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Carico

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  1. maybe they should add an option to stop xp gains, so we can lock ourselves at 49 and stay in that bracket.
  2. Sorry for my ignorance, but where are these consumables? Are they a trainer pattern? Where ever they come from, I don't recall them being mentioned in any verson of patch notes.
  3. 1.2 as brought practically nothing to cybertechs. The ability to sell speeders is pretty much useless considering the cost to make. And with yet a new tier of raiding and pvp not many people want to lvl 49 earpieces, and lvl 49 mods and armoring never sold well from the get go. I've only seen 1 claim of RE a mod from blackhole gear, not the armoring. And this is just pve, there is literally nothing new for cybertechs for pvp, where all the armor crafters get new orange patterns that will sell extremely well, since augmented shells are the best you can get. Even though its not much, artificers get color crystals, at least that's something. But unless you're in an endgame raid guild and have blackhole gear on farm, there's no way for anyone else to learn those patterns, and not necessarily blackhole rated patters, but even lower rated lvl 50 patters, there is nothing a cybertech can learn. And you can't RE pvp mods either, not even the obsolete centurion nor champion gear can be RE to new patterns. So why was it a point to say you can RE endgame loot to learn those patterns when the ones that can be learned are not only few, but very difficult to obtain?
  4. Resilience in WoW also used to reduce crit chance. And that's exactly why they added it. But if they'd adjust stats for pvp, then the only thing they'd have to do for pve is reduce the hp on a boss. The bosses dmg out put is already tuned, defensive capabilities tuned. Hp is the only thing that would have to be adjusted. So balancing gear to serve both purposes shouldn't be rediculously difficult.
  5. it sounds like you're being sarcastic, trying to imply I'm arguing to keep it on the gear. If you've been reading this thread I've actually been arguing to remove it, because you'd be right, it is useless.
  6. The whole premise of the argument to remove expertise is to have all the gear the same, but if there are stats that become more favorable for pvp than pve, someone would have to either not figure it out, or to not simply ask someone, either in fleet or on the forums. As smug as a lot of people are there's still many out there willing to give answers. Keeping it on gear simply to flag it as pvp gear is completely useless.
  7. I don't know why so many of you have the belief that making the gear the same would force you into doing something you don't want to do. It can be adjusted between drop rates, and comms in pve, and comms / item cost in pvp, and possibly something like weekly comm caps (I'm sure BW had metrics to determine this), the rate you again gear can be made relatively equal. The only question is do you want to pve or pve? For those opposing the change, the choice is already made, and the change would not effect your play style in the least. For those who like to do both, or are new and aren't quite sure which they want to do, they could easily do both, and not have any significant advantage towards pve nor pvp gear acquisition. The thought that making this change will all of the sudden force people to do an aspect of the game they don't want to do is ludicrous propaganda.
  8. With many of you wanting to reference wow, how are you guys perfectly fine with the way they have their system? You can have a fresh max lvl toon, and get him fully geared in at minimum the tier just below max in 1 week, 2 weeks if you're slacking, and with this all you have to do is run heroics. You never have to set foot an a single raid, but yet in a couple weeks can be fully raid ready. So with all of you so willing to take those handouts and skip all the content up to the current tier, why would it be so different to let people acquire pve gear by other means? Yes, in this argument they still are doing pve, but simply running the same heroics over and over (which are already easy) doesn't show your skill, it by no means proves you belong in an endgame raid, yet all of you accept this with open arms. So how would that be any different from making the gear the same? If they choose to acquire the gear from pvp, so be it, if they choose to skip out on awsome storyline and game play by skipping to the current tier content, that's their choice.
  9. You mean how WoW solved the problem by having pvp tokens tradable for pve tokens? Or how for the best tear of pvp and pve gear they have a weekly cap on tokens (pve additionally has a chance to get the gear from boss drops also). Wow didn't solve the problem with resilience, they're in too deep to fix it, so they made a cross over and weekly cap with their tokens. BW has a chance to fix this since its a relatively new game. The method of acquiring gear can be altered to be, for the most part, the same. But the real problem is expertise its self.
  10. We're not trying to say people should get something for doing nothing. They difficulty, and length of time can be altered to be comparable. But someone shouldn't have to make a choice and do exclusively pve because that gear is useless. But put in a lot of time and effort to get the gear, and should I mention the sub fee everyone is paying, why should he have to give up pvp. And the same with playing pve. I would like to pve from time to time, but I have to give up pve because the time I have available doesn't allow me to grind both sets of gear. Where if the gear was made the same, I would be able to pve also. If all I can do is pvp I might as well pay $7.50 sub fee, because I'm only experiencing half the game. But they'll never let us pay half the sub fee.
  11. If you think removing expertise won't make a difference, then why should it be there at all? If its not gonna make a difference its obviously useless, so we should remove it. And you're also making an assumption that pve'ers are not good at pvp, while there's a hand full that are not, there is quite a few that are good at both, or maybe they just need a little time to get used to the pvp play style. Where with expertise its a complete waste of time to even try to pvp because you'll get crushed by anyone in pvp gear. If expertise is removed, yes, they may get their *** handed to them, but as they learn the ropes they'll get better, but you learn very little to nothing when getting 2 shot every time you show your face on the battlefield. And if you're worried about a pve'er showing up on rated teams...first they probably won't do very well, as stated the lack of pvp skill. And other requirements could be made for rated queues. It could be made so they can only queue up for randoms until they win so many matches, or what ever the requirements are.
  12. Actually they did that from continually patronizing the unskilled whiners and dumbed down the game, while making the gear easy to get with token vendors.
  13. I guess if people are saying just waste your credits on recruit gear, we need to start qq and make them have colomi gear purchasable with credits. That's exactly what they did with pvp.
  14. Carico

    Player Allocation?

    I just hope they put the group and match up together first then choose the warzone. It would suck if they randomly put you or your group in a warzone first. There could be more than enough people queueing up, but you were all randomly put into different warzones, that would be very bad.
  15. its currently not possible to buy bm gear early. But I think valor 40 is the only requirement for wh comms. If, or when you hit valor 40 you might be able to stock up on those.
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