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Reil

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Personal Information

  • Location
    Suffolk, Virginia
  • Interests
    Gaming, Cellist, Citizen Scientist, Outdoorsy, seat-of-the-pants stuff, world travel, pilot.
  • Occupation
    3D Artist/Animator/Illustrator/Programmer
  1. You seem the sort of guild I'd be interested in meeting for a further look.
  2. I'm a big fan of Vette. I use her in equal rotation with Quinn. In fact those two are the only companions I used after the other companions failed my expectations in ability and personality. Vette picking at Quinn till he erupted in a highly vexed rant had me laughing. Her picking at him put me in mind that on top of wanting to knock Imperials down a peg, she also thinks stuffy, highbrow Quinn is a challenge worth pursuing. It's been on the back of my mind throughout that adversarial opposites often forge the strongest friendships given the right trigger.
  3. I may need to try out this class and check out Corso. I always hear a lot of good things about him. Next time you've the chance I really want a blog entry on Malavai Quinn. This guy really needs some love. I think we all need some closure on a particular event in his story even though, as it stands, I get it. Based on old world ethics I was even expecting it. I still wonder if there was something more to it. Still what an interesting character. I play a male SW so the dynamic is different with Quinn compared to what the ladies get. Not sure why I like him. He's just my guy the way Han had his Chewie and Lando had whatever that was that he had. Anyway, blah blah blah. Tell me a good story about this guy!
  4. I'm enjoying the expansion but I'm rather disappointed at the continued Quinn continuity errors or continuity errors in general. This expansion slaps another one on Quinn from the opening sequence. It's made clear more than once that Quinn is the principal pilot. Yet who is piloting the ship and who is conspicuously absent? There were other little things but it's just an annoyance, not a deterrent. I'm still enjoying the new planet in general but it is... lacking. It's not a big deal, it just shows a lack of attention to detail is all. That is my 3 second blow steam. I'm logging back in
  5. 1. Never sound off when angry. Throw something first. Or kick something inanimate with a lot of rebound potential. If it comes back at you there is the chance to feel empowered when it is deflected. Or you take it in the face, which, if you have a sense of humor, can be it's own reward. Organic life forms are off limits, though. You can also flip over a desk which is probably best tactic yet. By the time you've got everything picked up and your computer monitor back in place you are now calm enough to come here and state your case. 2. Indeed, different RP styles abound. I personally find current RP servers too scripted and theatrical for my taste. The style discourages outside participation which I think lends itself to the misconception that RPers are arrogant. Not that I don't enjoy being audience to some of these "plays" but I prefer more fluid realism in my own RP in the sense that my everyday life isn't scripted so I don't play my character that way either. I am my character regardless of location or circumstance and any random player walking up to me will meet my character in-Role. But it is harder and harder to find the Organic RP style on RP servers anymore so I ultimately moved off Ebon Hawk. That being said, I never experienced the things you described here while I was on Ebon Hawk, but maybe that is because the Organic rp style never put me at cross purposes with those sorts of people. 3. What the heck is a mute?
  6. I know. I'm in here once a day to check.
  7. Both times I leveled a Marauder (two seperate servers) I've ultimately used Quinn the most. Part of it is his personality which will stoke anyone's ego if you treat him good, but ultimately he really is that useful. Vette is my number 2 when I want to clear a lot of trash quickly. Again it is about personality in choosing her over Jaesa for DPS. Jaesa annoys me to distraction with her comments during fights. Word of warning with Quinn though. You will read a lot of posts about his "poor" healing. It isn't poor but does appear to be subject to how far he is from you and how many mobs are hitting him during a fight. I learned this early on with the first Mara. All his skills are supposedly max 30m. Your force charge is max 30m. He stays exactly where you initiate Force Charge and often it looks to me he is firing his blaster from farther way than 30m.... and not healilng. So I delay Force Charge to bring Quinn in closer with me or I draw my target back towards him which does seem to make a difference. Quinn will also default to keeping himself alive if he has too many things hitting him so I monitor him and change targets as necessary to keep him focused on me.
  8. Quinn and I were quite chummy because I'm retired military and have worked with a British officers in the past. Quinn is essentially a play off one or two RN stereotypes. I get it and it makes me laugh. The exception is the 37 year old virgin routine. I'm just not buying that any man of his age and looks(AND military) can be that awkward and clueless. Nosir. Anyway, I avoided his end game stalker letters by playing a male warrior Vette was definitely my second favorite. She's quirky and funny and for the most part upbeat. Pierce was third. Again the military connection though I had a huge problem with the way he harped on and on about his shipboard nemesis. I consider him a whiner but he's still fun to fight with. Jaesa and Broonmark may as well have not existed.
  9. ^ ^ This. I feel the same way about most of the dark side options. I know the common thought is that Sith kill everything in their path but I tend to think they act more from ambition and desire for power. That means picking up some allies and tools along the way to be used later, in my book. I play mostly LS and noticed the same thing that several LS choices for the Sith Warrior does not = good things for the recipient. Clean kill, bad. Long term torture in the hands of Imp Intelligence or an information crazy Darth, good.
  10. Dignified and restrained Quinn is an Isotope head when no one is looking. He usually takes to his room off-duty, turns on the hard stuff, and while making bull horns, remembers back to when his hair was long enough to thrash while hammering sweet riffs on his quetarra (it's under his bunk). Those times he tells you he's going off ship to supposedly save the day? No. He's secretly fronting an early Heavy Isotope band.
  11. LOL. I retired two years ago and still can't let go of "Roger" and "Negative" militarisms. You reminded me that I laughed so hard at those flimsy little droids. Who makes a battle droid all wire and half inch tubing like that? Lucas, apparently.
  12. I want the armor Thana wears on Taris. Black or black with color accents is cool. It's the only gear on a Sith I've seen that actually looks properly light and unrestrictive for a Marauder. A hood up and hood down variety or the ability to choose, please (since I like my hood down). I know the PVP armor is similar in some ways but not only does that armor look heavier somehow, the PVC shoulder horns are atrocious. Always wondered, had it been possible to cut the tips off them, would they whistle as I spun through the air? I digress... While I am at it. I find it strange that, without the shoulder pads and belts, the Imp Agent Rakata gear looks more Sith than Sith gear does Not asking to wreck their day with the addition of a Sith copy. No sir. Let them enjoy their fun. But Medium armor force users could benefit from some sort of layered knee length cloth robe over pants sets of various dark colors and cuts. That is all.
  13. Surprised me but doesn't bother me at all. Lots of people have the same surname as mine in RL yet aren't related to me. Ask anyone with the last name Smith.
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