Jump to content

MPagano

Members
  • Posts

    758
  • Joined

Reputation

10 Good
  1. "Look, if you want a guarantee, I can take a dump in a box and slap a guarantee on it. All it means is you're buying a guaranteed piece of ****"
  2. Haha. I know you're just trolling, but I can't help it since I'm sitting at my desk for another 20 minutes. Warcraft I Warcraft II Warcraft III (is this jarring your memory?) Warcraft Frozen Throne Starcraft Starcraft II Sorry, when I said "online game experience" I mean "experience in developing and managing online games". Go ahead and do some research on BWs development portfolio. I'll be here, but only for another 20 minutes.
  3. It's pretty straightforward, I was referring to the people who are bickering with the haters in this thread. I'll spell it out for you: either you are bickering with the ragers and the statement applies to you and is absolutely accruate, or you aren't bickering with the ragers in which case you would not care that I was addressing fanboys. Please continue to address irrelevant points in my threads and try to paint me as some wow-lover with unreasonable expectations. It's only furthering my point.
  4. Boy you guys sure know how to turn nothing into something. I'm still trying to figure out where I compared 1.7 million to 10 million. You're good at subtext. Reading things I didn't even know I wrote!
  5. To the OP: I was wondering this about myself. I decided that I'm not burned out on MMOs. Ironically, I left this game because of Blizzard's new scroll promotion. I stopped playing WoW during BC, so it feels like a new game to me. I never thought i'd be playing the game again, but playing TOR only made me want to play a better MMO. While I agree with your sentiment, I think that MMOs have evolved into theme parks because of WoW. All things which are for profit will always try to innovate in ways that make the product more accessible. I think this is just the trend. MMOs are main stream now, and for this reason will always cater to casuals.
  6. To merge servers is to acknowledge that you were either overly optimistic in your initial estimates of population or your estimates were correct and your population is in decline. Neither BW nor the fanboys want that message to go out. I say you'll be waiting for a while. Maybe paid transfers, but nothing that says "whoops! this isn't working!"
  7. I'm overwhelmed by your supporting details. Please try to trim this down to be more concise.
  8. Yes, because anything that add to end game inevitably means they're adding something substantial. See what I did there? It's been 1/4 of a year, they've added new things to the end game, people are still starving. You can't understand the subtle meaning in my post? They may add end game content, but the leveling stories were the only things of substance. Substance. Substance.
  9. It's generally true that developers don't make drastic changes to the philosophy or intent of major patches. At best, there are retunings. This example you provide demonstrates their oversight and correction in accordance with the philosophy, not the philosophy changing itself.
  10. Well, there are other MMOs who have much more persistent worlds. What that means is that you would seamlessly venture through these landscapes and experience a sense of continuity in the world. WoWs environments are a great example of this. Without experiencing a loading screen, you could run from snow covered mountain ranges to a thick jungle to a volcanic landscape. Most MMOs I've played have been pretty seamless with few loading. TOR just didn't do that for me. I love Star Wars, and I was so excited to visit tatooine, hoth, coruscant. But the planets felt condensed, disparate. They weren't sitting in a larger galaxy as the game suggests. I run to my ship, I load into my ship, I load out of my ship to a different planet. There was no sense of exploration for me. I just felt like I was running through instance portals over and over again. Even within a planet, it was too linear. The topography of the zones isn't conducive to wandering around. Things are very simplified and streamlined in the one place where it should remain open ended and exploratory. Again, I'm not saying that other people don't enjoy the experience TOR provides, but I'm more of an immersion type of player in MMOs. I don't know how you design Hoth and Tatooine in a way that doesn't compell me to explore them for hours and hours with friends, but BW found a way. I never went back to any planet- not even for the bonus quests. It just felt artificial or cumbersome. Beyond that, crew skills are useless at end game. I have synthweaving and there's nothing for me to use it for. It's just a money sink. There is no world PvP. Ilum is dead on my server. This week, prime time is averaging 11-20 players. None of them are interested in pvp, either, because the game design doesn't give them a reason to be. They just need armaments, and there's no republic.
  11. The game's substance lies in its leveling. If they added more levels, I would resub to play through those levels and cancel again at the level cap. This game is just a single player RPG. You can't seriously suggest that the content they have in place at 50 passes for end game.
  12. It will never end. Fanboys of the game will insist that the engine is fine because they personally don't see any issues. Nevermind that Darthhater is explicitly pointing out that of all the games they play, TOR is the worst performance-wise. This thread acts like it's an opinion that the game doesnt' run well on systems that it should run well on.
  13. WoWs world pvp was successful before they had world pvp zones because Blizzard created a tremendously immersive world. A living, breathing reality composed of diverse and often times vibrant environments that inspired players to go out and explore with friends. People wanted to try and raid Orgrimmar because...it's Orgrimmar. Look at it! Take a ship across the ocean, ride across the Barrens up to the gate of the Orc capital. It was epic. Blizzard also understood the importance of establishing significant persons in the world. Environments are one thing, but the creatures that populate them are just as important. People wanted to see Cairne die. They wanted to destroy Sylvanas. It was hugely significant for them even though there were no real consequences or rewards. It's not about the type of player. Players can only play the game they're given, and they will play it the way it's designed. Blizzard allowed people to express themselves in this way, and people wanted to make those expressions because of the world they were in. In this game? It's all instances, zoning, prefabricated landscapes dressed in different colors. It's brand new and outdated at the same time. You can't even go to the other teams'' capital. I only know what the faction leaders look like because they're plastered on the game box. This game's world pvp is out of the picture. Just like the rest of the game, pvp is going to be instanced.
  14. I bet they'll have a cutscene where your character is left to experience match after match after match of the same faction vs. faction WZ until they die from boredom and unsub.
  15. Did I say in my post I was still paying a subscription? I paid for one monthly fee after hitting 50. I cancelled it soon thereafter. I only gave BW my cash for as long as they were providing me an experience worth that cash. Leveling was great. But that's all they put in. I make a few points, and you decide to latch on to a baseless assumption and quote my whole thread? Something that wasn't even mentioned in the quote you choose. Interesting!
×
×
  • Create New...