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Lomerell

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  1. Found this thread researching 20 Oct 13. First, the crash to desktop would net me mission rewards at my destination upon login. Later, the crash returned me to the flashpoint, just before the console dialog, forcing my character into an endless loop of choose a destination, crash. What finally worked was the suggestion to MINIMIZE. In my case, that meant going from fullscreen mode to windowed. I suspect that had more to do with it, whereas minimizing might be superstitious ritual, but I did it, and it worked. In my case, as SOON as I'd pressed 1, I minimized the window, listened for awhile, and when I reopened the game, Dromund Kaas was loading. I arrived with mission rewards, no crash. I'm running Windows 7 with an ATI 5850 and two identical Dell monitors on DVI ports. I update drivers often and research other ways to improve performance. Prior to the working fix described above, I'd tried various fixes in the thread, such as: Never touch the spacebar -> Didn't work Alt-tab during the scene -> Didn't work Try it grouped -> Didn't work Try it solo -> Didn't work Try selecting "Dromund Kaas" -> Didn't work Try selecting "Imperial Fleet" -> Didn't work Try it with companion on errand -> Didn't work Try it with companion present -> Didn't work Additional details: I've experienced the bug on at least two characters. Most tests conducted with a level 15 Imperial Operative with Kaliyo, conversation choices elsewhere both darkside and frequently earning Kaliyo affection. What bothers me is that this thread has been active since 02.17.2013 , 08:13 AM | #1 ...and it took me about 15 minutes to give you more information in more detail than Bioware. I'm a paying customer, current subscriber, with a variety of cartel purchases, who makes a living writing. Exactly the kind of customer (I'd think) a gaming giant would prefer to keep. If Bioware doesn't have staff as analytic and detailed as its customer base, I suggest they hire real talent. Else is smacks of apathy. Some of us have been with you since Beta.
  2. Same After subscribing. Doesn't BW realize that these silly limitations even wear down fanboys?
  3. Wrong. My consular has a spell identical to Kick in every way except the CD is maybe 2 seconds longer and (this is the important part for PvP) it has a 30-yard range. Which class do you think is getting more interrupts? It isn't hard. Hell, my Consular gets more interrupts in PvE too because I can sit back and stop whichever mob is casting the worst spell instead of JUST the ones in melee range.
  4. Anyone with range or pushback is a counter to Guardians/Sentinels.
  5. If the interface can tell if I'm wearing a helmet or not, and have that checked/unchecked at will, and the coding allows the helmet to appear/disappear, how CAN this be HARD to code? There are ALREADY hood-down models in the game. Take the hood from ANY of those for the "hood down" graphic and apply the helmet toggle code to hood up/down. Can some programmer explain why THAT won't work but the helmet toggle is standard in MMOs?
  6. Let me put it to you plainly. On my team are 5 sentinels. On the enemy position are 2 Sorcerors. Since Leap is our focus opener, standard procedure is to LEAP into the fray, to close the distance because, hey, while we're RUNNING to the target, we're useless. 100% useless. (Meanwhile, the sorcs can pound us at range.) But suppose we don't. Suppose we take YOUR advice and use Leap as a "reverse push", meaning, let's save it for AFTER we get pushed. AOE pushes us off. One spell incapacitates ALL FIVE of us sentinels. But that's okay, we remember your immortal wisdom: We all leap back, close the gap 100%...assuming we can each resolve Line-of-Sight in 0 seconds (unlikely). The other Soc then burns his aoe knockback. We're all knocked off again. Two pushbacks versus 5 closers. Who wins? Meanwhile, both of them are ranged. All of us are melee. Who wins? Outnumbering the enemy by > 200% our closer is STILL worthless. Savvy? No, of course you don't.
  7. That'd be much easier if the forum mechanic allowed you to view the thread during your reply.
  8. I addressed...in the rest of my post and the next post. I guess it's easy to misrepresent someone by cutting off half of their argument (like the conclusion) or taking things out of context.
  9. At face value, it doesn't help. If their knockback is on CD and mine isn't, or I time it better, it DOES help. Knocking them off means they can't knock me off, savvy? It's competition instead of victimhood. Which would you prefer? But your second option is pretty good. Melee in every MMO have been underbalanced in PvP because Devs seem to think that = damage is good, ignoring the fact that a 30-yard range means SIGNIFICANT uptime and a 4-yard range is significant downtime. If I only get to whack my target once every several seconds of chase, that hit had better count. Meanwhile, sorcerers/sages/troopers/gunslingers(etc) are having their way with me. They don't have to make their hits count, they get a full rotation. Snares and stuns are breakable. Being knocked off isn't "breakable". The reason Sentinels are asking for them is that the knockoff game is one we simply can't play.
  10. How to play Huttball as a Sentinel: 1. Leap to target. 2. Be knocked off. IS LEAP UP? 3A. No: Chase target until leap is back up. 3B. Yes: Leap to target. 4. Goto #2. How does Force camo help when everyone us is just CC'ing me even without their CC abilities? How does anything help? The reason Sentinels are asking for knockbacks is because they feel RIDICULOUSLY effective in certain circumstances, ergo not having them feels gimped. For those who are saying "L2P", let me offer you some insight: 1. My rotation does not help if I've been knocked off. 2. My gear does not help if I've been knocked off. 3. My DPS does not help if I've been knocked off. 4. My focus management does not help if I've been knocked off. 5. Force Camo does not help if I've been knocked off. 6. My interrupts do not help if I've been knocked off. Your cries of "learn to play" in answer to a complaint about knockbacks are unconstructive at best, insulting at worst. Just because other classes can immediately disable me -- without burning their ACTUAL CC -- doesn't mean I can't play my class. All the skill in the world doesn't let me interact with targets once they have knocked me off. Period.
  11. Companions do not have classes. They cannot wear class-specific gear (i.e. of the gear says "Trooper" or "Knight" as a restriction) and will possess abilities resembling more than one class.
  12. You still won't get EVERY Kira quest right away. You need to KEEP advancing the story AND keep gaining affection throughout the game. There is no point at which you suddenly get all the quests at once. "Ground Rules" was unlocked when she joined your ship (and you got your ship). The next mission or two will unlock at the next meaningful point in the plot. And so on. So at ANY point, you could post, "Kira hasn't talked since X" and it would be true, still not bugged.
  13. Has not been acknowledged by BW despite both this thread and an ingame ticket with a direct link to the video proof.
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