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-Averis-

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Personal Information

  • Location
    Outta Space...
  • Interests
    Anime, Manga, Drawing
  • Occupation
    Illustrator / Web Developer
  1. Thanks for the reply. So Quinn is the one I should be using. I'll have to look at his gear. What are the key stats that he needs? I'm sure it doesn't help that I'm super rusty now since I've been away for so long. Jumping on to a level cap character like that was a bit jarring. I tried to remember the best way to deal with a group, and what skills to use, but it didn't work out too well.
  2. I left the game a long while ago for various reasons. One of which was the hard time I had soloing as my main character, a marauder. I've come back and tried to do some of the solo content dailies on Corellia. First fight in an instance, a group of normal mobs (about 3-4) and one silver killed me almost outright. Quinn was really almost useless (and no, he wasn't on passive). So, what do I need to do to play this class solo for something as simple as dailies? I'm pretty much full carnage. Should I bring another companion instead? Is it expected that I have raid gear? Is Correlia to high for me? My character is pretty much a new 50 with only a couple FP pieces. Any advice would be great! Thanks!
  3. I think this can be a good thing. Instead of relying so much on the microtransactions the developers will still have to provide enough end-game content updates to give people reason to subscribe. If you look at STO, since it went F2P so much of the "new content" is added to the shop and not the game. There is really little reason to subscribe in that game. As a lifetime subscriber I've had very little reason to play that game for months because there is no real new content unless you count a new ship in the shop as new content. It's also so blatantly apparent how much OF the new content is meant to get you to buy something in the shop. Even as a subscriber. It's become so shallow now. It's not even really an MMO anymore. Content is not king, it's now about getting people to by those coins. I'd hate to see more F2P / Freemium games become simply an MMO Wal-Mart with new trinkets in the shop and no new meat added to it's bones. This is another reason why I think the GW model works so well. They have incentive to make new content to get those box sales. Have you noticed how pretty much all F2P games lack proper expansions? They simply have a "content" patch every once in a while that is really not all that much bigger then a typical WoW content patch. If F2P games keep going this route they will only become more and more shallow with nothing more than dress-me-up items and a catwalk to show who's spent the most money on their avatar. I miss the good old days when you had a huge expansion to look forward to, but those days are going away and it's a sad state.
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