 it says to get rid of crates.
  5. If you guys have any ideas that are good ill add them to the list.
  6. Well i was thinking along the lines of having a queue system put in place or even a possible civil war situation
  7. I see the bags as i have my gear. They are looking at fixing things and all im asking is your opinion on this so if it is liked enough bioware will accept it.
  8. That was part of what i was going to write up
  9. http://i623.photobucket.com/albums/tt317/deltaman213/ilum.png Fun yet simple way to bring ilum back to life let me know what you guys think. 1. This will increase activity in the area as well as the rewards 2. This will get rid of kill trading and make pvp more active. 3. Players will only be able to attack the next base ahead of them that they do not currently control. Look at image for examples 4. If Team A. Wins Center they will advance closer towards team Bs next outpost. Team B will try to regain control of the center, if this is done team A must retreat to defend and recapture the point. This continues until one team controls the others primary base. 5. Players will be killed if they try to advance to far 6. When a team captures the others base the winning team receives valor and commendations while the losing team receives 50% of it. 7. After one team wins everyone gets a shuttle to their primary base and the battle resets 8. To make sure one team doesnt rofl stomp the other NPC turrets will be placed at the other teams bases that are strong enough to take out a couple people but not a group so it will only provide basic support and will not respawn after destroyed unless the next base is captured. 9. If a player is AFK shuttle them to the questing zone. "Do Not Count Players In The Questing Zone As A PvPer! They are not in the battlefield! 10. Instead of collecting Armor you can have daily / weekly quests such as [Daily] Win Ilum Battle Why should you use this idea bioware? 1. Because the only people who like ilum in its current state are the kill traders 2. This will increase activity in the world giving more focused objectives as well as rewards 3. It will show the community that you are listening 4. It would just plain out rock.
  10. This game is a tragic joke. Nothing is right.
  11. How did you bring up Korean grind fests? Grinding doesn't equal difficulty. Just time. Regardless, if I wanted to have a game so easy with no challenge PERIOD, I would go play a game with cheats. Which is exactly what this feels like.
  12. Do you truthfully think this game is hard in any way shape or form? Please explain.
  13. I was making a joke since KOTOR was incredibly easy. And this game is easier. No sense of accomplishment. Think you missed the point.
  14. I honestly feel there should be a system message every time you log in, saying "You are heroic. You WIN!!!" that's how much your hand is held, and how easy the PvP/PvE is.
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