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babyboom

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    zagreb
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    MMO playing
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    student
  1. Tooltip on both items says that they regenerate class energy. But on my vanguard that is not the case! They regenerate my health, but not ammo (energy pool)! Kolto bug has been out for as long as it has came in cartel packs... as for this... cmooon... fix it already!!!
  2. answering the mandalorian call! http://assets-cloud.enjin.com/users/1604619/pics/original/2057638.jpg and matching pod racer! http://assets-cloud.enjin.com/users/1604619/pics/original/2057639.jpg
  3. it was happening to my team since s&v first came out... never got fixed... it goes random... on anyone... last week it was on scoundrels... week before that saw shadow having problem with it... not to mention that you get 2 healer's or 2 tanks lost in the same time (though i didnt see 2 tanks lost lately). one of more dreaded luck department bosses
  4. you have my vote! pls make them bigger! and make them sound more often... like in the movie!
  5. since todays patch when you get in combat the mouse gets buggy! the thing is: while in combat half of the time movement with mouse (right+left click) doesn't work, you just stand still. other thing is: while in combat sometimes when i try to place myself differently to the target (for example when i wonna do pulls cannon aoe to affect more targets) it wont move, just camera moves... character stays in the same place... its most annoying as melee DPS/tank as you have to move and position yourself a lot... and now half of the time it doesn't work
  6. so true... i cant say this is 2.x patch... this is 2.1.3 patch in my eyes
  7. hey guys! we are still looking for more active people! specially for end game content (of course lower levels are always welcome too) so we can do more of 16 man SM and HM runs... (wish is to get them to NIM), and we could use couple of extra tanks/healers for the rooster we have experienced players, and there is almost every day something to do in LK... so you can PM/wisper one of the guys above, or me, Soup, for more info! see you in game
  8. Major Soup reporting for duty! http://screenshot.xfire.com/s/128259806-4.jpg http://screenshot.xfire.com/s/128277347-4.jpg
  9. ye this is a good tip for at least getting the mk-9 stuff... witch indeed i am doing but my biggest problem after 2.1. is getting those OTHER materials... even bigger then before (from missions) before the patch i was able to make at least 10 stims and couple medpacs per day, NOW if i can make 5 (thinking of reflex, fortitude and might stim)... i am wooow, its been a good mission day. and getting ONLY 1 type of component from missions (at least in most cases) just hardens... if it was like: from mission you get 50% / 50% of materials... that would have helped a lot... and spamming of those viral residues and compounding chemicals would be lowered by a lot
  10. so... after 2.1. you didn't fix bioanalysis... you didn't create any major sink for those USELESS materials... of witch both i have more then 1k each... (well you kinda did, but for most of those i still need those rare materials witch now i almost don't even get) and sending companions on missions is more then useless now since 90% of the time i get or viral residue or biological compounding chemical... like i don't have enough of them... while metabolic enhancement agent and artificial microbe are even bigger pain to get... why didn't you just simply do it as with artifice and scavenging? give us more money for vendor and remove them from missions. this aint QQ... its simple frustrating being biochem since beginning and since 2.1. ye you can still get money... and you can still sell stuff... but its soooo hard to get right materials... and it barely pays of if you don't go around and farm on makeb
  11. then they should change the tool tip for the skill.. cause it doesnt say what the skill is actually doing
  12. same here for troopers adrenaline rush... i have same problem with the tool tip as it: or says wrong, or is bugged and not working as intended... if its working as intended its a big nerf to tanks over all... cause we cant control our health anymore... and in PVP when you go below 30% there is hard any chance against smashers or shadows that you will get back up even with adrenaline rush... some word from devs about this would be nice... as this has no sense anymore...
  13. ye i understand that... but still that is not what the tooltip of the skill says... as it says heals you WHILE your health is above 30% max health... not that it will continue to heal you when you when you reach 30% of your max health... anyway if this is how the adrenaline rush now works... its major nerf if you ask me... we cant control our HP anymore at all
  14. can anyone check that if its really like that?
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