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maliken

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  1. 1. Deception is very nice and I like the overall gameplay style where you are hit and running targets and not supposed to face them head on. But I dislike very much madness because they are nearly 100% copy of sorcerer even the abilities making them basically ranged with inferior abilities! So far we havent got a true class who is master of doublebladed lightsaber combat yet because darkness is using the force more then physical strength to tank and for offensive abilities same goes for madness. Deception is more kotor era assassin and fit perfectly they are mixed force and melee offensive abilities along with stealth to hit and run or assassinate a target in either pvp or pve depending on gameplay style. Madness need a reward on the 41 point talent turned into a melee attack and rework to more favor the melee combat over force. 2. Deception feel unique in pvp and pve for it's gameplay and Darkness is not that bad aswell compared to jugg using more force powers to shield themselves. But Darkness is terrible because it's lackluster, clumsy and rushed (Great on the sorcerer) and just plain wrong and wierd. Madness should truly focus on melee prowness for the assassin to saber mastery combat with bleedings and additional melee attacks / buffs like the marauder annihilation and Shien vengeance from juggs.
  2. 1. I Feel juggernaut is lacking something very signature move compared to other classes, For an example we got intercede and force push that's true. But something is still missing that make screams this is a juggernaut you are facing kind of offensive ability. But overall I am happy with the design in both rage and vengeance compared to marauder's own trees. 2. You got Shien form and all abilities perfectly fine both lore wise and gameplay wise. I got no single complaints at all and they feel unique as dmg dealers compared to other classes in both pvp and pve.
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