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seven_deadlies

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  1. I doubt they're going to let you tinker with weapon or armor appearance to this detail. Since that's where they make all their Cartel money from. When they find out that a certain look is in demand, they put it up for a couple bucks, and everybody buys into it. Unless they made a Cartel token / CC price tag that lets you customize the weapon. Then I could see it.
  2. Sounds like I'm part of the minority, but I like the idea. How many times have you been running around some lower level planet, and accidentally come across a really high level mob that was meant for someone's eventual return trip? Before the expansion, I know I've run into some pretty scary mobs while wandering the map. If you dial down everybody on the map, then you don't need to put up signs and fences to keep the kittens away from the T-Rex. =)
  3. Spoilers I've just come back from killing a bunch of bugs, and having the daughter tell me she wants to stay Joined. When I tell her father that she's happy over there, Mako approves. But then I'm given only 2 choices; Light, tell Dad to move on, which Mako disapproves, or Dark, tell Dad to seek revenge, and Mako disapproves. She was glad I told him the truth about his daughter, instead of lying and saying she was brainwashed, or just dead. But she disapproves of either choice for what he should do next.
  4. Looking at the token for making a free Level 60, I noticed that the Jedi Knights start out with the "Veteran Pummeler" outfit, which is the armor shown in most of the trailers. Looks very similar to the Jedi Veteran outfit from the first trailer, only with more Jedi logos and no robes. The downside being that the Veteran Pummeler (and the other armor sets for the other classes) are mod-less Level 60 items Bound to Legacy. Which is great if I wanted to hand them off to another Level 60 to wear. But what if I wanted to run around in that outfit with a brand new Level 1 alt? Any plans on putting the new Level 60 starter outfits into the Cartel store? I'd be glad to pay the 1,200 for it. =)
  5. All the buff needs to do is negate fall damage for 3-5 seconds or so. That would be plenty of time to account for activating it just before leaping off, or pressing after you accidentally fell. So if you're still falling after the 5 second buff wears off, then you die like normal. There really doesn't need to be any changes to how Fall Damage is calculated or treated, except adding a button that temporarily makes you immune to it. If you don't buff, or it wears off, treat as normal.
  6. *calls upon long forgotten Dark Side rituals* NECROPOST!!! Seriously though, why is there Fall Damage in a setting where people avoid it all the time. Even if they wanted to keep the Fall Damage mechanic in the game, they could give people a "Controlled Descent" button at some level or another, they way they do Sprint or Speeder use. Let people level up a bit, coming to appreciate what happens if you shortcut off the edge of a cliff. But then you give them a themed means of safely landing. Bounty Hunters would get a Jetpack burn, Force Users would get some kind of *kawoosh*, and pretty much everybody else could use Grappling Guns or Rappelling Ropes. There's already examples in the game where you attack a "lone target" and then his buddies rappel in to help. If you make it something that needs to be activated, it still leaves Fall Damage for people who forget to press the button in time. Or for a PvP scenario where you Stun someone and then knock them over the edge, since they can't use abilities then they can't stop the fall. And since it's just bestowing a quick "no fall damage" buff, it means people will still have to find the path to get back up afterwards.
  7. Still can't say I'm inspired to play an Agent just yet... I started an Agent and a Smuggler at the same time. Played them both up for a little while, to compare. First off, the Agent uses a pistol during cinematics, but can't really use one at all. More importantly, the Agent gets hit more often while charging abilities. Charged Shot leaves the Smuggler behind cover while charging, then they stand up long enough to fire. Sniper Shot leaves the Agent standing while charging, so they get hit more (and suffer knockback) before eventually firing. It's the little things, that made me delete the Agent eventually and play up the Smuggler instead.
  8. Yeah, I noticed since that particular patch, Holiday -never- appears for me either. Tharan goes through his entire channeling, and the target mob stands appropriately entranced for the duration, but there's no hot pink hologram next to them. Which is quite frustrating, since I barely have time to notice the debuff on them as I'm auto-targeting and attacking.
  9. As someone already stated, you go talk to the ATM and get Tionese tokens, and you also get the Recruit gear. I noticed you get precisely 1 token less than what you need to buy the full and complete Tionese set. I also noticed, if you've already accepted your Recruit set, that the double saber they give you has slightly better stats than the Tionese does anyway. In which case, I agree you should take the Survivor sets for both options (except the Tionese saber). Equip all the Tionese you have, and then fill in the gaps with the Recruit. You should be pretty well off with all that.
  10. I'd like to think Satele is using TK Throw, then following up with Project. Someone somewhere probably noticed a lot of debris flying toward the Sith, and thought "We should have a bunch of rocks flying when they use this". Not realizing you'd be inside a spaceship 90% of the time, and rocks are in short supply. The finisher looks more like the glowy ball of death that Sages use, but Satele is obviously a Shadow (double saber) so she shouldn't be using a Sagely attack. Again, someone saw big rocks involved and said "We should always have big rocks". At least Project kinda tries to take surroundings into account. Sometimes its a rock, sometimes its deck plating, sometimes its a droid. But all in all, they should watch their own cinematics again, and make the game look better.
  11. Not sure what everyone considers "cool" for their Shadow. I pictured a character who might be mistaken for a Jedi in a crowd, but gets much more dirty in a fight than the wedding dress wearing Sages. As such, I think I spent a great deal of time wearing the Esseles robe, since its rather standard issue brown hooded robes. But I wore the Balmorra Resistance Leggings, since they were the easiest pair of trousers to find instead of all the skirts.
  12. I kinda liked it better when Legacy names were specific. As in, once someone chose "Skywalker" then no one else could use that same one. That way, once you identified a ninja, you could write down their Legacy name and avoid their alts too.
  13. That's a good point... When you are a Sage or Guardian, they don't give you a new saber (as far as I know). If you're a Sentinel, they give you an offhand that looks just like your main hand. And if your'e a Shadow, you don't want to use a single handed anyway. You want that double bladed! So really you're not being told "Haha, yours sucks!" as much as you're being told "We heard you like fighting with lightsabers? So we put a lightsaber on your lightsaber, so you can fight with a lightsaber while you're fighting with a lightsaber!"
  14. I think it would depend on what kind of Shadow you plan on playing. As a tank, I loved getting Tharan, and never used anyone after that. As a DPS, I guess having another Shadow (basically what Nadia is) would be interesting. But I agree with everyone else, she becomes a true Companion WAY too late in the game. And I certainly couldn't imagine starting a new character with the sole intent of getting to run around with the last companion they get =) That's like saying "Gee, I can't wait until I hit 50 and basically beat the entire game, just so I can unlock a ranged DPS assassin droid!" Oh wait...
  15. I make sure to cover a few things when I start a new group, almost out of habit. First we cover if everyone knows what their stats are. As in, is there a Guardian in party wearing Aim gear just because he saw "heavy" and put it on. Once I know the players are wearing what they're supposed to be wearing... We cover the Need vs Greed on rolls. As many have already stated, "Need" is only for your class, and if its an upgrade to what you already have. Greed on pretty much everything else. When it comes to Companion gear, I don't mind if they Need sometimes, so long as they ask first. The thing people don't realize, is you have plenty of time to make a decision. Nobody should be looting at all until after the mobs are dead. Then when you see something you might want to Need on... ask about it. The keyboard does more than move your toon, it makes words too! If anyone has a problem with either of those rules, then one of two things will happen. Either that person will leave and be replaced. Or I will switch to Master Loot and nobody gets to ninja anything from anyone.
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