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PiiTarr

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  1. If someone is trying to run 10 missions for Iokath in a single session in order to complete the weekly, they are forced to pick them up over a period of time since there are never 10 available at once. Furthermore, to be as efficient as possible, or simply due to enjoying certain missions over others, they may choose to run only certain missions, which again means keeping them in their log until all 10 become available to them. Players may also have incomplete weekly heroic quests for various planets floating around in their logs because they are once again trying to be as efficient as possible and play only those heroics when they gain either conquest points for them or GS credit for them, which can lead to multiple incomplete missions remaining for periods of time.
  2. From the Rules of Conduct: "Petition posts are frowned on. If you have an issue with the game, please discuss it in a civil and informed fashion." https://www.swtor.com/legalnotices/rulesofconduct
  3. It's also entirely possible they browsed his post history here and elsewhere and didn't like what they saw.
  4. This is the case only for players who received her as a sub reward, which means they have the option to either use the communicator to get her early, or wait until the alliance alert is available. There have been numerous posts claiming both Shae and Nico were available to everyone through alliance alerts, but this has never been the case. Both have now been offered twice as sub rewards (as jdast mentioned) and remain exclusive to players who qualified for those rewards, so the alliance alert will not show up for any players who did not qualify.
  5. I'm sorry to say this, but the answers to the questions you're asking tend to be very subjective, so you're going to get all sorts of different opinions. Also, the server you're on plays a role in determining how you can best make a profit. For myself, I earn a much greater profit crafting and selling certain items than I ever could simply selling the mats required to craft those items. However, there are other items that are less profitable and therefore selling the mats for those items becomes the better option. Ultimately, no one can tell you what's best for you. If you want to use the GTN to earn credits through either crafting or selling mats (or both) you need to learn the markets on your server, find areas that are underserved but still in demand, and craft and sell those items. I've seen posts that say this market segment or that market segment is a complete waste of time, yet those are the very market segments where I make millions of credits per day, so take some time and investigate your options and you might discover something that's being overlooked. Also, it comes down to what's most fun for you and how much time you have. Selling mats is quicker because you simply gather and post them. Crafting adds additional steps to the process, and there is an initial start-up cost involved in learning the schematics, especially if you are going to try for deconstructing items to learn higher quality schematics. Those two factors are big part of why you'll see people post that gathering and selling mats is the way to go. Again, it depends on which mats, and what else you can do with them, and how saturated the market already is with sellers of those mats, etc. 1. Crafting can be useful for all levels of players. Again it comes down to differing opinions, but there are players out there who utilize crafting at all levels for different reasons. As for synthweaving, it can be purely cosmetic, or it can be due to certain items being available only through synthweaving, such as versatile armorings and specific types of augments. 2. Not sure which crafting menu you're looking at that's showing you all, but if it's what's available from the trainer, that's still a substantial amount, and it's only for that one crafting skill. If you're not impressed, then perhaps a different crafting skill would suit you better? Not sure where you get the impression there are hidden schematics, unless the list doesn't display the advanced profession schematics prior to someone purchasing it (I haven't tried to look and don't have time to check right now so I can't speak on that). 3. I think I've already addressed this to the extent that the answer is subjective and dependent on various factors so you're likely to get different answers from different people. 4. I haven't tested this personally but I also don't run the grade 11 missions because I refuse to pay 500k per skill, per character to unlock them.
  6. As of last time I checked, yes (though things sometimes change without us knowing, so I can't be 100% certain this is still the case).
  7. Totally agree with this. I was going to say something similar, but this is worded much better and is more thorough in explaining the reasoning than what I'd come up with so far.
  8. Fun fact: As of the last Night Life Event (2019) the Cartel Market Certificates were among the possible jackpot rewards from the Kingpin slot machines, so both types of certificates you mention could come from the Night Life Event. It remains to be seen whether or not they'll still be included in the loot table for the event the next time it runs.
  9. You forgot 4a. Receive mission rewards, titles, and ability to make choices as though character had actually played through the content.
  10. No, they stopped being obtainable when Galactic Command was "removed" with the 6.0 patch.
  11. The suggestion subforum is located in the general discussion subforum. The reusable you referenced and all others available at that time were removed from the game. The icons remained if a character had them hot keyed at the time. With the Crisis On Umbara flashpoint, some reusables were introduced again, but none of the older ones were brought back, so you are currently out of luck for the ones you used to have. Any that were in existence at the time were converted to artifact quality one-time use consumables.
  12. Please show me where it says an mmo genre game "is all about interacting and socializing with people to get objectives done and to have fun." I saw nothing about that in any of the content I read prior to playing this game. I understand that being an MMO means there are other players available for such content should I choose to participate, but nowhere does it say it's required to have fun. Furthermore, since "fun" is subjective, your definition of fun could be (and seems to be) very different from my own definition of fun. If I choose to play this game purely as a solo player and I find that to be the most fun for me, who are you to tell me that's wrong and question my presence here? Just to be clear, I'm not offended or upset, I'm simply asking why you feel your playstyle is more valid than that of others and why your discussion points seem very much like gatekeeping.
  13. You sure about that? People can choose to group up now for almost anything and they choose not to. Forcing players into a particular playstyle tends to drive away players who don't like a particular playstyle. I choose not to group up now. Making more things require grouping would cause me to play less. If I play less I'm more likely to drop my sub or quit entirely. Choice is a good thing.
  14. You know that's the name of a guild (or at least used to be) right?
  15. If you post the same message too often in too short a period of time the game will automatically squelch you without a single player having to report you. Furthermore, as someone who constantly reports spam, I have never once in my nearly 6 years of playing ever reported a guild recruitment message. If they become obnoxious in whisper, I place them on ignore, but I do not report them. I take exception to your mischaracterization of players who use the report feature as it is intended as having an "isolated Anti-MMO experience you are really looking for." If the attitude you display in your post here on the forums is reflective of the attitude you display in-game, I may make an exception to my rule of not reporting guild recruitment messages, just for you.
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