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Afraid

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  1. First of all your example classes are either being buffed too or are in the line for buffs.Operative dps is indeed squishy and if u go read at operative thread the reply of a biowares employee, the only reason their defensive cd's arent being buffed is because of operative healing spec.But instead they significantly boost their dmg.Sorc lightning is like arsenal merc so nothing to discuss(and even squishier).Vengeance "unreliable" dmg is more reliable than ours when focused. You keep mentioning underperforming specs and classes.Lets see the opposite.Take Pyro PT.He does more dmg than any of the 2 dps specs of mercenary (maaaaybe if arsenal is lucky enough on barrage and freecasts all day,wont happen),has more utility,is more beefy. Want me to start about marauders?Deception sins? We are not broken,however it takes so little effort to makes us underperrfom while other specs even pressured can fight back,that is not even funny. P.S: It takes so much effort to proc Barrage while being focus fired that at least they should put a freaking interrupt immunity to that. P.S2: TAke a look at Merc leaderboards and the rest leaderboards.The elo disparcity 2200 down to 1700 down to 1400 in one page doesnt tell you something?It should have been 2200-2100-2000-1900-1800-1700-1600.Why everyone elses ladder is completely normal while ours is freefalling (excluding sniper and even jugs have better disparsity)?
  2. Keep telling that to urself while u play ar senal and try to get a barrage proc with tracer missile,while sin or mara perma focus you and your dps drops by 40%(eventually lowering your burst). Pyro is on another case,its the case of paper.While arsenal is beefy as hell with many casts,pyro is significantly paper(due to much much worse offheals) plus he cockblocks himself after initial rotation of ED TD IM RS UL RS tso+fusion missile+power surge.If someone survives that,boom enjoy ur power shot being interrupted all day while ur amazingly pulling outstanding dps with ed and auto attacks. Seriously though just make FOE suit passive 30% without the need of cleanse(less gcd for more dmg uptime) and give us the talent pyro PT has Automated defenses instead of this crappy jet boost talent. P.S: If you ever wanted to make pyro mobile and fun all you had to do was to lower heat cost of missile blast significantly(to 16 perhaps) and give it the same proc rate power shot has for PPA and either remove PS from PPA or just reduce the dmg of missile blast significantly.
  3. Indeed now that im 200+ ranked games i have the knowledge to answer my own questions .The point of this thread was to answer something before i enter ranked.I also am a BH holic and ill be running a PT soon(probly AP spec since operative buff is incoming and AP has -30% dmg on stuns).Played my 80-90 matches as pyrotech merc, he is rly so very squishier than ar senal merc,that when i swapped to arsenal i gained 150 elo in 3 days.You are right, if i free cast they will lose 90% of the time ( damage done is irrelevant,all you need is short burst periods to kill people not dmg showoff).My dmg with pyro was maybe better however my dmg with arsenal is more important because it comes all together and can be the lethal death blow we need on someone.Honestly,sometimes that i kite 2-3 people i feel like im the black sheep,i cannot retaliate besides one insta tracer(if i dont heal with pwer surge) ed en rocket punch hsm rs.Thats it, then im a loaf of bread spamming kolto missile and knockback while losing....I maybe hit my goal on arsenal (1380+ elo is the goal, currently 1220) but honestly im pretty sure once my PT is done,he will be 1000 times easier to achieve my goal.And that sucks
  4. If you are being focused, best way to use it is double rapid scan or rapid scan+ concussion missile (on someone annoying) or perhaps rapid scan+tracer missile on the target u want to burst fast.There is no point to ever do double tracer missile(unless u want to finish someone fast and everything is on cd and he has like 4-5k hp left) mainly because lets say u proc the unload(and it isnt 100% sure with double tracer but w/e),do you actually believe it wont be interrupted?There u go,wasted power surge.Also a good offensive use is tracer on the target u want to burst fast+thermal sensor overrider+ fusion missle(if 2 or more people are stuck together).You could also use it to offheal a teammate of u fast so he doesnt die with 2x rapid scans.I think i covered up all possible tracer missile scenarios
  5. I love the animations of merc healer and especially Kolto Shell and i really hope,with these changes and something tiny more added,merc healing becomes viable(and why not OP,im tired of operatives and marauders,sins,pts dominating every match).If nothing changes in this patch for the Arsenal and Pyrotech specs im so becoming a healer. P.S: Mercenary deserves one very good spec after all the treatment we had since our major nerfs back in the old days.Not to mention we never had interrupt(for real)
  6. After 120+ ranked games vs the top players in leaderboards i honestly can confirm this.Being arsenal or pyro rarely matters vs 2-3 assassins or vs assassin+marauder as it will be rly difficult to do anything besides few dps.At least for myself, arsenal is simply useless in my server cos everyone interrupts and stunlocks frequently and perfectly.Also your statement about pyro having more burst is 100% true mainly because getting that huge crit on HSM is super rare(no idea why marauders must have insta crit on an ability that is same dmg wise with HSM but is also aoe...), plus railshot has more armor penetration than HSM,more uptime and epic set bonus gives it 15% crit chance.Honestly i feel like set bonus is wasted on arsenal (the 4/4 one) and its too good for pyro but cant complain about it . P.S: A little suggestion for all those who will try ranked with mercenary, be prepared to get flamed.A lot.Even when your sniper will do 5k dmg in 2 rounds it will always be ur fault.Because you are a mercenary.Arsenal or Pyrotech, once 2 people sit on your face(melee people) your dmg will be abyssmal.
  7. Yeah i also meant u take the talent with 3% accuracy my bad :/.Also i didnt know that specials always hit so thank you for the enlightment.However the lower jetboost cd is only if someone is constantly hammering you isnt it?Yeah im>td>ed>railshot>ul>railshot is all insta canceling the unload ofc however after that arent u forced to cast in order to be able to have decent dps or burst?That is basically the only thing that keeps me hesitant(also bigger range knockback too fun on voidstar bridge ).
  8. Hello there, First of all let me point out that i play ONLY mercenary since the beta of this game with some huge breaks however due to being pissed from the dev team gutting a spec(yeah -5% dmg reduction from power barrier because we were too "tanky" and gutting of tracer dps on a 0 mobility 0 interrupt class never forget).Before 1.7 i have always been a pyrotech in PvP with huge success in many cases (which left me depressed and drooling when looking a the old PT pyrotech DPS tree potential compared to our old poor).After 2.0 i have enjoyed arsenal way more mainly for the big numbers and utility the tree offers.However i see a lot of people decide to go pyrotech in the yoloque and although thats fine by me i really keep wondering "Why?".From this "Why?" 2 questions were born and i would be happy if someone with deep knowledge on mercenary would discuss with me. 1)Well since the stats we "should" be stacking are power and surge (up to the 75% cap) remodding all my conqueror gear left me with 94% accuracy(with the1% from max affection companion taken into account).Wouldnt that make our white dmg, which comes from many sources as pyrotech compared to unload and rail only from arsenal, much more susceptible to evade and dodge?For example, ur spamming ability as a pyrotech is power shot to proc the free rail while the main spam ability for arsenal is tracer missile to proc barraged unload(tons of dmg).The problem is wont you need a liiittle tiny more acuracy so that you will be sure that your white proc ability always hit the target?Doesnt that however hinder a tiny bit ur dps from the potential power loss? 2)People claim pyrotech is more mobile for yoloque mainly because of 2 factors: instacasts + dotting plus easier LoSing of the opponent Ranged dps(sniper,sorc,arsenal merc),while dissing dmg while being LoSed(dotting healer behind a pillar etc).Though i will give it to you that pyrotech performs better at LoSing vs arsenal (imho always) i believe there is a lie behind the matter of instacasts.You need to spam at least 2 times power shot in order to proc another railshot,same goes with tracer missile however arsenal has access to 2 instant cast spells thanks to powersurge.Dont you actually feel the need to spam powershot just for pure DMG after rail td fm are on cooldown?Or is that dps till u have most abilities on cooldown sufficient enough to leave a healer in the verge of death?What also i dont get is having better defensive cooldowns IMO as arsenal(new chaff flare talent rly good )meaning more hydraulic override duration and less cd,70% slow on unload(really useful when target is trying to escape or being knockbacked by you while hydraulic is open),decoy,energy rebounder,less cd on determination and jet boost along with longer distance knocked and a pseudo root, compared to poor defensive ones by pyro plus the fact that you can burst heal yourself with kolto missile 2 insta cast kolto missile(medpack also if needed).So WHY is pyrotech considered a superior soloque spec?Remember i want a discussion as i am not in any case dissing the pyro spec im just very curious for some things to be answered so i can better understand some decisions. P.S excuse my wall of text and my too long sentences
  9. Linking me screenshots doesnt change the fact we still miss those 3 things i mentioned now does it?I also use a naga ;o
  10. Henu,outperforming as mercenary or not doesnt change the fact that the mercenary class lacks some fundamental things,such as: 1)Interrupt Now please for the love of everything you have holy,if u write below as answer electro dart,concussion missile(2 sec cast time LOOOOOOOOOOOOOOOOOOOOL),rocket punch,jet boost as INTERRUPTS,then you need an EYE doctor.Sorry but its the plain truth.Interrupt is an ability that stops a casting ability from being done,while NOT GIVING ANY KIND OF RESOLVE.All those mentioned abilities give resolve,meaning at some point they wont have ANY effect on the target you focus.And lets discuss a little more this matter.So lets say we dont need an interrupt because we got all those abilities.Firsty,every other AC has similar cc abilities(if not BETTER) and they STILL have an interrupt.Lets say though that we are overpowered and we dont need an interrupt.Isnt it foolish to waste your defensive abilities(stun,mez,2xknockbacks) just to interrupt a healer or a casting?Isnt it also foolish for a RANGED dps to come to melee range just to "interrupt" with the knockbacks?And before someone says:"Interrupt is the melees job!",why snipers and sorces also have interrupt?So overperfoming with your class might complement the class but it doesnt hide the flaws of the AC.And that is the absence of one interrupt. 2)Casting times As Dksharktooth said,no matter how well you overperform your class,it doesnt change the fact that in order to EMPOWER your abilities(unload number one killing machine,railshot,hsm)you need to spam a single casting ability(that also happens to debuff your target=helping your team and also happens to provide you with 5% defense).Kill the tracer and what you have?An arsenal with like 100%?(?) if not more LESS dmg=useless.Do you disagree with me?Now overperforming with a mercenary spec doesnt change the fact that if the opponent ranked team desides to chain cc you they will.Trust me they will,and they will easily. 3)Lack of real defensive cooldowns Our number one beloved defensive cooldowns are energy shield,electro dart(offensive and defensive cd at the same time) jet boost,sometimes power surge with an instant heal and power surge with consussion missile and sometimes vs tech effects cure..Kolto overload healing is seriously crap(sorry if anyone disagrees but it really is...make one pyro mercenary throw you and incendiary missile then open kolto overload.If kolto overheals im then i am the pope.),rocket punch is severely unreliable(making you a god at huttball and a trash at every other non height battlefield).Also concussion missile imo needs to be reworked for our AC.Why every other AC has an aoe mez and we get a SINGLE target with 2 sec CASTING time(like we didnt have enough casting skills already........)is really beyond me.I truly believe if they chance concussion to like stun skill(mez for pve)or they make it aoe mez things will be better for our class. To sum it up, Overperfoming with one class because your a gifted player doesnt change the fact that this class has huge flaws IN COMPARISON to the other AC's.If im wrong please feel free to explain to me why im wrong,giving me solid facts as to why im wrong.Im really open to discussion.And for once,i never said we lack dmg(we actually hit very very hard atm).I do believe though we severely lack utility :/
  11. Here is a list of fixes that i do believe will improve merc dps. 1)Degauss:When activated you are immune to all movement impairing effects Dont you all agree that this partcular talent is the most underused talent for the energy sheld from the 3 trees?Hell it might be the most underused talent in swtor generally.Why?Why the hell will you give up one of your SO VERY FEW defensive cooldowns to remove a petty slow or a root? 2)Power Shot has been removed.Mandalorian Iron warheads now increases all damage dealth by missiles by 10%(or keep it the same doesnt matter) and the healng dealt by Kolto missile by 20% and now additionally reduces the cost of missile blast by 4/8. 2)PPA:Unload procs free railshot 75% and MISSLE BLAST(see what i did there?) 45% (mobility issue fixed partly?with degauss and ths change yes,now lets move to the slow part) 3)Powertechs imo should and must have the 100% and we shouldnt.Why?Because if we can apply a slowing dot 100% of the time like them plus instant procs on PPA like them plus degauss plus cleanse plus knockback(dont underestmate this,valuable like the grapple)why on earth anyone would make a PT?Bare with me cos i havent finished yet.Although we cant proc sweltering heat 100% like PTs,we should get the following change.System caliberations has been reworked.It now doesnt give alacrity but instead it boosts the damage of our offhand by X amount.(6%?12%?5%? anything is MUCH more useful from the alacrity atm,at least from my dps perspective)Note:you can experiment not only with dmg but with other things like,when dual wielding you get x amount of accuracy or crit or w/e.Just give us a talent to reward our dual wielding,like Dual Wield Mastery talent from the carnage tree of marauders. 4)Rework fusion missile.Either up the dmg or lower the cost or lower the cd or just make it instant. 5)Power Surge.My,my,my.So our brothers powertechs get to have a 25% crit chance buff and we get what?1 instant cast skill?For real?Ask yourselves,whch of those 2 talents has the biggest magnitude in pvp?1 instant skill or 25% crit chance on a dmg machine like a pt?I dont rly think there will be someone who will disagree on that...Now the problem is what to do with this skill,since if u make for example the skill to give u 3 instant casts for its duration it would be a bit useless for pyro tree and a bit op for the other 2.So id like people to suggest something here for this particular skill. 6) Give.us.an.interrupt.seriously. 7)Rework concussion missile.Either make it mez an area or Power Overrides:Reduces the casting time of concussion missile by 1/2 sec and reduces the cd of tso by 15/30. These are the things i wanted to suggest from my personal experience with the 2 dps trees for mercenary(i hate being a healer sorry)
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