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  1. I agree with you. I thought other mmos used repetitive questing because they were too stupid to write something decent. I thought that an mmo by bioware, the most well-known company for writing stories, would show how it is done. And yet they failed, completely and utterly. The quests are all the same, and I couldn't have said it better myself the way you put it. The stories feel like they have no meaning or purpose. The thing wow had where you just read the wall of text explaining why an npc needs you to kill x of y? Swtor is exactly the same, but has it voice acted and allows you to have a pointless conversation with these npcs which serve only as buttons to let the npc continue explaining what needs to be done anyway. That is how I see it personally. The stories are shallow and lack depth, you are a star wars hero, that's about it, good for you. Your entire saga is nothing but you saving people and nothing else. I wondered how bioware could sink to the level of repetitive stories, but I see what has happened now. It is because EA was stupid again and thought that by copying wow they could make as much money, despite other people having tried this and failed countless times. And it is because this is a subscription game, the development cycle involves trying to get the player to play for as long as possible by making most of the game drag out for as long as possible. Subscription mmos are not designed to be fun, they are designed to get money for as long as they can out of you with the skinner box method of development. Now comes GW2 in the horizon. The ONLY thing that sets swtor apart is the voice-acted stories, they have nothing else to show for the game at all, nothing to set it apart whatsoever. GW2 will offer this too and be cheaper to play. It is said that it is designed around fun and not around getting you to play long. THIS is how a game should be made: https://www.guildwars2.com/en-gb/news/is-it-fun-colin-johanson-on-how-arenanet-measures-success/ Gw2 is already shaping out much better than swtor. For one the game will actually be released in my country, unlike swtor which has been released only in SOME countries. It even has its own official site for my country. If GW2 is shaping out the way it seems to right now, then swtor will be in DEEP trouble indeed. It will have NOTHING to offer that gw2 doesn't other than the star wars ip. This is why I unsubscribed, this is why I uninstalled the huge swtor file that has left an entire gap of space on my harddrive. This is why I am done. I know I will not be missed, but goodbye anyways
  2. Oh please like it doesn't totally look and play like wow already.
  3. No, wrong means your answer is wrong/incomplete. At least that is how I was brought up to believe. And I don't think having an opinion is wrong either, pistols can be modded to do damage just like those cannons (or so I have been told) so the only difference would be aesthetics and it would make sense for a dps class to have a big dps gun.
  4. I already said that "too teenager-y" wasn't what I meant, is it hard to go through one page of discussion? Yes there are eight stories in the game, and in all eight of them you are the hero/champion/awesome dude that saves everyone. The jedi knight story does not tell itself well as I already pointed with the dialogue and the whole plot is predicted before you even finish it. I'd point out more flaws in the story if there actually WAS anything more to the story other than what I pointed out, most of it is filler nonsense about saving people with kill/retrieve/destroy x of y quests. I really like how you point out all the things the jk story did right and how you elaborated about why you think it is good instead of basically just saying "nu-uhhh, it doesn't suck".
  5. I really can't tell if you lazily ignored what I wrote in the first post, or if you are just the blind person you seem to be. I already said the trooper story is terrible and yes I know the merc was based off of Jango Fett but what about Boba Fett? He used a blaster rifle, bioware could at least have given THAT much. Poor weapon variety is a big fault and I am not the only one complaining.
  6. Wrong, the powertech is listed as tank/dps. Boba Fett had a blaster Carbine and yes Bounty Hunters had a wide array of weapons, a shame we don't get any other than pistol and two pistols.
  7. So your reasoning is that a game does not have to have a good story as long as books about the game have a good story? I don't follow. And this dismissive argument people always use has gotten old, "if you don't like it then don't play it" is an extremely poor response that does NOT contribute AT ALL. I want to play a LIGHTSIDE jedi, are you saying I should play as something I don't want to when the creators have failed and that this can excuse the poor writing on their behalf? It does not make things better, it merely ignores the problem. And as I have said, I chose my wording poorly. The jedi is just bland, I compared him to teenagers due to the youth in his voice and its blandness (for some reason a jedi that has yet to learn to speak with wisdom reminds me of teenagers) and I have to admit I do love the accents of the empire, I just thought it was funny to point out that everyone in imperial space is British, with bounty hunters being the voices you hear in movie trailers, such as this one:
  8. Yes yes I know others have complained but think about it this way: Some people pirate games because there is no demo. Instead of JUST pirating the game, write a letter to the company as to WHY you are pirating. If their mailboxes got filled with THOUSANDS of letters like these then the company will be much more likely to contemplate putting together a demo for their title. ^^Bit of wisdom from a show called Extra credits^^ Being quiet makes it seem to the developers like nothing is wrong when this game has all sorts of wrong in it.
  9. Did you participate in the beta? The file was in fact 32 GB in size yet millions played, you are one person, irrelevant. I may have chosen my words VERY poorly in describing the jedi knight's voice, but I just cannot get over how bland and boring he is. I would rather have had an educated, intelligent and wise-sounding jedi that talks like Kreia did so perhaps it isn't the voice so much as the words. The jedi knight has a tendency to only reply with a mere "affirmative" type of response which vary in forms of "they must be stopped","you can count on me", "I will do this" etc etc. The extent of the jedi's personality is just "he's a jedi" and nothing more. I never expected each class to be like its own mass effect or kotor, I expected writing that didn't make me feel like watching something as simple as a kid's show. And as to that bit about the missing pieces of the puzzle and echoing stories...what?? Could you please be less vague?
  10. What? The sith/jedi code has nothing to do with the terrible, childish, predictable cliché of a story the republic has. It's just uncreative and written for children. THAT'S IT. Mercy is not an emotion, it is an action.
  11. I play empire because the republic story is terrible for all the classes.
  12. The mere fact that dps wise the weapons provide the same damage prove there is no excuse for a heavy, bulky powertech to have to put up with a tiny, wimpy pistol. Iconic star wars bounty hunters used rifles and there is no option for this AT ALL and for no reason. I was disappointed, and many others are, at the lack of weapon variety. Come on, do you really think all bounty hunters use pistols? The agent should be able to use pistols as well, aren't spies KNOWN for using pistols? They are.
  13. Bioware has always been well known as excellent story writers, hard to guess from the knight's story. I hear the writer of kotor's jedi knight story was the same guy for swtor's, if so then where did it all go wrong? I mean come on, it's such a cheesy cliché of a heroic rush against time to stop the evil bad guy from destroying the galaxy. Darth Angral isn't an interesting character at all, did anyone ever even care about this guy? Kira Carsen is annoying as all hell and who the hell didn't INSTANTLY know that Orgus (a character who we are led to believe will teach us as our master yet never teaches us a thing and just sends us on quests) whom, after going after Angral, would be killed by Angral in an obvious attempt to get us to have a reason for wanting Angral dead? I mean come on, it's such an obvious route to take, he's a guy the writers tried to get us to like, he goes after the bad guy we spend the entire game trying to catch and he gets killed. Who the hell thought "hmmmm, there is a chance that he will succeed and the class story will end right there with no boss fight and the galaxy will be safe from him"? It's so obvious that YOU are going to have to fight him, otherwise there would have been little reason for him to exist. And don't get me started on the recycled dialogue lines. They are actually a problem in all the class quests but here are a couple of lines that bioware viciously cram into dialogue if it means not having to record more no matter HOW badly it fits: "allow me to do this" "Helping others is both an honour and a privilege." "you lost me there" Oh and this one really got me off guard, just from how badly it fits. There is an npc who needs you for something (probably to collect/kill x amount of y as predictably usual) and the option in the dialogue wheel was something in the lines of "I think he betrayed you" and the knight responds with "this feels all wrong" . What? It sounded like a line more suited to a situation where the knight suspects he is being watched, which as it turns out WASN'T one of the other 4 cases where he repeats the line to a quest giver. Another example of excellent bioware writing: Dialogue wheel option: Poisonous and guarded???? (implying surprise/fear at the idea of attacking a place like this). Response: "This is actually going to be fun". Dialogue wheel option: "Why is this person defecting?" Response: "What can you offer me?". *** The reason I despise wow so much is due to repetitiveness. All the quests are exactly the same, kill X of Y. I expected that the greatest video game writing company could come up with enough story if they poured enough money into a project such as TOR to do away with the lack of varied quests. So why hasn't bioware done this? And the voice actor... Can I just take a moment to point out that bioware wanted everything we see in the films to be experienced in the game? and that this has made the classes written lazy as ****? Just look at the inquisitor, bioware saw the emperor use lightning, however we don't see him use any other ability in the films and as such the inquisitor will have the amazingly varied set of abilities that include a vast collection of varied powers such as "Shock", "bigger shock", "electrocute" , and the totally unexpected and never before seen "lightning". The obvious attempt at mimicking the films is really obvious, just look at the inquisitor skill tree for damage, now try and count how many DON'T involve electricity. This is also clear with the knight's voice actor, they wanted someone who sounds like Luke, who also happens to sound like a regular teenager. Wonderful. As for the empire, everyone is British. Except the bounty hunter, who is actually a former voice for movie trailers. I will say however that I absolutely loved the sith inquisitor voice, only due to the fact that it defines my inquisitor's sadistic personality so well despite the fact that I expected a dark voice like what sion or malak had in the kotor series. Now begins the posts that tell me to stop whining like an entitled *****. Because expecting decent (not spectacular, just decent) writing is asking far too much. Edit: Let me clarify that I actually like the Imperial accent. Me pointing out that the entire Empire being British of all things was just an amusing remark and not a criticism.
  14. Even on my jedi guardian the *** sticks out, and he's a dude... *** BIOWARE
  15. The bounty hunter cannot even use a blaster rifle, but the republic trooper gets a giant cannon? This would be fine were it not for the fact that NO CLASS ON THE EMPIRE GETS GIANT CANNONS AT ALL. How is this balanced? Who made the choice that a massive powertech can only use tiny, wimpy pistols? I would also be fine with this and play as a republic trooper if the republic story lines were not written as childish, corny and cheesy as the crappy new star wars animated series. It's megabad. Yes I know I am flaming but in all seriousness, who else thought that some of the game has been seriously messed up?
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