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Steefr

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  1. There's a lot more probably considering: 1. not everyone on the forums feels like posting here 2. many people unsubbed already and therefore cant post here 3. people on the forums are only a small % of the total population.
  2. Technically still IO but it's not worh it. The difference is marginal (only visible on dummy parses tbh) and the heat management and target swapping is much worse. For any actual playing, go arsenal.
  3. Well it kinda depends on which tank class you're running. I mean, dont bother augmenting for endurance for pve. Just use B mods for increased health, so yeah a mix of absorb and shield augs. For juggs, it's pretty balanced tho i guess slightly higher shield then absorb ratings. For sins, you'd want higher absorb in general and for pt's, you definately want more shield augments then absorb ones. That should be fine for whatever you're thinking of, tho if you really want detailed stats and stuff, there are some existing threads you can check.
  4. Well i'll tell you right now that hateful people exist on both sides. I do most of my pvp imp side but i did solo ranked at the start of the season on my slinger. 95% of matches was fine, no hate, sometimes even friendly people but i did get told that "they hope that me and my family gets cancer" just for playing a slinger. Match hadnt even started yet. I quit after i got enough for gold tho. So while toxic behaviour hasnt been really a problem for me personally, when it did happen, it happened to me both imp and rep side.
  5. To add to this, specifically about evasion and it's slinger counterpart: it doesnt always do what it's supposed to. So you get 200% + defense while using making you practically immune to M/R dmg. You also get a passive as slinger/sniper that givs 75% dmg reduction to F/R attacks while in cover and using evasion. This is fine and works like inttended on a lot of things but there are quite a few exceptions. Sometimes it works where it shouldnt (like being able to take no dmg from orbs on brontes while not in cover) and sometimes it doesnt work where it should so that might have been one of those cases. It also doesnt work against aoe dmg iirc so there is that.
  6. I'm not really in a position to make a vid (****** comp etc) but it's a really straightforward fight. So maybe tell us where he is struggling and we can start from there?
  7. Lethal shot is always preferable over takedown when wb debuff is up, tho when using LSx3 - Takedown block i usually put the takedown there because with it's just on the edge of wb still being up so if i would've used lethal shot, i think it would just fall outside the wb window. Dunno if that makes sense, kinda bad sentence structure. Anyway, under 30% lethal shot always trumps takedown (note that i didnt do this perfectly either in my top parse). Energy wise, when parsing the 3X Ls-takedown or 4x lethal shot block is hard to do without being at 100% energy and getting good dot crits or having energy cd's available. So usually i'd LSx2, roll, LS there. But yeah if no energy cd's available there and not at 100% energy one of those 4 gcd's needs to be a filler so you replace takedown with a filler ability (roll or basic attack) since it's "worth" less then ls under wb. If this doesnt answer your question, feel free to pm or whatever or just post it here. Always happy to talk virulence.
  8. I was talking more about pure dummy parses but yeah. Another thing to remember, besides non legit parses, are abilities that are only used in parses. This is fairly non existent for most classes but all virulence and engineering parses feature roll quite heavily because it does a lot more damage then rapid shots as a filler. This is obviously not something that can be done reliably in ops (i mean you can make it work sometimes on some bosses but not to the degree parsing allows you). For virulence, the roll almost does the same dmg as an uncritted takedown on average which is considerably more then your basic attacks allows for. I think for for actual raids there's clear tiers for classes. Tier 1 consisting of mara's, mercs, snipers and pt's. Tier 2: juggs and sorcs Tier 3: ops and sins. If you're good enough (but very few are), you can make any combo work there and it obviously depends on the fight but in general i think the Tier 1 classes are a clear step above the rest.
  9. Also important to remember is that some top parse are not actually legit. I cant speak for other classes but i know that some sniper parses are ********, either using marksman energy bug (respeccing while in cover in marksman, gives you passive buff in other specs) or other things. That top engi parse for example is complete bs, dunno the details but zahik could tell you what that guy did if necessary.
  10. Steefr

    Tanking Advice?

    Yeah it's funny, i tanked my first nim op (dp) recently (always been dps) and i hadnt tanked anything in over a year (and even then it was like sm/hm stuff) and the biggest adjustment for me was just being in melee range and having a very different view of the fight. I main sniper and my merc is my main alt dps and honestly, for most of the fights the mechanics aren't very complicated. If you know how to hold aggro, which cd's to use for which attacks/dmg types and generally know tactics, you should be fine.
  11. Saw a guild recruiting, asked their nim progress: Honour Forever, repside, Red Eclipse. Progress: 5/7 s&v nim and 1st boss in tfb and ec nim. Do with it what you will.
  12. You should put Stroke My Wookie up here too. Imp side on Red Eclipse, they have multiple teams with various nim clears. I think their furthest team only has df/brontes left.
  13. Well it does proc electric railgun too. But once you have used explosive probe, there's 4 charges of cluster bombs on the target which need to be detonated as well for extra dmg; snipe can do this technically as well but it's horribly inefficient. Cant really go without sos in engineering.
  14. I'd say imp for both but i'm based. Atleast unranked wz are skewed in favor of imps imo, while for ranked it's the oppositve. For puggin stuff, there seem to be more active players on imp side but that's just an impression. Either way for pve, just find yourself a guild that does what you wanna do.
  15. This is actually not true at all. You're forgetting the 2Nd tick of a lethal shot. One lethal shots hits twice: Lethal Shot: Casted/Instant ability. Shoots a target for X weapon damage and X internal poison damage. So each activation of lethal shot actually does in full gear between 6-7K. So that's 12-14 for 2, which is always gonna be more then sos, which is somewhere in the 11-12K range. When parsing it's even more benefical to use lethal shot - roll- takedown - wb then takedown - sos - wb. Same dgm more or less but less energy used and if you have energy to spare double lethal shot +takedown+ wb is always a dps increase of sos - takedown - wb. When they did the big surge nerfs, the also removed sos from the abilities that hew affected so it lost 5% of dmg which made it roughly equal to 2 lethal shots but easier on energy. now lethal shots do more dmg but harsher on your energy.
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