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SilentFury

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  1. It's worth a watch. I put an EN on her Turtle had an affliction and he then bubbled and 1 sec into the bubble a 20 stack ball went out everyone died and she had 5,500 hp's left. Very very funny lol.
  2. Very bad trolling Milas. Take a closer look at the vod you might notice I never even attack the dragon other then a tracer or 2 and some aoe. Guess what this means brontes bugging out with melee not being able to attack does not even matter for us. Which you will notice it did on our kill. Next time try to do a better job trolling by paying attention to what's really going on. Thanks
  3. We also had a belt drop off the first boss in both zones. Keeping the system as it is will be very very dumb on biowares part. I posted about this weeks ago and i doubt they will lisen now but who knows. Please fix this give us at least 1 implant a week for sure.
  4. We would have been happy with 4 Mara's on the fingers. While learning the fight we found our mara had the most survivability. We took a 30 min break for food and our Mara fell asleep because he's casual so that's why we ended up with 2 snipers and 2 mercs. The funny part is snipers are squishy there so pretty sure mara's and mercs are the best classes for the fingers, like Devasta said we thought about replacing his sniper with his mara if he was not so rusty at it =P. PT's and Jugs would also work with the better mitigation. But definitely don't worry about having Melee for that fight. And for the guild that posted above the fight is definitely not bugged once you learn all of the mechanics it's just a ***** of a heal and dps check on the fingers. prediction is incoming nerf on the next patch.
  5. I know i still get a laugh thinking about a guild claiming world 19th kill on Dashrood based on a forum post that 2-3% of the games guilds post to. A kill that happened 2 months after the content launched. A kill that happened after 100+ other guilds/pugs had killed this boss. I think that's what you guys are missing 2-3% of guilds posting to a thread on the forums is pointless and dumb. And of those 19 guilds in 9th spot is my POT5 pug group. Which is ranked higher then guilds that cleared the full zone lol. If bioware could give us some real support with proper API's we could have real progression websites. Right now it's pointless and pretty dumb. Oh and the best part is the tracking of HM content haha. I still think you guys might as well track SM at the same time why not =)
  6. Until Bioware gives armory like support so an external website can monitor real progression these threads are dumb and lead to hilarious situations like this link http://www.exceptionallegion.com/home/m/11920157/page/7 I'm sorry Exceptional legion your not world wide 19th on dashrood your more like 80th maybe higher. Very few guilds post in the Suckafish thread. Multiple pug groups each week easily clear past him let alone guilds. And tonight even if you kill titan no you wont be the first republic guild to do so on POT5.
  7. Heidy, I hope your right and the fights will stay difficult for the last boss in each zone. But how often is that the case =) I guess technically it's not even a nerf would just be tuning before going live lol. I can even hope the other 8 fights get tuned a bit harder before going live but again most likely wishful thinking. JDotter, Hum why did DnT do PST. Well i'm sure it's for a number of reasons. 1) We found multiple bugs which we reported and some of them have already been fixed. Nice not to have to deal with them on live. 2) Might as well learn the fights doing pts a few hours here and there so we can continue raiding just a few nights a week even after it launches. 3) It's sometime new to do and new things are fun? Why does anyone ever join a beta for any game out there most of the time the answer is it's fun to try new things first before it goes out to everyone. 4) I don't speak for the guild so I'm sure there are more reasons the above are just mine. Did we spend a lot of time on the PTS? If you go back and look at our steams you might be surprised just how little time we put in. Due to a few people being a bit casual we had very little time with our core group in pts. An example is this week we got a whole 4 hours in. We had a whole 3 hours total with our core on the Council fight the entire pts that does not seem like much to me. Anyways my opinion stands having a progression thread for HM is like having one for SM. So you guys should do that to. See who can be the Worlds best SM guild!!!
  8. My opinion is this is HM so why bother? Should we have a progression chart for SM and FP's as well? Right now 8/10 bosses are a joke it might be 9/10 but have not re tried the last one in fortress in the last few weeks. First guilds that zone in will be 8/10 for sure and knowing Bioware the other 2 bosses will get nerfed so i predict many many guilds 10/10 first day so again what's the point of this.
  9. Guess I forgot to put my AMR profile up for my last parse so i'll repost with it. Healingbot - Mercenary Arsenal 6/36/4 - 3078.65 http://www.torparse.com/a/382967/tim...084/0/Overview AMR http://swtor.askmrrobot.com/character/ccdaada2-5da0-439a-a04b-bc8be2362b6c
  10. I did read what he said, you guys seem to think Bioware has increased the difficulty all because of you guys. But the truth is they took away your cheese and Nerfed the fight. That's right the fight is now easier go read the patch notes and take a look at what they did and you will see the fight is now easier when doing it the intended way.
  11. Did you bother reading the patch notes? They nerfed the fight for 16m and stoped you from being able to cheese it at 50%. •Made several adjustments to the encounter with Thrasher in 16-player Nightmare Mode:•Thrasher's health has been increased by from 5.15 million to 5.33 million. •Thrasher's enrage timer has been increased from 5 minutes to 5 minutes 35 seconds. •Thrasher's "Roar" has been increased from 20 seconds to 35 seconds after falling below 50% health and summoning Snipers. •Snipers now pause for three seconds after entering Cover before using their "Snipe" ability. •Snipers now activate Defensive Protocols after 45 seconds rather than 50 seconds. •Turrets now target and attack immediately after spawning. •Turrets now deal increased damage.
  12. I am mostly 75's Knopik, I made a AMR profile yesterday with the gear I was using for that parse. Before yesterday I was using almost no crit bumped it up to 250 and it seems to have helped. Some RNG with HS and Rail shot criting more but the overall crit for the parse was basically my crit chance 28.18%. Memo the front page already has the rule no double SA relics.
  13. Getting closer pizza!! I added some crit today and that seemed to help. Healingbot - Mercenary Arsenal 6/36/4 - 3078.65 http://www.torparse.com/a/382967/time/1376428781/1376429084/0/Overview
  14. Hi Falver, I did not know there was a way to cut the end of the parse right in torparse so I took the 6 seconds off myself =) Here is the original parse http://www.torparse.com/a/378303/time/1376164088/1376164389/0/Overview
  15. Decided to join in the fun here. Spent a bit of time trying and a bit short of Pizza but I think I can catch him eventually =) Healingbot - Mercenary Arsenal 6/36/4 - 3018.23 http://www.torparse.com/a/378308/2/0/Damage+Dealt
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