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Pirana

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Pirana last won the day on October 13 2023

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  1. Odd question. Please point to where someone mentions their disdain towards the Conquest system. I'm sure there are people out there if you dig deep enough, but that isn't the core issue. It's obvious what they're trying to do, keep the carrot on the stick and forcing people to grind that much more running the same content we've run for years. And just for some clarity, grinding meaning keeping people subscribed and paying their bills.
  2. Their motto for years has been one step forward, two steps back, right on par. Doesn't matter who runs it now, that is their M.O., and it's unlikely to ever change, it's why there's only a handful of servers left. Vote with your wallet, no point in grinding that much more. I'm sure it's been mentioned somewhere in this thread, but if it receives enough negative feedback, it should be adjusted and called an 'accident'. If not, it's not hard to figure what they're doing, they've been doing it for years.
  3. Accurate. This is why when people come along and their forum date is 2017, the person can't be taken seriously. It doesn't mean there isn't some merit to their post, but unless they were here watching everything unfold, don't assume one of the recent 'expansions' were the reason the game failed or where things went wrong. It started from the beginning. The Makeb expansion, I've always considered it a glorified daily zone, nothing more. The Revan one was decent, but again, two more huge daily zones with a story. This company wants to try and earn back a playerbase, you nailed it, one large expansion with quests, achievements, Operations and Flashpoints is the only way this game has a chance of growing again. Essentially another Revan expansion, but bigger, and the odds of that happening have been reduced with last years transition.
  4. This has been the biggest issue with this game since year one, the devs rarely listen to feedback, and considering they now have a skeleton crew, there's very little that can be done. It's one thing for the devs not to ask for feedback and do their own thing, but that's rarely the case, they asked for feedback, it was given and most of the time it was ignored. Peruse the PTS section here and compare it to the patch notes. Also, Amplifiers were never a reason for inflation, it was a credit sink, simple as that. The game is now over twelve years old, which in the MMO world is very good, cannot argue with that, but if you want know why this game is in the state that it's currently in, it started from the very beginning, releasing the game too soon, and the population snowballed since. * Game launches without a group finder, a 2011 game at that. Had to meet on the fleet for something as simple as Flashpoints * Another Star Wars MMO launches without space * Vehicles weren't an option until level 25 * Sprint level 15, yes, you had to run sluggishly around until that level * Anytime you loaded into a planet, you were forced to run through the orbital station prior to landing on the planet, couldn't mount up, run only * No Strongholds and daily heroics menu to short cut quick travel and/or fix their bugs when you got stuck * Speeders on planets, (the mechanized travel spiel droid) had to be opened up by visiting each area, you couldn't click the speeder near the spaceport and travel anywhere. * QT terminals, you had to click on the ones you wanted to open, couldn't travel anywhere you wanted to, you either had to run there or use your own mount * The inner ring on the fleet where the ship phase doors are located, classes had to enter their specific doors, Trooper, Smuggler, Jedi Knight etc. If you were a Trooper, you couldn't enter the Smuggler phase door for instance Plenty more I could list, those are just off the top of my head. Imagine being a new player and experiencing those things, then getting to end game and realizing there wasn't one. One Operation in Eternity Vault and somewhere in the neighborhood of 7-8 Flashpoints on each faction side. There was almost no end game compared to what it is now. That was it. People left in droves, game went FTP in less than a year. FTP and the CM are what helped to save this game. 7.0 was the icing on the cake. A ten year anniversary with delayed and broken up content, par for the course.
  5. Yep a few times. Back before dats were Legacy wide, I dreaded that ride for that reason alone. lol It was bad enough that it was a thirty minute ride, but one wrong jump or the balloon bugs, you start over. People finally got wise and used some of the class mechanics and camped an alt on the dat, but without it, it was not something to look forward to.
  6. It was down on my end as well. Logged off a bit ago. I'll try again later, great way to maintain a solid customer base.
  7. Didn't get a chance to listen to the stream, but thank you for the cliff notes. None of this surprises me in the least, it's about what you would expect from a company with limited resources. What you have listed doesn't seem too difficult to develop and implement. As mentioned above, this is Star Wars and some fans are willing to accept this as the norm, the days of anything resembling an expansion are gone, preaching to the choir here, but nevertheless. lol This makes sense considering what little this company has to work with. This game going ftp and introducing the CM played a huge factor as to why this game was able to get by those speed bumps early in the its lifespan and it hasn't changed, so they're going to keep investing in it. This is right on par with what some of us expected, just a matter of the particulars.
  8. That's what we were told last year, whether or not that is what actually occurred, we'll never know. I've worked for Fortune 500 companies before, a lot of that stuff is PR, it's a moot point either way, the game has been passed off to a company whose only claim to fame was UO. The game is in maintenance mode, nothing is going to change that, but there is plenty of content to keep its head above water for quite some time and whatever little content gets released. If there's somehow a flurry of quality Disney Star Wars movies, this game could see a rebirth, but the Sci-Fi genre in MMO's is already a niche community compared to fantasy style games with mages, warriors, rogues, archers, etc., then you mix in this game's poor reputation which is nearly as bad as SWG's, it's unlikely things will improve. That isn't hyperbole either, almost everywhere I read, most people do not like this game and think it's only story driven, and no matter how many times I try to defend it on other platforms, noting that it's not the same game as launch, that there is plenty of end game now, people still don't want to give it another try. So after the first nine years of being a sub with this game, I come and go, if it grows again, great, it not, there are plenty of other good MMO's on the market.
  9. I'm aware of this and I've elaborated on why this game is where it's at now a few times in this thread among many other threads. ESO and 14 made the necessary changes and EAWare did not, this is a pointless discussion for anyone that has here from the beginning. We know why this game sits where it does, and it starts back at square one, launch, only for this company to compound mistake after mistake over the years.
  10. I'll throw some of the obvious ones out there worth giving a try if you haven't yet: WoW GW2 FF14 ESO New World Lost Ark BDO A couple of obscure ones that have been brought back to life over the years: City of Heroes Homecoming - Recently granted a license from its parent company NCSoft. Similar to DCO but with much a higher emphasis on character creation and builds. Well over 200 builds. Tera Starscape - Closed down a couple of years ago on the PC, brought back to life awhile back. One of the pioneers in the MMO genre with their action combat Ashes of Creation is still in the works Pantheon just announced a huge alpha testing period coming up for players, hopefully after years of work they're getting close There are bunch of good games out that there aren't MMO's as well.
  11. Pretty much. Looks like you were here close to launch so you remember the game from its beginnings. This game also didn't launch with a group finder, meaning that anyone that wanted to run flashpoints, had to meet on the fleet near the entrance before zoning in. What game doesn't launch with a group finder in 2011... GW2 doesn't have a dungeon finder, but at least you can form groups using their LFG tool, then meet at the dungeon. This game simply wasn't ready to launch and should have waited another year, but with how many years put into development and SWG's contract expiring, they felt it was the perfect time to launch SWTOR. When people compare this game to other game's launches such as the aforementioned FF14 and ESO's questionable launches, those games made the necessary adjustments, now both games are two of the best MMO's still on the market. There's too many issues to list as to why this game is in the state that it's currently in, but the red flags started at launch. This game has had a good run, and even if it continues to stay in maintenance mode with small content updates trickled in, it should still remain active for awhile longer, but it had the potential to be a lot more.
  12. At launch there were massive server queues, within a couple of weeks, additional servers were added which increased the server count to well over two hundred, people got to end game, realized there wasn't one, people left, then the consolidations occurred, I was there. The fact remains, if this game had anything close to resembling an actual end game, people wouldn't have left forcing those consolidations. You got one thing right, support was terrible, it didn't matter if we contacted them on the forums or on Twitter, it was lackluster. At least two story lines were broke and couldn't be continued, that was only a very small area of the game that was incomplete.
  13. Both Star Wars MMO's made huge mistakes with most of those happening at launch, then you mix in the fact that a Star Wars MMO is a niche genre, fantasy games such as the ones mentioned in my previous post are far more desirable. This game was terrible at launch and should have waited at least another year before releasing, but investors wanted a return. This game made too many mistakes at launch, it's that simple, not including the amount of money that was invested in this game. People were leaving in droves after only a couple of months.
  14. You've been a boon for this community for many years. Keep up the great work.
  15. If you were here at launch, you know exactly how we got here. It started with almost no end game content, no group finder, another SW MMO launches without space, the list goes on and on and on. Game goes FTP in under a year. The fact this game is still going after twelve years says a little something I suppose. lol Regarding ESO, 14, WoW, GW2 and many of the other bigger titles out there, this game will never match what those games offer other than a scifi perspective, pointless to compare. This game is still good and has a lot to offer new players, enjoy it.
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