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Zatheyll

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  1. The walk back just to the second boss after wiping is brutal. It's a good 3-4 minutes+ wasted after every wipe. Isn't there at least some sort of speeder that can be implemented at the start to bring down all the down time? With sprint on going non stop it currently takes 2 1/2 minutes from landing on Denova to get to the second boss's room. Add on a good 30 seconds + of loading screens, entering the instance, and taking the shuttle down, then making sure everyone gets there and buffed up really puts an annoyance on the wait times. At the very least have it so you can mount up in the cave.
  2. I know when we went in to EV HM tonight the turrets (which we always one shot) where destroying us to the point of the adds one shotting the healers.
  3. Our guild just started EV HM 8-man as normal. We go up to clear the turrets as we always do flawlessly each time with the same group. We rarely lose anyone on the turrets going on to do the boss. Yet this time as we go in we wipe over and over again and much more damage is coming out of the turrets then I ever remember. After finally downing them we go on and one shot the boss. Did they buff the damage from the turrets? They are much harder then I ever remember them being. Is anyone else experiencing difficulty with them?
  4. Customisable UI is coming in the patch in March, check the news page and there is a video featuring it. Macros haven't been stated when to come, but I hope in a later content patch. PVP and Bug fixes will come as they come. There isn't much they can do about faction balance, unless they incite people to move to the other side with freebee's, which would leave the people on the less balanced side left out.
  5. I'm not sure what your problem is in the first place.. All I saw was something about scoundrels and operations, and giving something but never receiving?
  6. So does everyone else posting here, putting everyone on equal ground. I think it is a very bad analogy putting WWII or w/e into this, but I see your point. With technology I doubt it will be US vs EU in battlegrounds together, but more like WoW where servers are paired together making queue times much shorter. It won't solve faction imbalance, but I have yet to understand how faction imbalance affects WZ's in the slightest. It isn't about faction imbalance if it is 10 vs 10, one side just sucks horribly.
  7. To me more content isn't as pressing a need. My top ones in descending order are: -Ability Delay -Duel Spec -Combat Log -Addons -Macros -Target of Target
  8. I have 54 hours played from Saturday, and I am only level 23. Definitely NOT too fast. AT ALL.
  9. And I completely read that wrong. Okay then, just spec your toon when you want to do something else. Keep a gear set. They do want to add duel spec later on though.
  10. You must not know when EU's peak hours are then. I have seen them at peak hours and over half of them are full, with the others being heavy.
  11. I am guessing this is your first MMO on release. Also, you only have to say it once, on the same page you have said the exact thing 3-4 times.
  12. Server transfers are fine, and that would fix the problem, but it would be the only good fix they have, and I wouldn't blame them for adding a price onto it. Just don't expect to see it soon. With it not being implemented into the game yet, it can't invalidate what I am saying though.
  13. There also aren't millions of people in the grocery store. Let me use this analogy - You are waiting in line at a grocery store, you could walk to another line, but that could take a minute. You decide to wait in the line you are in, despite there being a few people in front of you. The store could open more cash registers to make the lines shorter, but that would mean they would have to employ new people to man the registers. Once the lines have shortened down, the registers that where opened wouldn't be needed anymore, and the people manning them would be fired. Put that into what is happening now, near word for word - You are waiting in the queue, you could go to another server, but that would take a while and you would have to make a new character. You decide to wait in the queue you are in, despite the other servers having no queue. The game could open more servers, but that means they would have to buy new servers and manage them just like the others, and once the queues have gone away and populations have dwindled a bit, imbalance would come in. They would find themselves with too many servers to handle, and people would moan that their server is empty of population. tl;dr - Analogies are fun.
  14. It's not that there isn't many items to find in there, it's how you search for those items that is the problem.
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