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kevshootit

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  1. It drives me CRAZY that Kira uses a double bladed saber AND have force leap. Leap is SO awesome and by far my favorite ability. I originally REALLY wanted to play a shadow, but the lack of a cool leaping gap closer got me to roll a JK. so wish shadows could leap like kira...or knights could use a double saber
  2. sadly, I agree originally, this was a great idea based on aesthetics. The OPINION of many people that the consulars attack animations just aren't that great overall. Some people do like them yes, but its within the rights of others to express to BW their opinion that they'd like them changed. arguments about physics or the "force morality" of tossing rocks vs using force energy attacks are kinda pointless in my opinion. we had a good thing going here, I say keep the discussion civil and simple I think consular animations could be aesthetically cooler if they changed a few things around and added a few more cooler "force wave/push" sort of attacks
  3. I'd be TOTALLY ok with this.... I think both sages and shadows would LOVE to have some sort of saber throw... maybe could use animation from clairvoyant strike ???
  4. clairvoyant strike IS the reason I want to play a inf shadow !!!!!! I LOVE it, I only wish shadows got the ability FAR FAR sooner and I WISH i could use it as a TANK its KILLS me that I can never spec kinetic combat and still use this attack but seems like im the minority....at least in this thread
  5. quick compromise: 1. Put the "project" animation on "Telekinetic throw" kinda fits with the delay, having to stop for a sec to rip out the object and toss it 2. Rework the animation for "project" and make it a quick "force push" looking attack, with waves of force, like daul maul did to obi wan in phantom menance and shatel does in the "hope" trailer. That animation seems to work better (in my opinion) for quick attack that can be made while running. Then both sides might be "happier" Projects fans still get to toss stuff as a core ability and people who hate it get a faster, more "forcepower" looking attack. will anyone miss Telekinetic throws pepples all THAT much?
  6. WOW.. first off.. THANK YOU to everyone for your support/advice second, my bad... i AM using underworld trading NOT treasure hunting, just spaced calling it the right name. second... WOW, i had NO idea crafting was THIS difficult... I am literally going to have to read through this whole thread again to decipher the best route to undo my mistakes. I was thinking that getting EVERY recipe would be the way to go so that I had more options of stuff to sell/trade/RE, but sounds like I need to be very very selective in what I craft and what recipe's I buy. thanks for the advice. Still a bit confused about WHEN to sell vs RE, but I'll re-read the sticky guides again, they do a great job explaining mechanics, but I need more "crafting philosophy" verses the nuts and bolts of how it all works but overally, this isnt fun I mostly wanted synn b/c i thought it would give me the best chance to get lots of good options for jedi armor... but that hasn't played out that way at all, hoping that vision comes to fruition as I level
  7. I HAVE read the sticky's at the top of this forum. I am a pretty casual player, my main is only 24 atm. I think i understand SYNTHWEAVING so... I send my companions out on missions as often as I can, alternating between arch and treasure hunting. I visit the SYNTHWEAVING trainer as often as possible and purchase all of the new recipes that i can. I craft new items whenever I have enough materials to do so. If I can use the stats on my new items, I do so, if not, I R/E trying to get new schematics Wash, Rinse, Repeat correct? so why am I am totally OUT of money, I have a cargo FULL of materials, not not enough of certain materials to actually build anything atm, and my gear isn't all THAT great, I have gotten maybe 4-5 purple schematics, most of which aren't heavy armor so they don't even help my jedi guardian i really dont want to re-roll and start ALL over with building skills what am I doing wrong here?
  8. I agree with you that the argument that ONLY dark side can throw rocks doesnt hold much water, my opinion is that consulars would be cooler if they didnt have to throw rocks SO much. Seems like the class is really designed around the rock throwing as their core spammable attacks. obviously, im making a HUGE assumption, but i think it would really benefit the gameplay experience of a lot of people if consulars (shadows especially) were given more OPTIONS into how their character played. e.i. keep the rock throwing in there for people who like it, but give them a bit more variety in their ranged attack animations (esp if the class is designed around their constant use to be viable) and im not even counting the "non animation" of a lot of the consular attacks like force breach, which doesnt even have any real "look" to it.
  9. TOTALLY agree with your ideas about revamping the jedi, some of the most iconic jedi's DIDNT wear robes all the time, in the movies, MOST jedi took their robes OFF before combat, I like the tunic with boots look for jedi, but the lack of options other than robes with hoods should be improved
  10. YES PLEASE, walking is very very very annoying in a game this size, the speeder taxi helps, but still has LONG stretches of running back and forth...no need other than to try and make us play LONGER, which is actually leads to a greater sense of "wow, I played for two hours and only got a few missions done... why am i paying for this?"
  11. interesting, this has seemingly introduced a new dynamic into my gameplay experience, I'm finding myself deciding to play certain certain characters simple to grind them to the right level to play with friends nothing worse than FINALLY getting a chance to play with a friend and we spend the first part of our evening hashing how WHERE we can even play together and still have a good experience I WISH BW would think through this issue bit and implement a few systems to help make teaming with friends easier I read the another big mmo soon to be released is going to scale their "dynamic events" so that characters of various levels can all enjoy them and team together regardless of level and their is no "punishment" of xp for playing with lower levels or higher levels
  12. TOTALLY agree with your opinion that the shadow class has some pretty lackluster aesthetic qualities. Is it a viable class mechanically? yes. But there are LOT of people who find the animations, gear options and companions just not at the same level as some of the other classes in the game. what is really disheartening is that in many of the cool cg trailers for the game, we are introduced to a jedi flying around with a double bladed saber, wearing cool looking combat/warrior looking gear who has some awesome flying spinning attacks and throws out some sweet-lookin' force attacks... none of which are options for shadows as they are represented in swtor (at least for the first 30 or so levels, but thats another issue altogether) and P.S. just ignore the mmo snobs who tell you that you have no right to share you OPINION about your personal experiences with the game and ask questions unless you have so many level 50's or whatever
  13. Thanks for all of the great suggestions, I'll bounce around a few ideas with buddies, was hoping to avoid the need to "juggle alts." It's taken me this long just to get ONE character to 22, can't play too much, but still more than my friends. I also LOVED the sidekick system in CoH, best MMO idea EVER !!!! I understand BW doesn't want people skipping over their content... maybe there is a compromise? but i do think BW should look into this...at some level.
  14. So I convinced several RL friends to give SWTOR a chance, we are all huge star wars fans and several of us have played MMO's together before (guild wars, coh) but we are also all fathers and husbands and our playtime opportunities are "inconsistent" we are finding it quite the hassle to try and play TOGETHER even when we do coordinate and all get on at the same time ISSUES: -so hard to share content when we are different levels, If I wanna use my level 22 knight with my friends lvl 12 smuggler, I'm perceiving that I pretty much RUIN his xp gain and he's not able to come "up" to help me with any of my missions. Is this all as intended? -pretty time consuming for higher levels to even GET to where their lower level friends are playing, I thought when I got my ship that this would be easier, but it doesnt really even seem to be, with docking and all that, i'm still spending a lot of time traveling just to get back to content i've already covered or to another origin planet. -is PVP really the only option? none of us are serious PVP'ers and the notion that we'd only be able to do missions together IF we worked to "stay close in level" would prolly be enough to drive most of my friends back to other mmos and wait for GW2 are their any systems I am missing to help people play with RL friends at different levels? PLEASE bioware, implement some sort of "side kick" system that allowed lower leveled characters to be "buffed" just enough to be able to come enjoy a GREAT PVE game with their friends that they signed up to play with
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