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Machricar

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  1. You should be able to use Missile Blast and Fusion Missile for at least 3/6 rotation blocks in execute. It's also possible to throw in an extra Missile Blast or 2 when not heat ramping since it only costs 10 heat. Fusion Missile does a bit more damage than Missile Blast but Missile Blast is more heat efficient due to costing 10 heat so I prefer to prioritize Missile Blast. Pre-execute Fusion Missile is about break-even compared to Power Shot (with all debuffs), but it can be useful to manipulate Supercharge stacks.
  2. Yeah I think something like Godslayer or Big Bad Bot Beater would be better. I don't think I'd ever use Bane of Izax over any of the other nim titles in the game, which is unfortunate. I always liked Dragon of Zakuul too but I guess that wouldn't fit as well.
  3. I didn't do any parsing in December so I can't compare it to then, but I haven't had issues recently with it seeming lower than normal. It's still possible to average 10k on a 2.5m dummy, depending on the rotation. For Izax 1st phase, the main reason dps is lower is because you lose a GCD not being able to precast serrated shot. Since phase 1 is so short, that's going to come out to a loss of a couple hundred dps.
  4. There still is some benefit. You can use Vicious Throw every Ferocity window but it will replace a Ravage or Gore so it's not as much of a dps increase anymore. Dropping 1 Massacre for 1 Vicious Throw and using Vicious Throw in Ferocity in place of Ravage or non autocrit Gore does about 4k more damage, or 200 dps. Still worth doing as long as it doesn't mess up the rotation.
  5. Yeah pretty much what Beast said. Maintaining a strict rotation isnt nearly as important anymore, so just prioritize the hardest hitting abilities as much as possible. DBx2, VT, Gore, and Ravage should be the abilities you try to spend ferocity stacks on. Hell even if you mess up and don't have enough rage to finish a ferocity window, just throw in an assault and pick up where you left off since it wont use up a stack.
  6. Thanks for listening to our feedback. With the 3rd stack under Berserk and the longer Slaugher duration, this should preserve most of the feel of the spec and not be too bad a nerf.
  7. The 800 dps is based on missing 1 DST, Massacre, and Ravage from every 2 Ferocity windows (and Ataru Form strikes). So it assumes that every Ferocity window contains only the hardest hitting abilities (DB, VT, Gore) and that doing so doesn't change the rotation in a meaningful way. In reality, VT floats mean that this will not always be possible, so the actual dps loss will likely be a little more than 800 dps. It may be possible that someone discovers an entirely new rotation involving something like Ravage on CD or Gore on CD, but because of the resource restraints on carnage, I don't imagine it would be a dps increase, due to having to delay Ferocity. The nerf could also be slightly larger than the 800 dps depending on how exactly it's implemented. If the stacks only affect the main hits of Gore and Massacre, and not their secondary hits, it would be about another 100 dps loss. Here's what I've calculated for different stack options: 3/3: ~300 dps loss (losing out on only Ataru strikes and DST in Ferocity) 2/3: ~500 dps loss (losing out on Ataru strikes, DST, and Massacre in Ferocity) 2/2: >800 dps loss (losing out on Ataru strieks, DST, Ravage, and Massacre in Ferocity) In terms of feel, both 2/3 and 3/3 would be far better than the currently proposed 2/2. 3/3 would still be much better than 2/3 however, as the rotation wouldn't break every time VT floats.
  8. This is totally false. Right now it's possible to fit 3 abilities inside the Ferocity window without clipping regardless of whether Berserk is up. Clipping only lets you fit the extra Dual Saber Throw into the Berserk Ferocity as a 4th ability. With this change Ataru Form Strikes won't be affected by Ferocity and every Ferocity window will buff 1-2 fewer hits. Based on some of my parses, this is >750 dps loss (assuming every Ferocity is Devastating Blast + Vicious Throw/Gore). This will put Carnage 200 dps behind Concealment and on par with Madness, making it the lowest parsing melee spec and tied for the lowest parsing spec in it's DPS tier. This is also going to be a huge nerf to its burst capabilities as well as its AOE capabilities. This will turn one of the most engaging specs into braindead ability spam. The stacks should be 3 to at least preserve some of the current feel of the spec and not result in a huge over-nerf.
  9. I think going for the higher alacrity and 1.3s GCD is going to be better. Even without fitting an additional ability in Ferocity, Carnage/Combat will still get the same dps benefits that other classes get from the faster GCD. The cooldown of Ferocity will be decreased with higher alacrity, so those 3 extra abilities per minute will end up being 1 in Ferocity and 2 outside ferocity on average, so it's still a substantial dps gain. It will also make fitting the 4 abilities under Ferocity much more forgiving in operations or other non-dummy situations.
  10. You can check Parsely and see that NIM Styrak has been killed by most specs post-5.3 (including IO/Arsenal/Pyro/Madness/Lightning/Marksman)
  11. Hopefully this means the devs have changed their minds about "quasi" specs. Otherwise this indicates that pretty much every spec other than Arsenal and Madness are over-performing. These changes seem to put Fury in the Engi/Viru/IO/Rage/AP dps range (albeit on the lower end). That or they're balancing around some unknown PvP metrics.
  12. The theorycrafting also assumes there's no alacrity issues with IO procs which is why it suggests higher alacrity than what most people actually use.
  13. Yeah that's pretty much what it comes down to. That parse was my only one over 10k. I've had parses that were luckier up to the 3ish minute mark, but nothing else where the luck lasted the whole parse through. I had something like 18/27 big hits crit during the last minute of the parse which is around 1 in 40 chance, but I also had fairly good luck on the dots as well so it's probably actually closer to 1 in 100, and that's just the last minute. Personally I don't think there's any measurable difference between most of the top IO rotations. There's probably 6 different rotations in the top 10 parses and I'd be surprised if they had a spread of more than 100 dps on average. And as far as stats go I'm about the same as Chabokku. Around 1300 alacrity and 1800 crit. I use a power/mastery stim so that I can swap between heal and dps spec without changing it.
  14. Machricar

    5.0 DPS Numbers

    I gave exact numbers on fights where the dps was easy/possible to calculate based on total damage needed and the enrage timers. I tried to use these fights as a baseline for difficulty ratings and rated the others around these based on feel. For a lot of fights getting exact numbers is tricky because the enrage isn't relevant (i.e. Brontes). I think most of the dps check/gateway bosses have hard numbers, but I never bothered with Draxus cause he has too many adds The best way to get hard numbers for fights is to look up Youtube videos where you can read boss health numbers, but you'll still need to know exactly how many adds etc. to include in the total HP pool (which may vary by strategy). I think for my list I had tanks and healers usually combining for around 6k dps.
  15. Machricar

    5.0 DPS Numbers

    Oh boy that's an old list. Going to have to fix stuff since it hasn't been touched since January.
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