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Jdast

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Jdast last won the day on July 10 2023

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  1. You assume, quite incorrectly, that the situation is binary and the variables are dichotomous. The enjoyment I derive from playing MMORPGs is multi-faceted and the primary reasons (i.e., variables) are not mutually exclusive. Let me prove my point: I enjoy playing MMORPGs to advance my characters both in terms of story and increasing their power. Upon completion of the story across my myriad of characters and making different choices to enjoy different interactions, I enjoy advancing them in terms of power so that I can tackle more difficult content; e.g., Vet and MM Flashpoints, Eternal Conquest, etc. But there is what is oft referred to as a Zone of Acceptance. I enjoy some types of content more than others (which is only natural) to advance my characters, even though not every activity is my favorite. It exists on a spectrum and is not a binary choice. Moreover, sometimes those preferences may vary over time (even day to day) as I might tire of pursuing one singular activity over an extended period of time. Put differently, the variables are also interdependent contingent on my mood, whether my friends are online, or want change of pace. But there are limits. I recognize that in MMORPGs the playerbase is diverse and we all enjoy different types of activities. You, for example, given your post history, obviously enjoy GSF. I don't just dislike it, I detest it. It is quite simply -- beyond my Zone of Acceptance. Ergo, your argument that we simply want a shiny red button to push to progress our characters in terms of power is flawed. Broadsword should support a wide variety of activities to advance our characters. It's the nature of the genre. For me, and obviously others, Broadsword has gone too far and advancing my Alts requires me to engage in too much tedious content which is well beyond my 'fun threshold' -- or Zone of Acceptance. Your continued insistence to make conclusions about our motivations for playing is based on your assumption that you are wiser and smarter than us and that you can and should determine how we have fun. Needless to say, I disagree. Of course, according to you, I'm too dim-witted to know what I like and dislike and need to be 'lured' and 'tricked' -- your words, not mine -- by the Devs. 🙄 Dasty
  2. This is 100% correct. Unfortunately, some individuals will always play the patronizing: "You think you are having fun, but you are too ignorant to know that you are really not" card. They arrogantly think that we are lemmings and if lured into Activity X as opposed to Activity Y we will suddenly begin to like Activity X. There is no point trying to have a rational discussion with those individuals b/c they will always invoke and fall back on the 'false conciousness' argument. This is a ubiquitous, all pervasive phenomenon that transcends virtually all aspects of society whether it is politics, economics, or as we now observe in this very thread -- entertainment. Simply put, when an argument is non-falsifiable, there is little to no point engaging with that individual. With all due respect to those individuals (which is very little), I neither need nor desire their sage input on how to determine whether or not I'm having fun in a video game. With regard to the topic at hand, namely 7.4.1, it has decimated my ability to progress my Alts at a pace and manner I deem acceptable. Whether I need to advance my Alts at the pace and manner designated by an anonymous poster on a gaming forum is irrelevant -- we are talking entertainment here -- not basic survival. Fortunately, there are other very good games out there (in my case ESO). Previously, my playtime and resource contribution (money) was roughly divided 80% to 20% b/t ESO and SWTOR. That ratio is now switching to 100% ESO in terms of resource contribution. I have no doubt I will play 7.5 and 7.6 for the story when eventually released, but there is no reason to subscribe to do so. As for for the interim period, however, advancing my Alts is nigh impossible. Not even the most powerful Tractor Beam in the galaxy will ever pull me into GSF. The previous system at least tried to strike a balance where there was a suitable buffer and balance b/t grinding and moving on to content I enjoyed much more. But hey, what do I know? I'm too stupid and lack sufficient self-awareness to know what I enjoy and when I'm having fun in a video game in a galaxy far, far away. <<sips medicinal martini>> Dasty
  3. I typed a lengthy response in a different thread not knowing Jackie unlocked this one. Feel free to read it if you are so inclined... https://forums.swtor.com/topic/934046-conquest-pts-for-advance-reputation-nerfed/page/8/#comment-9804989 Here is the TL;DR: The current system has decimated Alt progression and is way too far removed from the 'play your way' philosophy of days gone by. There is no reason not to just go preferred status and play 7.5 / 7.6 to wrap up the story when they are eventually released. Dasty
  4. Eric's post today sealed the deal for me, -- at least until dramatic changes are made. Given the substance (or lack thereof) and tenor of his post, however, change doesn't seem likely in the near future which leaves me with the impression that he and his team simply don't get it. The whole benefit of the daily reputation gain was that it afforded me and my small number of friends who play the game the opportunity to: a) still make reasonable progress vis a vis Tech Fragment acquisition; and b) switch to playing content we enjoy more depending our mood on a different character. Now it is no longer 'play your way' which is disheartening. Broadsword has not just nerfed, but decimated Alt progression. Of particular note was what Eric did not address, namely the fact that gear drops are now worthless. Yesterday Jackie said they plan to make changes, but only by "a bit" -- that hardly inspires confidence. By way of example: I ran Directive 7 this morning to complete the GS objective and the only meaningful drop was one piece of 320 gear vs. 12-15 drops of worthless gear. 🙄 The team at Broadsword seems hell-bent on incentivizing only certain types of content and gameplay. The philosophy of 'play your way' is once again gone, just as in the original version of 7.0 (though there it was gating / and horrid gearing system). Broadsword is delusional if they think the new daily GS level gain suffices. In my case, I got up to GS level 6 with no real path forward. Incentivizing content no doubt works for some portion of the player base, but they will never pilot me into GSF or march me into PvP. It simply will not happen. I respect Broadsword's artistic right to design the game in the manner they envision. Their game, their philosophy and vision. Concomitantly, however, my money, my choice how to spend it. As others have noted and I concur: When I stop advancing / progressing my characters in content I enjoy, I stop playing (and paying). I look forward to 7.5 and 7.6 to wrap up the storyline, but there is absolutely no reason to stay subscribed when I can do so on preferred status. This decision is made all the easier since ESO is far more alt-friendly and dropping new content. <<raises martini glass to denizens of the Forum (well, most of you)>> Dasty
  5. As a matter of fact, yes, it does matter. Maybe not to you, but it does to me and obviously others. Some of us actually like to earn our gear, achievements, etc., in a legitimate fashion. Your point on sale raids is immaterial and irrelevant. Some of us have something called integrity. I don't buy credits, use cheat codes, use bots, etc., b/c I have something called self-respect. Same reason when I play a round of golf I don't lie on my scorecard. The victory would ring hollow. While I don't consider buying raid runs a violation of the ToS per se (I have no idea how they accrued the requisite credits), I have enough self-esteem that I would not want to be carried. It is for that reason that, yes, 32 million credits per OEM / RPM is a lot to me. I hate playing the GTN b/c I find it boring, but even I made billions selling OEMs / RPMs after I got my characters / alts decked out in the 336 Implants, Relics, and Augments appropriate for their respective classes. Still working on getting the Ilvl 340 ones for my Alts. FYI, if you play only an hour a day or 10 hours week and the character you're playing has three Level 50 Companions completing the 3 Treasure Hunting missions every 7 minutes, the Tech Fragments add up very, very quickly. Of course, your whole argument is moot for two reasons: 1) On the main topic at hand, Broadsword disagrees with you and announced on release day of 7.4.1 (i.e., yesterday) they are going to adjust drop rates b/c they went too far. 2) I imagine our exchange on cheating to buy Augments, Companion Gifts, etc. will be nuked by Forum Mods in due course. I doubt the Forum Mods will take too kindly to you openly advocating for players to violate the ToS. While I'm not going to report you (I like winning), I'd be surprised if the last portion of our exchange remained on the forums for very long. <<pours a second extra large Chopin Vodka martini with a lemon twist (can't stand olives)>> Dasty
  6. When your solution is to buy credits from entities that violate the Terms of Service (and violate the ToS yourself by purchasing those credits), it's a pretty clear indication you've lost the argument and are simply trying to save face. Fortunately, Broadsword acknowledged they went too far, though it remains to be seen how much of a course correction they will deploy. Suffice it to say, we will just have to agree to disagree on what constitutes an insignificant amount of Tech Fragments / Conquest Commendations you could accrue simply by doing Heroics / running the three Treasure Hunting missions continuously while playing. Suffice it also to say that we will just have to agree to disagree on what constitutes "sell for nothing" -- as of 30 seconds ago, both OEMs and RPMs on Star Forge (the only server I play on) were both selling for 32 million each. I don't call that nothing. This doesn't even take into account Solid Resource Matrices. <<sips martini>> Dasty
  7. On its face, your statement is factually and demonstrably flatly incorrect. You could deconstruct those items for Tech Fragments and to a lesser extent Conquest Commendations to upgrade Implants and Relics for Alts. You could also purchase OEMs / RPMs either for yourself or to sell on GTN. Dasty
  8. Sadly, it also applies to the three Treasure Hunting (TH) missions. I would frequently run the two Level 10 / one Level 11 TH missions to get gear to deconstruct into Conquest Commendations, Tech Fragments, and Jawa Junk. After multiple tests, I now get 80% useless cosmetic gear which can't even be sold. This update is proving to be an enormous disappointment. Dasty
  9. So you freely admit it will have an "outsized effect" on smaller guilds and will be reflected in "future Seasons as well" -- that's code for there will be no changes for at least 18 months. Thanks, but no thanks. It is mind-boggling you would make such a statement with such callous disregard to smaller guilds with members who play alts. Consider recent history: In 7.0, then-Bioware tried to incentivize people to play particular types of content through draconian gating / archaic gearing and it was a collosal failure. So much so, the changes to gearing were dramatically revised (essentially completely reversed by the time 7.3 was released). Your contention that you've "added new objectives to help offset the loss" rings completely hollow. You are not going to get people to engage in content they don't want to play. The only thing this change accomplishes is that an alpha percentage of the population will stop playing. We'll see how significant of decline in population results. My prediction is it will be significant. FYI, I predicted correctly that 7.0 gearing changes would be quickly revised / reversed and they were. But you telling me any changes won't occur until "future Seasons" tells me all I need to know. Just as I went on hiatus in 7.0 until 7.1 (intro of Hyde and Zeek), I will do so again now and occasionally hop in on preferred status to complete the story for 7.5 and 7.6. Translation: That's code for Broadsword won't be getting any money from me. Fortunately, 2023 was a very good year for gaming and other games and MMORPGs are releasing new content (e.g., ESO just yesterday) and making their games alt-friendly. /shrugs Dasty
  10. Beware the Law of Unintended Consequences The gap between Small, Medium and Large Invasion Conquest yields is too great and will have a huge and disproportionate impact on medium, and particularly, small guilds. Broadsword probably thought this roughly 90% nerf would result in our playing more SWTOR to obtain the Invasion goals we were able to reach previously and the galaxy would be more vibrant and populated. Wrong. It means that for many of us, including players in the two small guilds I'm in, we will simply stop playing after achieving the Lower Invasion Conquest yield and go play with our other guildies who fully migrated to ESO. Dasty Edit: Not including this in the patch notes was pretty low form.
  11. There is already an in-game solution to your problem: You can easily silence them and not hear their abusive, immature, toxic rants, and personal attacks. What you are proposing is an open invitation to abuse and exploitation, the costs of which far outweigh what you propose. Dasty
  12. It doesn't apply to PvP as it would be too easy to exploit. Queuing for a PvP match is not the same as group finder for PvE. Dasty
  13. As always @SentinalMasterWW presents their positions clearly and in a well-organized fashion. I only disagree slightly on one or two minor points (e.g. Second Wind is very useful in solo PvE, particularly when soloing difficult Vet FPs on non-stealth characters where Mob packs are often more dangerous than the bosses). TL;DR: Fundamentally, Bioware bit off way more than they could chew with 7.0 by implementing too many radical changes; e.g., class pruning and introducing a convoluted / archaic gearing sytem reflecting a particular game designer's desire to steer players into certain content (which failed). And while I like the story, I have a problem with its pacing. Enough with the cookie crumbs -- I want the cookie. I have nothing to add on class pruning that hasn't been said. As for combat styles, it doesn't impact me since I have not used it once. I have every class and advanced class across my myriad of alts. Gearing I think there is widespread consensus that 7.0 in its initial incarnation was poorly conceived and executed even worse. Far too many currencies and annoying gating reflecting a hierarchy reminiscent of WoW circa 1985. While I support the principle that harder difficulty should reward better gear and cosmetics, 7.0 took it too far. We can engage in the endless (and banal) debate about Want vs. Need but it is pointless. As someone who enjoys soloing difficult content it was intensely irritating. So much so, I went on hiatus. The good news is the gearing system has improved dramatically since 7.1 so I don't have any real concerns at this point. Story We could engage in a pointless subjective discussion about Force vs. Mando storylines, but I frankly find debates about pancakes vs. waffles more interesting. Suffice it to say, I fall squarely in the camp that there is room for both. I actually am enjoying the Mando storyline b/c I think it makes a nice change of pace from planet devouring Force entities. Given the proliferation of Mando-themed characters posting on Reddit (no doubt given the popularity of the show), I feel quite comfortable saying I'm not alone. Similarly, I figured there would be a convergence of the Heta Kol / Mando and Malgus & Sahar / Force storylines. And, I'm actually enjoying it. But...(and it's a big ole Hutt Butt) The problem is the pacing. When only releasing two to (maybe) 3 small snippets of content per year, you need to keep the story moving. You simply don't have time for filler. And here is where I have concerns (code for -- I'm getting bored). Keep in mind we've been living with the re-introduction of Malgus now since December 2018. Exhibit A: Secrets of the Enclave / Manaan While I enjoyed the Flashpoint (though a bit too easy; they went the opposite extreme of Spirit of Vengeance pre-removal of annoying trash), you go through the FP and learn that Malgus is after something -- what we don't know. That was three years ago. I also enjoyed the Manaan storyline in 7.0, but it doesn't tell us very much about where the plot goes next. More cookie crumbs. Exhibit B: Showdown on Ruhnuk Malgus / Sahar and Heta Kol storylines finally converge in December 2022. I enjoyed it, but we don't learn very much. Still just more foreshadowing. Exhibit C: Old Wounds Fast forward six months to Spring 2023 and we get Secrets of the Shrine FP, which was pretty decent, though not part of the main story by design (a decision with which I agree). The problem -- the Voss storyline with the Three Mystics was so pointless it was infuriating. We perform a bunch of menial tasks (e.g. sweeping floors) to gain favor with the Three Mystics. Upon completion of taking out garbage and helping to restore some shrines, the Three Mystics enlighten us with galaxy-shattering news: We are important in some vague, cryptic way! 🙄 Frankly, I wanted to go back and trash that kitchen and desecrate some of the Voss shrines. I like 7.4 / Chains in the Dark as it finally begins to advance the story, albeit slowly, in a more substantive way. My understanding based on what Keith said late last summer during the Live Stream is they are busy working on 7.5 and 7.6, which is actually good news. But I really hope they wrap this storyline up. I have no idea if there will even be an 8.0, but if there is I have three fond wishes: 1) If making sweeping class changes, preview them far in advance; 2) make gearing less convoluted and annoying; and 3) truncate the storyline so we don't lose interest. Note: I didn't comment on PvP since I don't PvP in this game b/c I fundamentally don't think the engine supports it and there simply isn't the requisite number of players to ever make matchmaking work. I started out on Jung-Ma (RP-PVP server) so I'm not anti-PvP and I enjoy it in other games. I only comment on PvP when designers make PvP changes w/o considering the implications for PvE. I imagine PvP-ers could conversely make the same argument. Regards, Dasty
  14. I agree with a good chunk of what you just wrote, but not all of it. You say medics should die first but then say most Mob packs can just be AoE'd. Concur that medics should die first -- or Acolytes / Lorekeepers -- as they are called in SoV, but that by definition means you don't just mindlessly AoE. Sure, you can probably still grind the pack down with just AoE, but I find SoV goes much faster when singularly targeting the Medics / Healers first. Seeing as most of the Mob packs have 1 healer (many have 2), I find this makes the run go much more smoothly on Story and Vet (haven't done MM). Edit: I should clarify what I meant about "pulling other Mob packs" -- I didn't mean you can stealth through them. I meant that sometimes if a player is not aware of positioning, it is easier to pull an additional Mob pack; e.g., the room beyond the kitchen where the Droid with the adorable chef hat is cooking. Also agree with @SteveTheCynic that some players have formed their perceptions of SoV based on its initial incarnation. It wasn't difficult per se -- but it was tedious, very tedious. Not sure how you change that perception amongst the masses. Dasty
  15. I would combine what @DeannaVoyager and @SteveTheCynic wrote and agree with the sentiments they both expressed. I can only speak to Story and Vet mode, though I recognize you are talking about Group Finder only in this thread, but the same basic issues apply. I didn't find the bosses overly difficult (though far more difficult than, say, Secrets of the Enclave where Bioware took it to the other extreme and made it steamroll easy), but found the trash mobs irritating with stuns and knockbacks. In terms of difficulty, it requires more situational awareness than other Flasphoints b/c it is far easier to pull other Mobs if someone in the group isn't paying attention. You also actually have to pay attention to kill order in SoV unlike most other Flashpoints. As it turns out, Bioware did actually decrease Mob density in SoV about six months after it was released, which definitely made mitigated the level of tedium. Dasty
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