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ragtagtroop

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  1. As a lightning sorc main I can say this: lightning about to be great again. The crushing darkness tactical looks like a pretty nice dps boost. Still wont be on par with other classes but it will be much improved.
  2. Keith, Thank you for your response. RIP bughunt, but I am more concerned about the fact mobs as a whole are granting much less CQ points. Is there any possibility that the conquest points are buffed slightly for mobs? Is it a situation you and the rest of the team will monitor? Also, was the xp/conquest only nerfed as far as mobs go? Are there any changes to conquest point amounts besides bughunt/mobs?
  3. Are there any patch notes? It appears as if CQ points have been nerfed along with xp gain. Was this an intended change?
  4. [*]Reimplemented the 5.10.3 Conquest Point changes: A percentage of all experience earned is now converted into Conquest Points. The multiplier for earning Conquests points in a Guild has been reduced to 2x (down from 3x). [*]Due to the on-going conflict, both factions have increased their base defenses on Dantooine to appropriately deter the opposing faction. Thank you. Devs definitely under promised and over delivered with the conquest fix. Figured it would be another few weeks before the changes were implemented again.
  5. Any ETA on potentially getting those conquest changes back again?
  6. Devs, when you say "future update" are you referring to an update soon? Like in a few weeks? In a few months? Was really looking forward to that change and if its going to be another 3 months before we see the update, it doesn't make sense to bring it forward in the first place.
  7. Suggestions: 1. Shock reduces CD of crushing darkness. This would allow people to use crushing darkness followed by shock and have less downtime before being able to use crushing darkness again. 2. Static barrier falling off increases dmg reduction by 15% for 6 seconds.
  8. Great stream! Wanted to add a few things for PT: 1. Energy burst hits 1 additional person if within 3-5 m. 2. Energy burst vents also vents 5 heat. 3. Thermal Detonator hits multiple targets (reduced DMG after first target).
  9. First suggestion: Tac item regarding defensives. I'm not saying to make PT invincible, but maybe a tac item that either allows for damage reduction stacks with say rail shot. Rail shot for Ap is definitel something you can use frequently enough to generate stacks. Another defensive suggestion could be something related to energy shield. Maybe the tac item turns energy shield into a reflect. I know plenty of PTS would love to have reflect, even if it isn't as strong as other classes reflects. Lastly for defensives: tac item that reduces CD of energy shield or kolto overload. This results in a strict survivability increase for PTS, and it would alter how people use the class. For rotation itself Make tact item that causes mag blast and energy burst to use 5 less heat. Its minimal heat difference, but for a class that requires being safe with heat, it would change how aggressive you could be.
  10. Same for me too. When is swtor gonna fix this bs.
  11. 1. My name is BladeFett, I am an imperial agent, a sith, and a mercenary. I want to contribute to czerka corp. I wish to be apart of something. 2. I killed Tarro Blood, Darth Baras, and fought the Emperor. 3. I do whatever it takes to accomplish the mission. 4. Mission comes before Ideals. 5. I would keep the experiment sedated, meanwhile I would have a concealed pistol under my jacket.
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