Jump to content

Damethian

Members
  • Posts

    44
  • Joined

Reputation

10 Good

2 Followers

  1. The point of it, is whatever you want to make of it really. It's a personal preference thing. For me personally, the difference between abilities on my cover bar and abilities on the normal bar tend to be whether or not I am using them on the move. More abilities with less buttons works out for me. I am up and down in cover a lot, and it works for me.
  2. It's been working this way since the game launched, and they haven't done anything about it. So working as intended seems to be the case. It affects any DOT class that has a stealth escape, including Marauders themselves. Edit: I should state that I don't necessarily agree with it being the way it is, but I don't see them changing it either.
  3. Once you start getting War Hero gear, you can easily maintain 1200+ Expertise while using non-slot bound PVE armorings in the belt/bracers. So I personally tend to go that route. I seem to recall the off-hand armoring wasn't originally bound to slot, but I think they fixed that. I haven't been willing to drop the comms to prove or disprove it though.
  4. This was a hard lesson to learn the first time. After you learn it though, it's time to game the system. Now whenever I get a new companion on a character, I cheap gift my way up to 6k Affection and let the rest take care of itself over time through conversations, etc. It actually works out to be cheaper if you know what you're doing ahead of time.
  5. Fun is a subjective thing obviously. I liked most of the various missions the first time I played through them on both factions, and I can't really give specifics since I haven't actually played through the Republic stuff in months now. However, I can tell you that playing the Jedi Knight class story will feel the most like KOTOR 3 out of all of the classes on that faction.
  6. Am I the only one who thought they meant that Subscribers won't have to shell out cartel coins for respec like the freebies will have to? Sadly I can't confirm either way since we're all currently stuck as freebies on the PTS, did someone check prior to the conversion? If the respec is no credit cost now though, I'm cool with that.
  7. My experience was exactly the opposite of the OP, and I know exactly why. My first two characters were Republic side, started the game from level 1 on that side without any real knowledge of the game overall other than some beta weekends. By the time I started my Imperial characters, Legacy had been released. I had a level 50 human, and 10 maxed out companions, and the 2 class buffs from the 50's. Even not using the Heroic Moment abilities, this alone gave me 200 more Presence than default in addition to 3 total class buffs and the minor boosts from having maxed companions. Imperial leveling was a cake walk with this stuff. The point is, it's all about perspective and it's somewhat a subjective thing. To some one thing might be easier, to others it might be harder.
  8. If your surge rating is already around 300-350 or whatever, go with power augments instead, or Might. Power is probably slightly better overall for Sweep though. Additionally check the Mod and Enhancement slots on your equipment and replace the ones that are not War Hero Deft Mod 26's (51 Strength/39 Power) with them, and any that are not War Hero Adept Enhancement 26's (41 Power/53 Surge) with those. (Excepting maybe 1 to 3 of them depending on your preference with some accuracy/power (Insight I think?) instead to make sure you don't miss your Sweep on higher defense people. ) Basically if you're using default War Hero stuff, you need to optimize it for Sweeping if you want to hit as hard as possible. Also with the Vindicator set your Sweep follow-ups off of Force Leap will hit 10% harder than one following Zealous Leap. And 10% on a big number is a pretty big chunk of damage.
  9. I have actually noticed this as well. The discussion getting derailed to which mod is better, while amusing, is not productive. The point is that these mods are not given correct stats to allow for players to itemize them how they wish. If you rely on AIM, you have no real choice in the matter, Cunning as well seems to be rather broken according to the spreadsheet of the above poster. This appears to be a bug, people should report it in game in addition to calling attention to this thread. There are various other things in the game that have issues like this, particularly where they changed how something worked in Beta but never got around to fixing the items to reflect said change. Report the bug, the more people who do it, the more likely it is to get fixed. Or well, at least put on a list to get fixed at some point.
  10. Just a casual observation I've made regarding moddable droid gear. Cybertech gets a green moddable recipe for each slot for a droid. I have also noticed a large number of green moddable gear for droids. I suspect this is a bug, and they should be orange. In any case I have tested slotting mods in them, and they are equal to orange moddable gear with the same mods in them. (Example I dropped a daily comm armoring in a (moddable) green core and an orange core and they have the exact same armor values.) So just because it looks green, don't be afraid of it if you want to go the mod route. Also the quest reward droid parts have all appeared to be moddable greens to me, don't be afraid to take them and remod to your needs.
  11. I am on the opposite end of the spectrum of some of the people here it seems. I have played both a Sage and a Commando to level 50, and I have to say that I am totally enjoying my Guardian far more than either of those two classes. What does this tell you? Different people have different tastes, and not everyone is going to like the Guardian's game mechanics or story, but the same could be said for any class in the game.
  12. It is my understanding that in Beta, they tested out open communication between factions. Chat channels, mail, etc. Unfortunately this exercise gave them ample evidence to reconsider the application of allowing this in the live game. If you want to blame anyone, blame people for being people. That said, I would not personally be opposed to a Legacy option to allow you to ship things between cross-faction alternate characters. Even if they are enemies, family ties can cross those boundaries from time to time. I also have it on good authority that there are smugglers roaming the galaxy, isn't that what they're supposedly good for?
  13. You are correct on the trigger conditions, and as such I agree that the 10% life buff while nice, is most likely not going to make or break a fight. Although I suppose it could give you another second or so of life under sustained fire when you're getting stun-locked, but who would want to prolong that torture?
  14. Expertise Increases Damage, Healing, and Damage Reduction by a straight percentage versus other players. The combination of effects can make a much larger impact on a PVP fight than straight up Aim/Endurance in most cases. More mathy people can give you a much more in depth explanation, or you can find information in the forums really. But essentially it boils down to Expertise outweighing those other stats in a fight versus another player to a certain point.
  15. Check them again and look for Patron mods. These will also have cunning, but less than the Skill versions. Additionally they will have a higher endurance stat as well. I don't specifically know why they did this, but you see the same thing with other versions as well. Example: Force Wielder is there, but Resolve isn't or is lower level for Consular/Inquisitor. It may have something to do with crafting, since Cybertech makes the Skill/Resolve/Reflex/Might stuff. If that was the goal though, then they shouldn't have put those particular mods in the commendation vendor stock to begin with and forced people to rely on crafting resources to get them. Heaven forbid they actually make a proper demand/market for crafted goods.
×
×
  • Create New...