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DoctorJest

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  1. Come on Devs. What the heck the issue here? I was very happy with my character until this "update" and now I am not sure I can play them anymore because they aren't the same. GIVE ME BACK MY FACE!!!!
  2. Same problem here. I suspect this isn't a "bug" but they just decided to change the face without notifying anyone. I'm really not happy about this. Change it back, please. If you guys want to add faces, do that, but don't take others away.
  3. Or they could do it like City of Heroes did where you can sort the characters any way you want.
  4. Agreed. I don't need to be reminded I'm a subscriber. I get a monthly reminder on my credit card bill.
  5. This would be my preference. I sorted my characters by level in City of Heroes, for example, and liked having that ability.
  6. I support this. There should be a way to automatically eliminate any kind of pop-up message that could interfere with play.
  7. As long as no real money or anything with a monetary value is being exchanged it's not gambling in the legal sense. In Star Trek Online, you can play Dabo (a roulette style game from the Star Trek universe) by wagering in-game credits or "Gold Pressed Latinum", an in-game currency with no monetary value that can be used to purchase some items from a special vendor, so it's obviously feasible.
  8. Stims are drugs, and you can help a Spice dealer arrange to sell drugs on Hutta in the BH and IA start area.
  9. I'd be fine with in-game gambling minigames, but they should be Star Wars games, not real world Earth games. Sabaac would be fine, but Texas Hold 'Em is right out.
  10. Deciding what is and is not financially or developmentally feasible is not something anyone outside of Bioware is qualified to determine.
  11. It's possible people will make more purchases if they can trade items between their characters, so it may not cost them money and might make more. It's adding value, and if you add value, that could entice people who are on the fence about spending money to take the plunge. Also it can make sense from a role-playing perspective. A father may pass his armor down to his son, for example, so the item being legacy tradeable would make sense.
  12. I agree with this. Route the warnings to the combat chat text if you must, but don't stick it in the middle of the screen. It being there isn't going to help me, I'm not going to be taking time to read while in the middle of a fight anyways, and will be looking through or around the text, not at it. So it's not like I'm getting the "important" warnings anyways. Seriously. Let us turn these off.
  13. I think a character rename token would be a fine item to add to the Cartel shop.
  14. This. People who know nothing about how actual software development works are always convinced that incredibly complicated things are easy, that moving developers around to vastly different projects would speed up the development of those projects, and that software developers who don't do these things are actively hostile to them, personally. There's also a conflating of game developers with game designers when they're two entirely different jobs with radically different skill sets. This is why people talk about "the devs" like they're a monolithic group who all do everything involved with the game based on a prioritized list, when it's nothing like that at all. There's so many misconceptions on how software development actually works that having a discussion like this one that's actually meaningful and productive is impossible until people educate themselves.
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