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el_Bizzle

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  1. if you're level 30 or so and a level 55 kills you, fine, that's cool, you're on a PVP server after all. However, if the same player just keeps killing you over and over, and prevents you from completing quests (camping at a spot you need to reach and not letting you) then report them for harassment. I think it's really cool that players can go and try to take over opposing sides bases, and I've seen this turn into cool battles as other level 55s come to defend. One option I think that would be better, would be to make the NPCs that guard bases just a little bit stronger to scale up to the new level 55s.
  2. this is a QOL that should be in the game by now, seriously. Why not make it require legacy level 50, and that will give you the opportunity to complete a quest or something, or just pay (with credits or cartel coins) the ability to unlock speeder training to 120% or even 150% or 200%.
  3. it's kind of pathetic this isn't in the game yet honestly. Further, why can't companions take matts directly to your cargo and not even bring them to you taking up your bag? These kinds of QOL improvements should really be in this game by now.
  4. Ok, for the sake of argument, let's say it is some sort of issue for server transfers. How do you know this? Why would it be a problem as you say? Why do you come in and shoot down people's suggestions?
  5. then the devs can put something in preventing you from taking legacy credits. Unless you're a dev I don't understand why you'd assume there would be an issue with that. Even if it is some sort of issue as you say, it to me would be a minor one. Love how you speak with such authority on the matter.
  6. Please, please, please, please create these two features. Like others have said, this would basically mean a lot to those of us with multiple characters that like to jump back and forth for crafting. I'd like to have materials available for other characters and not have to mail them between them. Also, I'd love to just have a bank any of my characters in my Legacy can withdraw from at anytime. I do not like mailing credits between characters either. The current implementation just feels half-baked.
  7. IMO I feel like the healing toys (sarlack pit, carbonite chamber, kolto tank, etc) should replenish health MUCH faster than they do. Additionally, for the trooper, it seems like the reload of ammo is very slow when using the toys and you are basically forced to use your built-in recharge and reload. anyone else notice this?
  8. We are a laid back and mature guild looking to build our core OPS group. We plan on running 8PM PST (haven't decided nights yet but will be weekdays for sure). We are also looking for PVP players. visit http://gettodachoppa.enjin.com/ to apply.
  9. So far I've found 4 pieces of the Star Forager set and things were going ok. Until I got to Hoth... I've spent the last 4 days there, found the "Treasure" NUMEROUS times (even got an achievement for find the treasure so many times) and STILL have not found a single piece of the set on Hoth. What gives? Am I just extremely unlucky? I really like the idea of this foraging for gear and other stuff... but geez this is kind of ridiculous! I put in the time to complete the entire quest to get the chest piece to begin with, why is this so hard?
  10. I don't agree. The flashpoints and operations are made for groups. And grouping up to do them is a lot of fun. You're really missing out if you only do solo content.
  11. Agreed. Datacrons are little bonuses that are challenging and time-consuming to achieve at times. The datacron itself imbues it's power into the player that found it. Why would that go across a Legacy? It makes no sense. I personally go get the ones specific to my role (force users I get all Willpower, Strength, and Endurance) when I hit 50 on a character. It's fun going back to the planets to get them. I would think it would be pretty lame to take that away by making them Legacy-wide.
  12. Kinda seems like pay-to-win to me. You can buy all these matts and craft all this gear? Sorry but I think it sounds like a bad idea. I know there is some matts that come randomly in packs, but those are random, you can't really count on getting any of them.
  13. I agree. Would be really nice to share credits and a bank vault amongst all characters in a Legacy. I don't care about account-wide just Legacy. This would be a HUGE quality of life upgrade for me personally as I do a lot of crafting. I never know who has what matts half the time. Would be awesome to see this as a Legacy unlock.
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