I'm trying to produce a new card game, and my first try I got produced but didn't think it was original or fun enough. I needed something more.. unique or streamlined yet fun. So here's my new rough idea. Tell me what you think, or any mechanics you think would work better in certain places.
60 card deck.
You have Material cards and you have rituals in the deck. And you have 5 'shield' cards out already that are your life for the game.
These shields also produce 1 point each for you to spend during your turn. so 5 a turn.
You draw a card, lay out any materials you can, usually costing about 1 point each.
Now, materials would be things like "ember" or "ice shard" etc. And the Ritual cards are spells that require you to use up certain materials.
SO lets say a certain ritual calls for 1 ember and 1 ice shard, you can play that ritual and use its effect ( in most cases a damage amount directed at your opponent's shield), then the materials you used for it are removed from the game.
THe Shields can only take so many points of damage before they are destroyed. Once you lose all your shields, you lose the game.
Now, there are more than just attacking 'spells' here, there can be slight healing, defensive, and even ones that destroy an enemy's materials as to prevent them from using spells or 'rituals' they might have used against you.
THis is a rough draft. Any critiques, ideas for extra or less mechanics, even different mechanics are welcomed. Thanks,