Jump to content

Kalli

Members
  • Posts

    620
  • Joined

Reputation

10 Good

Personal Information

  • Location
    New Orleans, LA
  1. Ok, so what about adding in the unassembled components to the pve activities in the command screen as well? Why was this part skipped over when so many have asked why they remain restricted to pvp and ops only?
  2. So IF you are wanting to stay on fleet so you can see something in fleet chat you have a couple of options available to you. 1. Go in one of the flashpoint hangar areas. Most people enter them via queue and are hardly in there or 2. Go over to the capital ships where the ops missions were originally given from. Either of those places and you can still see fleet chat.
  3. Unassembled components should be gotten for ALL Command Screen activities. It shouldn't be just limited to ops and pvp in order to have a faster or more sure method of gearing up versus the rng roll of the command crates. A thread is up in the suggestion box stating the same thing while trying to generate ideas/numbers of how to gain them from pve activities as well. http://www.swtor.com/community/showthread.php?t=912441
  4. They could fix it by simply changing colors on it. Make heals green aoe circles and damaging ones a deep yellow or purple. Then if in pvp all of their aoe attacks appear red to the opposing team.
  5. Glad to see there are others wanting a solution to this problem. Now, as far as GSF goes I don't have an issue with it giving the unassembled components, but like I've said before I think that ALL activities on the Command Screen should give unassembled components upon completion regardless of story/vet/master. They of course would vary depending on the difficulty.
  6. My numbers are suggestions, not what I'm saying they would end up being. Also somebody else mentioned heroics being too easy to get components, maybe individually yes (as with any speculation things do need tweaking) but as for doing the planetary pop up with the command console once you complete it to get the bonus cxp you should also be granted unassembled components as well with it.
  7. I never said anything about avoiding any of those activities, just that the components should be a part of ALL galactic command activities, not just certain parts. I simply stated that not all players wanted to do a pvp or operations grind as the only method of getting the unassembled components. I'm also aware that you'd still be earning cxp with the chance of getting something in the crates, but you are also still earning cxp towards getting crates in pvp and operations as well. Why should it be a concentrated focus on those areas for a faster route to gear rather than making it available to all activities on the galactic command screen?
  8. So I guess I'm the only one that would like to see this changed? I know I can't be the only one that would like to see regular pve activities drop these things.
  9. So as the title says the unassembled components need to be gotten in different ways rather than just pvp grind. It would be nice to see them drop from the heroics, uprisings, and flashpoints as well. Make them a certain set guaranteed amount much like the cxp you get from doing these activities. This way people that don't like to pvp still have the chance to get them without having to do operations all the time. Some numbers for example: Heroics- 5 per completion, 1-2 for 1 part bonus, another 1-2 per each part bonus afterwards Flashpoints- 2 per boss, around 8-10 for total flashpoint Uprisings- 3-5 per boss These would of course scale per difficulty of the activity you are doing be it story, veteran, or master mode.
  10. Another thing I thought of adding to this would be as part of the rebuilding of structures, maybe once things are rebuilt to a certain point on say Tython or Korriban the players are then allowed to buy a plot and build their own stronghold.
  11. Thanks. Yeah, crafting does need to be used a bit more. They've started to include it more with the schematics you now get from the cxp crates, but they would always do more with it. This system would introduce that and make those that like crafting have fun doing something other than crafting lethal mod 48 for the 1000th time.
  12. I'd love to see him and Jakarro both come back into the storyline. Surely since Shae Vizla left Rishi cause she wanted to join the alliance Jakarro and c2d4 know what is going on as well.
  13. Really it just needs to be a clicky to get him to spawn or the inner part of the sanctum needs to be instanced off like with the Sith Spawn. It really is annoying though for some of the open world heroics on various planets to have the bosses be basically open season for all that approach it. They should all just be clicky where if you need them you get to summon them and they instantly lock to the person that summoned them.
  14. I remember there was a system similar to this in SWG where you built things up between invasions of certain planets. Depending on how much players contributed depended on how much npc help you got come time for the invasion to actually occur. I just figured it's something for the player base to work towards rather than constant daily grind that you see no visual results from.
  15. So regardless of whether you go light or dark you end up being the Emperor and ruler of the Eternal Empire. Sure on the light version you are less dictator like, but you are still the ruler. Anyhow the point of this thread is a way to introduce something for players to do and work towards as the game progresses. Basically all of the planets need to be rebuilt. Between KOTFE and KOTET a lot was destroyed on the original planets in the game. My suggestion here would be to implement a system that allows us as the players the chance to rebuild the planets in stages as we progress towards whatever is coming for the next expansion. This is where some work on the dev team comes into play. All the planets (or at least ones like Tython, Korriban, D.K., Coruscant, Corellia, Hoth, Voss, and maybe 1 or 2 others) need a new separate instance that becomes available to the players at lvl 70. In these new instances you are allowed to go to the destroyed version of these planets where you can do missions to help rebuild. These would include: Crafting--Donate resources (lvl 9 and 10 mats), make components to fix things, allow companions to be sent off on helper missions. Fighting--PVE--Clear out would be scavengers and other things like wildlife that have taken over areas that are slated to being rebuilt. (allow for factional reputation to be gathered possibly?) Space--Yes, something that hasn't been touched in forever, but pve space could have a mission or two added in where you are tasked with clearing a path for transports to bring in supplies, or in destroying pirates that are forming blockades in getting to the planet in the first place (nothing too intense at first since most don't have full pve ship upgrades any longer) By doing these missions you earn CXP rewards.(Legacy bound for all)-- For the crafting you can earn specialized tokens that will allow you to buy the crafting recipes that you are missing and possibly introduce a few fluff items in like dark colored crystals, armor shells, weapon shells, mounts, and even decors for the strongholds. As time progress we see actual progress in the building process. Say every 6-8 weeks structures are updated based on the improvements as well as adding a couple of items to the vendors each time showing that the improvement is allowing more items to be in their stock. This would allow players to have something to work towards as we rebuild our empires while still earning command levels until the next expansion comes into play.
×
×
  • Create New...