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Void_Singer

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  1. allow me to stop you right there. Grinding content type B to gear for content type A is neither good design, nor a reasonable assumption.... doesn't matter if it's this, or warzones or master ops or w/e. It's probably the second-most longstanding gripe players have had with gearing in SWTOR
  2. side note: while items that used to drop in FP's and OP's are accurate in their "no longer available" tags, ones that were world drops can sometimes still be obtained.... but ONLY by characters that are in the level range for that planets world drops. as soon as a characater outlevelss the zone, they use the generic drop list instead and have zero chance on the world drop list.
  3. the difficulty isn't really the difficulty.... it's the underwhelming rewards making it painfully slow to grind out the gear needed to do them properly....
  4. The things you want from the trainer vendor are med kits (not packs), stims (not command), and adrenals, pretty much in that order. you then need to make and RE those all up to gold level. the golds and purples are what sell best.
  5. hope you already have bounty guild rep >.> (completely overpriced and painfully slow to grind)
  6. the current Cliff's Notes guide is: all available crystals and dye schematics from the trainer should be visible all available dye schematics from reputataion vendors haven't changed in several years there are no reputation crystal schematics "advanced" crystal schematics (RE'd from Operations drops) are no longer obtainable. Officially this is a bug, (for several years), but is unlikely to EVER be fixed because of how RE works now (only on self-crafted items)
  7. tried it with my old one when someone else reported similar results a few years back (can probably still find the thread here) these are definitely not those... also those are actually more expensive, and can't be stored as long exacto-knife and a spudger, with 2 drops of CA glue to put it back together but as others have noted, using an authenticator app on your pc is much more convenient, since at the very worst you can cut and paste it, or if you have one of the better password lockers it'll fill it in for you.
  8. you don't actually have to maintain voltage, there's a simpler way.... Step 1: remove keyfob from account Step 2: Change Battery Step 3: add keyfob back to account (which will force it through verification) they work the same way that the application versions do, except instead of using a date, they use a counter... remove the battery, the counter gets reset. (hence why you don't want it active when you change the battery, because the game and fob counters will be out of synch) PS personally I'd recommend the application version, andd get the manual key text to use in the authenticator of your choice.... several like last pass, keepass, etc will spit out all your creddentials including the authentication number automatically which makes logins super fast
  9. The opening story quest for the Festival on Rishi... if one chooses to examine the pipes for the rodian council member: A: the nova blade enemies are not flagged hostile B: if one attacks the northern-most group, ~100 more will spawn at once I managed to pop "rishi kill enemies 2" conquest objective in a single AOE attack on that group. Bonus: for the mek-sha search for the cook quest, it's possible for brotherhood npc's to join you in fighting the brothered ambush mobs, probably because they are missing a faction flag.
  10. since lat patch, basically what the title says... after every QT, phase change, etc, if you had an active guild skill on your quickbar, it gets removed... used to stick just fine. locked, unlocked... doesn't matter. and no, it's not because the timer ran out. happening on multiple characters and across multiple guild members accounts.
  11. Last I checked that's just a visual bug since that feature was added after. I can say with certainty none of the crafting / gathering ones have any effect when worn by companions as I tested that extensively when testing those
  12. There're also a couple of tacticals, that aren't really used.... but TBH since they returned reusables to bio the only mechanically useful crafts have been Bio followed by the 3 augment crafts (Arms/Armor/Synth). All Artifice has are vanity consumables. The fact that Cyber got a new material is sort of a bad joke, since they don't even have the vanity stuff that artifice has (grenades are barely useful, half the ship parts were undermined, not that anyone wants them, and custom speeders were undermined from day 0).
  13. if a timer is 5min between clicks, for a competitive resource I can guarantee you that people are going to be waiting much longer than just those 5 mins to get in a click.... it's an unnecessary bottleneck that generates log jams. we've all seen it before.
  14. I come to hang out and play a game... I don't have time to feed trolls, wannabe edgelords, and obnoxious arses.... I've got the whole rest of the internet for that if I choose. The only politics I care about while I'm here are Imperial efficiency vs Republic freedom and the like.. ... in short, someone wasting their time is their business, someone wasting my time is not. If I don't control it when I have the means, it''s masochism... and I'm not a masochist.
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