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Nightspirit

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  1. I'm getting pre-launch forum Deja Vu.
  2. You shouldn't have to log in. Your companions should be able to get you to max level with top tier gear while you're offline.
  3. I think the entire practice of giving benefits for preordering should be outlawed. I should not be penalized for being a responsible consumer and waiting until a product is released to see if it is any good prior to buying it. These kind of things are going to overinflate the video game market and eventually cause another video game crash when consumers eventually stop doing it after being burned by preordering crappy products one too many times.
  4. You mean like the loop at 1:47? Or at 2:20? Or at 5:10? Or 5:35? Or everything from 3:57 to 4:30?
  5. I was never a fan of the Space Combat but hey, it's an option for those that do like it so knock yourselves out.
  6. I think GW2 is on to something, however I think the idea needs a lot more development and isn't really ready for prime time yet. Replacing the Trinity with the Cluster**** isn't really an improvement. I'm all for making the hard trinity a little more squishy like CoH did though.
  7. On the early pre-launch forums the devs made all kinds of promises that they would eliminiate the grind, go with a softer trinity, not have boss battles being 4 guys beating up on one big boss but have dynamic events where your group fights hords of enemies and all sorts of other things. But as information was released it seemed apparent that someone was checking off all the checkboxes on the standard MMO design checklist and major innovation would not be tolerated. So yea, we have a lot of little frustrations in the game and yea, those frustrations are common in MMO' (especially older ones). It seems the devs on GW2 were reading the SWTOR pre-launch forums though because they managed to make good on most of BioWare's early promises and make a pretty good go of it. I'm not going to sit here and say GW2 is a perfect game so much as I'm going to say if BioWare stuck to their guns and did a little innovation on the core game elements they may have met their expectations for this game.
  8. No, they had an even better idea of "wait until WoW is past its prime and starts to decline and THEN just copy WoW instead of innovating and creating the next generation of MMO's ourselves".
  9. Some people still need to adjust their watches to "BioWare Time".
  10. And this is the ONLY reason I went with Republic and Sith on the same server and just gambled that they would eventually open up more character slots per server so I could play all the AC's. Now I'll have to buy HK and pay for those extra server character slots.
  11. Did the first page get deleted by mistake? I feel like I I'm coming in at the middle of a discussion when I read the OP.
  12. People are easily fooled when you tell them what they want to hear.
  13. I think when people put "I'm not paying for this garbage" on the comment section of the questionnaire and BioWare spun it as "hey, he said he won't pay for it, that means he'll play it if it's free".
  14. On the pre-launch forums there was a development blurb shortly after all the classes were announced (so that would be sometime in '09 I think) where they stated that they chose to not go with Day/Night cycles to make the game more "cinematic". They figured that having a day/night cycle would ruin the atmosphere that they were trying to create for the planets. So the design choice for no day/might cycle was done pretty early.
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