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Piam

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  1. BW would need to change the way node captures work then. In RWZs, the only way to get nodes is to CC people who don't have their breaker up.
  2. Good. Capturing nodes is already too hard in this game. It's so bad that in RWZs, whoever gets the first node cap on CW has a huge advantage in winning the game. Not to mention having two node caps is near insurmountable. Sure, you might be frustrated to lose a Pylon in AH, but likewise, the other team can lose their captured Pylons just as easily.
  3. Were you not enjoying those 4 months? I had full WH on four characters, almost all were min-max low endurance/high power mods, and I'm happy for the new set. Granted, the cost seems a bit too low, at least it will shut up the gear complainers. While it isn't fair that WH is better than the gear from HM FPs/SM Ops, it'll be great to get more people PvPing.
  4. By most of your P2Win definitions, wasn't the game already pay to win with the crystals, artifact slotted level 31 gear, and speeders? I'm more concerned that the game is pushing cartel coins vs long grind even to subscribers.
  5. Yep http://www.swtor.com/community/showthread.php?t=542032 Luckily WH is cheaper than expected.
  6. I've only played one match, but it seems getting the pylons are key. Moreso than getting points from kills at the end of the round. You need pylons in the first place to get credit for those kills right? In fact, depending on spawn timer/position, I can see a shadow purposely suiciding at the end of the round and then force speeding to the pylon uncontested.
  7. I guess it depends on how easy it is to hold off the cap. If one side is overloaded, two people in the other group of four can break off and transition through mid. Yeah, despite BW claiming that this map is deathmatch-oriented, I think it may be determined by whoever CCs better while leaving mid when a new round starts.
  8. Try to predict how the meta-game of AH will turn out! I've played one game and my guess is: 1) Two groups of four split up and go for the pylons. No one goes for mid. 2) When the round is over, improved Transcendence is used to get to mid. A guardian will slow spam/push/charge to stall the other team. 3) Transcendence is popped and the two groups of four go for the side pylons again. Slows, pulls, and CCs are spammed to prevent the other team from getting to the pylon. 4) When fighting a team that stacks one side, the group of four just stalls by preventing the cap, while people from the other group immediately break off and transition through mid. Variations: If the class compositions permit, the split can be 3-5. The group of three is composed of tanks and heals to just stall the other side from capping, while the group of 5 tries to overwhelm the other side.
  9. I hear if you PvP you can get PvP gear. Don't trade back your ranked comms. Just do WZs and you'll get a full WH set soon enough.
  10. EWH is a minimal upgrade from WH. The earpieces and implants are a total of one (!!!) stat increase. Anyone capped comms got maybe 1-2 pieces that are only a few stats points upgrade.
  11. Wait, isn't this completely contradictory? Wasn't the point of the post that you mistakenly bought access to something free for subscribers? Then why are complaining that subscribers need to purchase new stuff?
  12. Yeah, the high cost is similar to the HK unlock costing 1 million credits. Overprice things so that subscribers will use cartel coins instead.
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