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Geraz

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  • Location
    Austin
  • Interests
    Star Wars - SWTOR - Reading
  • Occupation
    IT Business Analyst
  1. I'm missing the "win condition" if neither gets the holocron and manages to escape... I don't think a draw is very much fun so maybe points for unlocking terminals or something. Maybe someone else can come up win conditions in case of a draw. It's just a framework with a mixture of huttball, capture the flag, attack/defend. So anyone please feel free to chime in to flesh it out. The match is set in a temple/ruins (whatever matches up with the game story at the time). The teams have been sent to recon a newly discovered ancient location that is believed to have information of strategic importance for whichever faction can control it. Upon arrival, the teams find themselves trapped inside and must escape with a holocron containing vital information. To get the holocron and escape, they must unlock 3 terminals, each of which has a unique key. Each key is guarded by an NPC in a closed container. Keys work like Huttballs in that they can be passed, dropped (spiked), or stolen if the person carrying it is killed. This creates strategic gameplay opportunity as the NPCs break the channel and prevent the player from opening the container. Teams will have to either kill the NPCs or let the other team do it and then try to steal the key. Or they can try to hold the NPCs with a tank while another player does the channel, etc. When they pick up the key they have to match the color (the buff they receive, also can use a pillar of light marker like in Huttball) to a terminal. Key color is randomized and hidden until it is picked up. This changes up the strategy a bit because they don't know which terminal they need until they have the key. Each terminal has to be channeled by the keyholder. Unlocking a terminal grants the player a stacking immunity against the radiation pool described below. When all 3 terminals are unlocked, a pillar rises from the middle of the room, and the holocron is on top. The pillar is in a radioactive pool (like in Black Hole) and it ticks damage the same way. Put injectors (like the current PvP boosters for speed, health, etc) around the pool. If a player has immunity from unlocking a terminal they may not need an injector (depending on how many stacks they have). The holocron also works like a Huttball, so one player might chance getting to it without the injection and try to pass it to another player outside the pool. Once they have the holocron, they must carry it to the exit. The radiation puddle could expand over time until the 3 terminals are unlocked, so if nobody unlocks the doors the room floods and everyone dies. One of the most common complaints I have (as a casual PvPer) is that everybody hates guarding nodes. It's an important part of the strategy in most matches, but nobody wants to do it (including me). So I think once the terminals are unlocked they should stay unlocked. That way everyone is always working to unlock the next terminal (both teams "attacking" at the same time. The reason you want to be the team that unlocks the terminals instead of waiting for the other team is that unlocking the doors grants immunity to the radiation pool.
  2. I had almost exactly the same experience. I've talked to a few friends who have all seen the same thing. I also noticed the same ability delay (lag spike) in a couple of Twitch streams that I checked out this afternoon. I very occasionally have this in other FPs or OPs during prime-time, but usually just once and then it's over. KDY seems to have this problem on just about every pull. I noticed it to be extremely bad on the Master Khoris fight where he chains the blue circles on the floor and follows with a smash knockback type attack. It also seemed to happen more with the Elite and Champion droids than with regular level mobs. This lines up with your thought that it has to do with ability animation, since these encounters have mobs that use more abilities than weak or normal mobs.
  3. Jawa Pacification Team is interested. We're a very small guild (10 members) and we'd like to keep it that way, but we would like to try some 16-man content and would like to have a larger pool of people who can fill in when we have an absent member. Several of our members also have other raid-ready characters that can help fill gaps in other teams. I'd describe our raid team as casual +. We like to have fun and improve our individual and team skill, with clearing content as a secondary objective. We run operations twice a week on Tuesday and Thursday from 830-11 eastern. To give you an idea of where we are on progression, we have TC, SnV, TfB on farm in SM. We've cleared the first 2 bosses in SnV HM and TfB HM and we recently cleared the new DF SM and DP SM. http://jawateam.enjin.com/home or contact me in game on Scandal or Durta.
  4. Believe it or not, the OP may not be the only person looking for this information. Regardless of when the question was posed, if someone has a helpful response it may help people who come looking for it later.
  5. Same problem here. You can see the companion's health beneath the other party member's picture if you don't use the Ops UI. But the Ops UI makes it so much easier to heal the party. Yes, you can double tab the F2 button to get the party member's companion, but that only targets them. You can't keep an eye on their health otherwise. Here's what I do for now: Party of 2 = non-Ops UI so I can at least see the comp's health Party of 3 or 4 = Ops UI. The 1 comp in a 3 person group doesn't get healed and there are no comps in a 4 person group anyway.
  6. One more thing I noticed about looting nodes: if you shift+right click the node your companion will loot it and the drops go in your inventory automatically. This saves the step of clicking on the "take all" button on the loot window. Pretty handy when trying to gather quickly before the roaming elite mob returns
  7. Geraz

    keybinding

    I know tab works, and I'm pretty sure you can shift+tab to cycle through enemies the other direction. Plus the "target closest" feature. There's a feature called something like "target center screen" that I fiddled with but couldn't figure out.
  8. I haven't tried the merc yet. With my lvl 16 sorcerer I can cc 3 mobs (1 long cc and 2 short ones) as long as all my CDs are up. That's usually enough time to keep them all at bay. I rarely get within melee range unless fighting a strong or better opponent with more than 1 add.
  9. I usually heal while my wife tanks and we both DPS. With our toons and two companions it can be very tricky. The companion's health bar is hard to see (just a very thin red line). You should be able to use the raid UI, I think they call it Operations to see all party members, but it doesn't show companion health bars. I've had problems with the focus target and acquire my target's target functions so for now I just click click click click. Fortunately I've hot-keyed all but the lest frequently used skills so my mouse is just for targeting. Someone said it's tough on healers and that's true, but it is still a blast to play healing classes and it can only get better.
  10. This is a great tip. I've heard people talk about not picking up "trash" items because they're saving room for crafting materials. Move them to the bank and pick up that trash. I easily sell 700-1000 credits worth on just about every few mission runs. You can even send your companion to sell the junk for you in the middle of nowhere instead of having to get back to a base. Just open the crew skills window, sell junk is at the bottom of the window. It's a bit buggy so if it doesn't work, dismiss your companion and try again.
  11. This statement makes me wonder if you are hitting a usage cap...
  12. Try checking the "other" radio button first. You should get a popup box that lets you assign generic button. It may depend on the version of Logitech software you're using though. I'm only familiar with the one version I'm using.
  13. I use a Logitech Anywhere Mouse MX with the Logitech software. Try this: go into the Logitech setup and change the buttons to "generic button click". It worked for me for every button with the exception of the side-to-side scrollwheel buttons. You may have to relaunch SWTOR after making this change.
  14. I helped someone with this problem in-game the other day. It's not the best solution, but you can keybind this to an open quickslot. That way, when you do hit it nothing will happen. That means you'll have to keep the slot empty forever, but it beats having to fight with that window.
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