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ML_DoubleTap

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  1. Guess I haven't done it since it first came out so I'm not sure how nerfed. But you can get the certificates from packs if you're already buying hypercrates. Just grind the rep tokens from the machine.
  2. You'd be better off using someone's stronghold slot machine and grinding the rep, then buying it from the cartel vendor.
  3. All I see lately is tons of midbie pub premades. I'll go several games imp v imp at night, hop to a midbie for a while and there's like 4 or 5 pub premades cleaning up the midbie brackets. Sounds like a lot of fun
  4. This is one of my bigger concerns. A lot of resources have been put into maxing affection and while I always thought tying crafting bonus to specific companions was a bad idea it's what we had to work with. I have guildies freaking out that there main source of income will be severely hampered losing companions. They are a huge part of crafting and conquest.
  5. Hmm, so your interpretation is automatically correct? The PvP forums blew up when ranked was pulled. That was probably one of the bigger hits to sub numbers from a single event i remember. Dual spec wasn't as bad, but it was a pretty popular request that devs said they were one upping with multispec and gear loadouts. In hindsight they likely scrapped this as they started to plan for disciplines.
  6. Ranked war zones and dual spec are two that pop into my head right away
  7. Here's a theory. Ziost is sort of an episodic story line similar to what it seems they're going to do with each class now. What if Mono is a glimpse of what's to come. Fewer 5 boss raids, but an instance boss at the end of each of the new chapters. If they did it right I could see it being kind of cool.
  8. I'm interested to see how the new changes play out and I'm a little more optimistic than a lot of folks that it will be a good thing. I do see the potential of zerg capping but I'm not sure it will be as bad as it's being made out. A possibility to help combat zerg capping would be a new debuff while capping. Something like, "Guard Down: while channeling an objective you let your guard down, taking x times more damage". Not sure what the best multiplier would be, but a team going and zerg capping an objective would get destroyed by another team focusing then down. However it wouldn't allow one player to stop a team capping.
  9. I'm not quite as negative about the aoe changes. I think it could make games more interesting. Clearing an entire team out on VS only to have a shadow force speed out of spawn and place FiB doesn't take a ton of skill. Winning a stalemate just isn't as interesting to me. One thing I think could add to this and make it work better is adding a debuff while capping. Something like, "Guard Down: while focusing on an objective you are more susceptible to taking damage; damage received increased by 200%". Not sure what multiplier would make the most sense, but with this a team zerg capping would get destroyed by multiple people's AoE even if it doesn't directly interrupt the cap. It would take care of one player holding off several though.
  10. Absolutely agreed and I figured that's what you meant. I was just making it clear that the comment didn't reflect AL's opinion. Like you said it's pretty darn common. It's also been covered in at least the last two or three progression threads as I recall. Going back at least that far our TEH progression tracking hasn't required all raid members to share tags.
  11. Feel to yell at Zoomz, but let's not make it a guild thing. Zoomz needs to learn when to keep quiet. We have a few members of varying level of participation that also raid with Aisthesis. Rydarus is a regular fill in. Also Aerre has been on our team for over a year and somewhat recently joined an Aisthesis team as well. The progression community on this server, or the game for that matter, is fairly small and overlap is pretty common. I was the first to congratulate Veritas(whom I'm also a member of ) for their kill so please don't take Zoomz' comments as representative of AL's. It's rare that we actually agree with him on anything
  12. We healed through cross/flower as well, but I was dps/healing in heal spec so it was like 2.5 healers Made enrage fairly tight but surviving was pretty easy
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